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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#include "../TestFramework.h"
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#include "../../ui/UITheme.h"
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#include "../../system/Allocator.h"
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static void test_theme_from_file_txt() {
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RingMemory ui_theme_ring;
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ring_alloc(&ui_theme_ring, 10 * MEGABYTE, 64);
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UIThemeStyle theme;
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theme.data = (byte *) platform_alloc(2 * MEGABYTE);
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theme_from_file_txt(&theme, "./../../GameEditor/assets/themes/default/scene1.themetxt", &ui_theme_ring);
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UIAttributeGroup* group = theme_style_group(&theme, "#cmd_window");
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ASSERT_NOT_EQUALS(group, NULL);
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ASSERT_TRUE(group->attribute_count > 0);
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UIAttribute* attr = ui_attribute_from_group(group, UI_ATTRIBUTE_TYPE_POSITION_X);
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ASSERT_NOT_EQUALS(attr, NULL);
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ASSERT_EQUALS(attr->datatype, UI_ATTRIBUTE_DATA_TYPE_F32);
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ASSERT_EQUALS_WITH_DELTA(attr->value_float, 0.0f, 0.001f);
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ring_free(&ui_theme_ring);
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}
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static void test_theme_to_data() {
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}
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static void test_theme_from_data() {
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}
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#ifdef UBER_TEST
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#ifdef main
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#undef main
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#endif
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#define main UIUIThemeTest
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#endif
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int main() {
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TEST_INIT(10);
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RUN_TEST(test_theme_from_file_txt);
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RUN_TEST(test_theme_to_data);
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RUN_TEST(test_theme_from_data);
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TEST_FINALIZE();
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return 0;
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}
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