Fix ! spacing

This commit is contained in:
Dennis Eichhorn 2017-11-11 16:53:43 +01:00
parent 97b4ef3e44
commit 2ca2b795bc

View File

@ -465,7 +465,7 @@
if (this.materials !== null) {
material = this.materials.create(sourceMaterial.name);
if (isLine && material && ! (material instanceof THREE.LineBasicMaterial)) {
if (isLine && material && !(material instanceof THREE.LineBasicMaterial)) {
let materialLine = new THREE.LineBasicMaterial();
materialLine.copy(material);
@ -473,8 +473,8 @@
}
}
if (! material) {
material = (! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial());
if (!material) {
material = (!isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial());
material.name = sourceMaterial.name;
}
@ -492,9 +492,9 @@
}
let multiMaterial = new THREE.MultiMaterial(createdMaterials);
mesh = (! isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.LineSegments(buffergeometry, multiMaterial));
mesh = (!isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.LineSegments(buffergeometry, multiMaterial));
} else {
mesh = (! isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.LineSegments(buffergeometry, createdMaterials[0]));
mesh = (!isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.LineSegments(buffergeometry, createdMaterials[0]));
}
mesh.name = object.name;