Adjust obj loader spacing

This commit is contained in:
Dennis Eichhorn 2017-11-11 16:51:46 +01:00
parent 54a53724ab
commit 97b4ef3e44

View File

@ -14,32 +14,19 @@
jsOMS.Autoloader.defineNamespace('jsOMS.ThreeD.Loader.ObjLoader');
jsOMS.ThreeD.Loader.ObjLoader = function(manager) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
this.materials = null;
this.regexp = {
// v float float float
vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// vn float float float
normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// vt float float
uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// f vertex vertex vertex
face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
// f vertex/uv vertex/uv vertex/uv
face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
// f vertex//normal vertex//normal vertex//normal
face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
// o object_name | g group_name
object_pattern : /^[og]\s*(.+)?/,
// s boolean
smoothing_pattern : /^s\s+(\d+|on|off)/,
// mtllib file_reference
material_library_pattern : /^mtllib /,
// usemtl material_name
material_use_pattern : /^usemtl /
};
};
@ -68,34 +55,27 @@
let state = {
objects : [],
object : {},
vertices : [],
normals : [],
uvs : [],
materialLibraries : [],
startObject: function ( name, fromDeclaration ) {
// If the current object (initial from reset) is not from a g/o declaration in the parsed
// file. We need to use it for the first parsed g/o to keep things in sync.
if ( this.object && this.object.fromDeclaration === false ) {
startObject: function (name, fromDeclaration) {
if (this.object && this.object.fromDeclaration === false) {
this.object.name = name;
this.object.fromDeclaration = ( fromDeclaration !== false );
return;
this.object.fromDeclaration = (fromDeclaration !== false);
return;
}
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
let previousMaterial = (this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined);
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
if (this.object && typeof this.object._finalize === 'function') {
this.object._finalize(true);
}
this.object = {
name : name || '',
fromDeclaration : ( fromDeclaration !== false ),
fromDeclaration : (fromDeclaration !== false),
geometry : {
vertices : [],
normals : [],
@ -103,29 +83,26 @@
},
materials : [],
smooth : true,
startMaterial : function(name, libraries) {
let previous = this._finalize(false);
startMaterial : function( name, libraries ) {
var previous = this._finalize( false );
// New usemtl declaration overwrites an inherited material, except if faces were declared
// after the material, then it must be preserved for proper MultiMaterial continuation.
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
this.materials.splice( previous.index, 1 );
if (previous && (previous.inherited || previous.groupCount <= 0)) {
this.materials.splice(previous.index, 1);
}
var material = {
let material = {
index : this.materials.length,
name : name || '',
mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
mtllib : (Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : ''),
smooth : (previous !== undefined ? previous.smooth : this.smooth),
groupStart : (previous !== undefined ? previous.groupEnd : 0),
groupEnd : -1,
groupCount : -1,
inherited : false,
clone : function( index ) {
clone : function(index) {
const cloned = {
index : ( typeof index === 'number' ? index : this.index ),
index : (typeof index === 'number' ? index : this.index),
name : this.name,
mtllib : this.mtllib,
smooth : this.smooth,
@ -139,41 +116,37 @@
}
};
this.materials.push( material );
this.materials.push(material);
return material;
},
currentMaterial : function() {
if ( this.materials.length > 0 ) {
return this.materials[ this.materials.length - 1 ];
if (this.materials.length > 0) {
return this.materials[this.materials.length - 1];
}
return undefined;
},
_finalize : function( end ) {
var lastMultiMaterial = this.currentMaterial();
_finalize : function(end) {
let lastMultiMaterial = this.currentMaterial();
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
lastMultiMaterial.inherited = false;
}
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
if ( end && this.materials.length > 1 ) {
for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
if ( this.materials[mi].groupCount <= 0 ) {
this.materials.splice( mi, 1 );
if (end && this.materials.length > 1) {
for (let mi = this.materials.length - 1; mi >= 0; mi--) {
if (this.materials[mi].groupCount <= 0) {
this.materials.splice(mi, 1);
}
}
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if ( end && this.materials.length === 0 ) {
if (end && this.materials.length === 0) {
this.materials.push({
name : '',
smooth : this.smooth
@ -184,174 +157,154 @@
}
};
// Inherit previous objects material.
