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39fbcf4300
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linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 01:10:19 +00:00 |
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Dennis Eichhorn
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4f1cbd98f9
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started templating
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-03-21 01:08:09 +00:00 |
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fd47385162
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continued with UI re-impl. utterly broken!!!
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2025-01-25 23:37:28 +01:00 |
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2ecb47117b
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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f903ac86d7
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huge disaster with double frame buffer fixed, still no manual support but we are at least alive again
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2024-12-31 09:39:49 +01:00 |
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8c034c4a26
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optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl.
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2024-12-17 02:38:06 +01:00 |
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bc28becf9c
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static dynamic rendering fixes. Still some bugs
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2024-12-13 08:29:39 +01:00 |
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fe054ebb13
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implemented asset archives and more threading. kinda working
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2024-12-11 21:03:47 +01:00 |
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faf5f98914
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started to implement audio mixer, game working but no audio yet
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2024-11-29 22:56:22 +01:00 |
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b26db7a2d7
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big rewrite, working. & started to test network connection, not working
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2024-11-20 22:39:08 +01:00 |
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4f8b8c3ec2
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Improved flow and started implementing chunks. app working.
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2024-11-04 23:50:32 +01:00 |
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44ebefd06a
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fix sound playing, we are actually playing an audio file :)
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2024-09-22 00:10:34 +02:00 |
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b150fe12f6
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generalized library loading
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2024-09-20 18:12:14 +02:00 |
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