#include "../TestFramework.h" #include "../../ui/UITheme.h" #include "../../system/Allocator.h" static void test_theme_from_file_txt() { RingMemory ui_theme_ring; ring_alloc(&ui_theme_ring, 10 * MEGABYTE, 64); UIThemeStyle theme; theme.data = (byte *) platform_alloc(2 * MEGABYTE); theme_from_file_txt(&theme, "./../../GameEditor/assets/themes/default/scene1.themetxt", &ui_theme_ring); UIAttributeGroup* group = theme_style_group(&theme, "#cmd_window"); ASSERT_NOT_EQUALS(group, NULL); ASSERT_TRUE(group->attribute_count > 0); UIAttribute* attr = ui_attribute_from_group(group, UI_ATTRIBUTE_TYPE_POSITION_X); ASSERT_NOT_EQUALS(attr, NULL); ASSERT_EQUALS(attr->datatype, UI_ATTRIBUTE_DATA_TYPE_F32); ASSERT_EQUALS_WITH_DELTA(attr->value_float, 0.0f, 0.001f); ring_free(&ui_theme_ring); } static void test_theme_to_data() { } static void test_theme_from_data() { } #ifdef UBER_TEST #ifdef main #undef main #endif #define main UIUIThemeTest #endif int main() { TEST_INIT(10); RUN_TEST(test_theme_from_file_txt); RUN_TEST(test_theme_to_data); RUN_TEST(test_theme_from_data); TEST_FINALIZE(); return 0; }