// Spec tells us that a declared material must be set to all objects until a new material is declared.
// If a usemtl declaration is encountered while this new object is being parsed, it will
// overwrite the inherited material. Exception being that there was already face declarations
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
var declared = previousMaterial.clone( 0 );
if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
let declared = previousMaterial.clone(0);
declared.inherited = true;
this.object.materials.push( declared );
this.object.materials.push(declared);
}
this.objects.push( this.object );
this.objects.push(this.object);
},
finalize : function() {
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
if (this.object && typeof this.object._finalize === 'function') {
this.object._finalize(true);
}
},
parseVertexIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
parseVertexIndex: function (value, len) {
let index = parseInt(value, 10);
return (index >= 0 ? index - 1 : index + len / 3) * 3;
},
parseNormalIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
parseNormalIndex: function (value, len) {
let index = parseInt(value, 10);
return (index >= 0 ? index - 1 : index + len / 3) * 3;
},
parseUVIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
parseUVIndex: function (value, len) {
let index = parseInt(value, 10);
return (index >= 0 ? index - 1 : index + len / 2) * 2;
},
addVertex: function (a, b, c) {
let src = this.vertices;
let dst = this.object.geometry.vertices;
addVertex: function ( a, b, c ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ a + 2 ] );
dst.push( src[ b + 0 ] );
dst.push( src[ b + 1 ] );
dst.push( src[ b + 2 ] );
dst.push( src[ c + 0 ] );
dst.push( src[ c + 1 ] );
dst.push( src[ c + 2 ] );
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[a + 2]);
dst.push(src[b + 0]);
dst.push(src[b + 1]);
dst.push(src[b + 2]);
dst.push(src[c + 0]);
dst.push(src[c + 1]);
dst.push(src[c + 2]);
},
addVertexLine: function (a) {
let src = this.vertices;
let dst = this.object.geometry.vertices;
addVertexLine: function ( a ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ a + 2 ] );
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[a + 2]);
},
addNormal : function (a, b, c) {
let src = this.normals;
let dst = this.object.geometry.normals;
addNormal : function ( a, b, c ) {
var src = this.normals;
var dst = this.object.geometry.normals;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ a + 2 ] );
dst.push( src[ b + 0 ] );
dst.push( src[ b + 1 ] );
dst.push( src[ b + 2 ] );
dst.push( src[ c + 0 ] );
dst.push( src[ c + 1 ] );
dst.push( src[ c + 2 ] );
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[a + 2]);
dst.push(src[b + 0]);
dst.push(src[b + 1]);
dst.push(src[b + 2]);
dst.push(src[c + 0]);
dst.push(src[c + 1]);
dst.push(src[c + 2]);
},
addUV: function (a, b, c) {
let src = this.uvs;
let dst = this.object.geometry.uvs;
addUV: function ( a, b, c ) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ b + 0 ] );
dst.push( src[ b + 1 ] );
dst.push( src[ c + 0 ] );
dst.push( src[ c + 1 ] );
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[b + 0]);
dst.push(src[b + 1]);
dst.push(src[c + 0]);
dst.push(src[c + 1]);
},
addUVLine: function (a) {
let src = this.uvs;
let dst = this.object.geometry.uvs;
addUVLine: function ( a ) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push(src[a + 0]);
dst.push(src[a + 1]);
},
addFace: function (a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd) {
let vLen = this.vertices.length;
addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
var vLen = this.vertices.length;
let ia = this.parseVertexIndex(a, vLen);
let ib = this.parseVertexIndex(b, vLen);
let ic = this.parseVertexIndex(c, vLen);
let id;
var ia = this.parseVertexIndex( a, vLen );
var ib = this.parseVertexIndex( b, vLen );
var ic = this.parseVertexIndex( c, vLen );
var id;
if ( d === undefined ) {
this.addVertex( ia, ib, ic );
