cOMS/stdlib
2024-12-17 02:38:06 +01:00
..
simd implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00
HashMap.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
Intrinsics.h tried to implement network logging. app completely broken. probably threading issue. 2024-11-30 06:07:51 +01:00
IntrinsicsArm.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
PerfectHashMap.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
ThreadedHashMap.h implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00
Types.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00