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2059cc6e77
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update
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-06-14 19:10:16 +00:00 |
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eb9a135ca7
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fixing bugs and adding some test scripts
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-04-27 20:10:58 +00:00 |
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2883ca0841
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prepare for changes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-04-21 18:11:26 +00:00 |
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20770b42a4
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update
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-04-14 07:12:31 +00:00 |
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dc9f37b726
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update
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-04-06 10:34:47 +00:00 |
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44c2e9fb05
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bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-03-22 23:22:11 +00:00 |
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d37d1ebc6c
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bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 17:48:44 +00:00 |
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39fbcf4300
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linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 01:10:19 +00:00 |
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Dennis Eichhorn
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4f1cbd98f9
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started templating
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-03-21 01:08:09 +00:00 |
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17b803a0b6
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prepare directx ui, not working yet
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
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2025-03-09 18:15:08 +01:00 |
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faf95f3e1b
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general fixes
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2025-03-04 23:59:05 +01:00 |
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d0076fa2ad
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fix release build
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2025-03-01 06:56:08 +01:00 |
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de0bb56018
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improve performance logging and make gpu api interaction between opengl and vulkan more similar
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2025-03-01 02:35:16 +01:00 |
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6aa80b8e69
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multi gpu api rendering. working
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2025-02-14 07:31:48 +01:00 |
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c7b881e6b7
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getting closer to our first rendering with the UILayout, app working.
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2025-02-12 03:23:18 +01:00 |
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a8191a239a
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working again, ui layout not yet fully implemented. test framework functional.
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2025-02-09 19:01:41 +01:00 |
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fd47385162
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continued with UI re-impl. utterly broken!!!
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2025-01-25 23:37:28 +01:00 |
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2263d6f018
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some system info improvements (CpuInfo, SystemInfo, SIMD helper)
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2025-01-18 18:23:44 +01:00 |
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208bff208f
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Started with ui theme, ui layout and general ui rendering impl. Not working.
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2025-01-18 01:36:08 +01:00 |
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a02963607d
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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2ecb47117b
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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2521f5f2e4
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Getting ready to modify AMS and ECS
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2025-01-02 21:13:11 +01:00 |
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5d7943016d
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opengl rendering working again, also improving some code
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2024-12-21 03:46:52 +01:00 |
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fa9fcb6394
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Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis
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2024-12-18 07:43:11 +01:00 |
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8c034c4a26
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optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl.
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2024-12-17 02:38:06 +01:00 |
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fe054ebb13
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implemented asset archives and more threading. kinda working
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2024-12-11 21:03:47 +01:00 |
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87f29a8310
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tried to implement network logging. app completely broken. probably threading issue.
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2024-11-30 06:07:51 +01:00 |
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faf5f98914
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started to implement audio mixer, game working but no audio yet
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2024-11-29 22:56:22 +01:00 |
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2943d418e2
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cleanup
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2024-11-26 01:11:10 +01:00 |
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ab9ab3fceb
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performance fixes, working. Some socket fixes, server socket fails to receive
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2024-11-21 15:17:11 +01:00 |
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b26db7a2d7
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big rewrite, working. & started to test network connection, not working
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2024-11-20 22:39:08 +01:00 |
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2149c82b63
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Started to render with normals. working
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2024-11-09 02:05:07 +01:00 |
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4f8b8c3ec2
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Improved flow and started implementing chunks. app working.
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2024-11-04 23:50:32 +01:00 |
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aac82ac61a
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Minor AMS and hash access optimization
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2024-10-29 02:44:37 +01:00 |
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c7db2069c0
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program starts again. broken are input somehow?!, fps and theme needs to be further implemented
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2024-10-28 02:43:21 +01:00 |
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ba244f8155
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first attempt at fixing toolset
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2024-10-24 02:47:29 +02:00 |
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0c4bd343fc
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started to implement more custom file formats, 100% nothing is working at the moment
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2024-10-21 03:58:35 +02:00 |
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653a14442f
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restructured application -> started to use more dlls
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2024-10-15 02:57:20 +02:00 |
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3494641cac
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1. cleaned up WindowProc, 2. implemented hotkey callbacks
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2024-10-04 14:17:20 +02:00 |
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390158687a
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Started to shift to better defined types
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2024-10-01 00:22:42 +02:00 |
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177affce99
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Simplified input handling AND prepared for contontroller usage by merging all input states
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2024-09-25 21:16:50 +02:00 |
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e8bc8a1647
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1. improved AMS, 2. improved render scene structure for the future
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2024-09-25 01:35:16 +02:00 |
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f3cd6bb31f
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fix includes and include order
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2024-09-21 01:34:20 +02:00 |
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fdfc778771
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flying/free move cube chunk
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2024-09-20 05:11:16 +02:00 |
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c7c7686827
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rotating cubes2
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2024-09-12 01:30:46 +02:00 |
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8335444c03
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rotating cubes
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2024-09-11 05:56:09 +02:00 |
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7f1a35d61a
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update
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2024-08-16 04:07:09 +02:00 |
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acd45ec783
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update
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2024-08-04 00:09:16 +02:00 |
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acde815291
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update
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2024-07-21 21:25:39 +02:00 |
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9506c2fa9c
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re-structure
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2024-07-12 15:26:57 +02:00 |
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