if (d === undefined) {
this.addVertex(ia, ib, ic);
} else {
id = this.parseVertexIndex( d, vLen );
id = this.parseVertexIndex(d, vLen);
this.addVertex( ia, ib, id );
this.addVertex( ib, ic, id );
this.addVertex(ia, ib, id);
this.addVertex(ib, ic, id);
}
if ( ua !== undefined ) {
var uvLen = this.uvs.length;
if (ua !== undefined) {
let uvLen = this.uvs.length;
ia = this.parseUVIndex( ua, uvLen );
ib = this.parseUVIndex( ub, uvLen );
ic = this.parseUVIndex( uc, uvLen );
ia = this.parseUVIndex(ua, uvLen);
ib = this.parseUVIndex(ub, uvLen);
ic = this.parseUVIndex(uc, uvLen);
if ( d === undefined ) {
this.addUV( ia, ib, ic );
if (d === undefined) {
this.addUV(ia, ib, ic);
} else {
id = this.parseUVIndex( ud, uvLen );
id = this.parseUVIndex(ud, uvLen);
this.addUV( ia, ib, id );
this.addUV( ib, ic, id );
this.addUV(ia, ib, id);
this.addUV(ib, ic, id);
}
}
if ( na !== undefined ) {
// Normals are many times the same. If so, skip function call and parseInt.
var nLen = this.normals.length;
ia = this.parseNormalIndex( na, nLen );
if (na !== undefined) {
let nLen = this.normals.length;
ia = this.parseNormalIndex(na, nLen);
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
if ( d === undefined ) {
this.addNormal( ia, ib, ic );
if (d === undefined) {
this.addNormal(ia, ib, ic);
} else {
id = this.parseNormalIndex( nd, nLen );
id = this.parseNormalIndex(nd, nLen);
this.addNormal( ia, ib, id );
this.addNormal( ib, ic, id );
this.addNormal(ia, ib, id);
this.addNormal(ib, ic, id);
}
}
},
addLineGeometry: function ( vertices, uvs ) {
addLineGeometry: function (vertices, uvs) {
this.object.geometry.type = 'Line';
var vLen = this.vertices.length;
var uvLen = this.uvs.length;
let vLen = this.vertices.length;
let uvLen = this.uvs.length;
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
for (let vi = 0, l = vertices.length; vi < l; vi ++) {
this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
}
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
for (let uvi = 0, l = uvs.length; uvi < l; uvi ++) {
this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
}
}
};
state.startObject( '', false );
state.startObject('', false);
return state;
};
@ -377,204 +330,151 @@
trimLeft = (typeof ''.trimLeft === 'function');
for(let i = 0, l = lines.length; i < l; i++) {
line = lines[ i ];
line = lines[i];
line = trimLeft ? line.trimLeft() : line.trim();
lineLength = line.length;
if ( lineLength === 0 ) continue;
if (lineLength === 0) continue;
lineFirstChar = line.charAt( 0 );
lineFirstChar = line.charAt(0);
// @todo invoke passed in handler if any
if ( lineFirstChar === '#' ) continue;
if (lineFirstChar === '#') continue;
if ( lineFirstChar === 'v' ) {
lineSecondChar = line.charAt( 1 );
if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
// 0 1 2 3
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
if (lineFirstChar === 'v') {
lineSecondChar = line.charAt(1);
if (lineSecondChar === ' ' && (result = this.regexp.vertex_pattern.exec(line)) !== null) {
state.vertices.push(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
parseFloat(result[1]),
parseFloat(result[2]),
parseFloat(result[3])
);
} else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
// 0 1 2 3
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
} else if (lineSecondChar === 'n' && (result = this.regexp.normal_pattern.exec(line)) !== null) {
state.normals.push(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
parseFloat(result[1]),
parseFloat(result[2]),
parseFloat(result[3])
);
} else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
// 0 1 2
// ["vt 0.1 0.2", "0.1", "0.2"]
} else if (lineSecondChar === 't' && (result = this.regexp.uv_pattern.exec(line)) !== null) {
state.uvs.push(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] )
parseFloat(result[1]),
parseFloat(result[2])
);
} else {
throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
throw new Error("Unexpected vertex/normal/uv line: '" + line + "'");
}
} else if ( lineFirstChar === "f" ) {
if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
// 0 1 2 3 4 5 6 7 8 9 10 11 12
// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
} else if (lineFirstChar === "f") {
if ((result = this.regexp.face_vertex_uv_normal.exec(line)) !== null) {
state.addFace(
result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
result[1], result[4], result[7], result[10],
result[2], result[5], result[8], result[11],
result[3], result[6], result[9], result[12]
);
} else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
// f vertex/uv vertex/uv vertex/uv
// 0 1 2 3 4 5 6 7 8
// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
} else if ((result = this.regexp.face_vertex_uv.exec(line)) !== null) {
state.addFace(
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
result[1], result[3], result[5], result[7],
result[2], result[4], result[6], result[8]
);
} else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
// f vertex//normal vertex//normal vertex//normal
// 0 1 2 3 4 5 6 7 8
// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
} else if ((result = this.regexp.face_vertex_normal.exec(line)) !== null) {
state.addFace(
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
result[1], result[3], result[5], result[7],
undefined, undefined, undefined, undefined,
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
result[2], result[4], result[6], result[8]
);
} else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
// f vertex vertex vertex
// 0 1 2 3 4
// ["f 1 2 3", "1", "2", "3", undefined]
} else if ((result = this.regexp.face_vertex.exec(line)) !== null) {
state.addFace(
result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
result[1], result[2], result[3], result[4]
);
} else {
throw new Error( "Unexpected face line: '" + line + "'" );
throw new Error("Unexpected face line: '" + line + "'");
}
} else if ( lineFirstChar === "l" ) {
var lineParts = line.substring( 1 ).trim().split( " " );
var lineVertices = [], lineUVs = [];
} else if (lineFirstChar === "l") {
let lineParts = line.substring(1).trim().split(" ");
let lineVertices = [], lineUVs = [];
if ( line.indexOf( "/" ) === - 1 ) {
if (line.indexOf("/") === - 1) {
lineVertices = lineParts;
} else {
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
var parts = lineParts[ li ].split( "/" );
for (let li = 0, llen = lineParts.length; li < llen; li ++) {
let parts = lineParts[li].split("/");
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
if (parts[0] !== "") lineVertices.push(parts[0]);
if (parts[1] !== "") lineUVs.push(parts[1]);
}
}
state.addLineGeometry( lineVertices, lineUVs );
} else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
// o object_name
// or
// g group_name
state.addLineGeometry(lineVertices, lineUVs);
} else if ((result = this.regexp.object_pattern.exec(line)) !== null) {
let name = (" " + result[0].substr(1).trim()).substr(1);
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
// var name = result[ 0 ].substr( 1 ).trim();
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
state.startObject(name);
} else if (this.regexp.material_use_pattern.test(line)) {
state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
} else if (this.regexp.material_library_pattern.test(line)) {
state.materialLibraries.push(line.substring(7).trim());
} else if ((result = this.regexp.smoothing_pattern.exec(line)) !== null) {
let value = result[1].trim().toLowerCase();
state.object.smooth = (value === '1' || value === 'on');
state.startObject( name );
} else if ( this.regexp.material_use_pattern.test( line ) ) {
// material
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
} else if ( this.regexp.material_library_pattern.test( line ) ) {
// mtl file
state.materialLibraries.push( line.substring( 7 ).trim() );
} else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
// smooth shading
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
// but does not define a usemtl for each face set.
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
// This requires some care to not create extra material on each smooth value for "normal" obj files.
// where explicit usemtl defines geometry groups.
// Example asset: examples/models/obj/cerberus/Cerberus.obj
var value = result[ 1 ].trim().toLowerCase();
state.object.smooth = ( value === '1' || value === 'on' );
var material = state.object.currentMaterial();
if ( material ) {
let material = state.object.currentMaterial();
if (material) {
material.smooth = state.object.smooth;
}
} else {
// Handle null terminated files without exception
if ( line === '\0' ) continue;
throw new Error( "Unexpected line: '" + line + "'" );
if (line === '\0') continue;
throw new Error("Unexpected line: '" + line + "'");
}
}
state.finalize();
var container = new THREE.Group();
container.materialLibraries = [].concat( state.materialLibraries );
let container = new THREE.Group();
container.materialLibraries = [].concat(state.materialLibraries);
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
var object = state.objects[ i ];
var geometry = object.geometry;
var materials = object.materials;
var isLine = ( geometry.type === 'Line' );
for (let i = 0, l = state.objects.length; i < l; i ++) {
let object = state.objects[i];
let geometry = object.geometry;
let materials = object.materials;
let isLine = (geometry.type === 'Line');
// Skip o/g line declarations that did not follow with any faces
if ( geometry.vertices.length === 0 ) continue;
if (geometry.vertices.length === 0) continue;
var buffergeometry = new THREE.BufferGeometry();
let buffergeometry = new THREE.BufferGeometry();
buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
buffergeometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(geometry.vertices), 3));
if ( geometry.normals.length > 0 ) {
buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
if (geometry.normals.length > 0) {
buffergeometry.addAttribute('normal', new THREE.BufferAttribute(new Float32Array(geometry.normals), 3));
} else {
buffergeometry.computeVertexNormals();
}
if ( geometry.uvs.length > 0 ) {
buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
if (geometry.uvs.length > 0) {
buffergeometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array(geometry.uvs), 2));
}
// Create materials
var createdMaterials = [];
let createdMaterials = [];
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
var sourceMaterial = materials[mi];
var material = undefined;
for (let mi = 0, miLen = materials.length; mi < miLen ; mi++) {
let sourceMaterial = materials[mi];
let material = undefined;
if ( this.materials !== null ) {
material = this.materials.create( sourceMaterial.name );
if (this.materials !== null) {
material = this.materials.create(sourceMaterial.name);
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
if (isLine && material && ! (material instanceof THREE.LineBasicMaterial)) {
var materialLine = new THREE.LineBasicMaterial();
materialLine.copy( material );
let materialLine = new THREE.LineBasicMaterial();
materialLine.copy(material);
material = materialLine;
}
}
if ( ! material ) {
material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
if (! material) {
material = (! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial());
material.name = sourceMaterial.name;
}
@ -583,24 +483,23 @@
createdMaterials.push(material);
}
// Create mesh
var mesh;
let mesh;
if ( createdMaterials.length > 1 ) {
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
var sourceMaterial = materials[mi];
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
if (createdMaterials.length > 1) {
for (let mi = 0, miLen = materials.length; mi < miLen ; mi++) {
let sourceMaterial = materials[mi];
buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
}
var multiMaterial = new THREE.MultiMaterial( createdMaterials );
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, multiMaterial ) : new THREE.LineSegments( buffergeometry, multiMaterial ) );
let multiMaterial = new THREE.MultiMaterial(createdMaterials);
mesh = (! isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.LineSegments(buffergeometry, multiMaterial));
} else {
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
mesh = (! isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.LineSegments(buffergeometry, createdMaterials[0]));
}
mesh.name = object.name;
container.add( mesh );
container.add(mesh);
}
return container;