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39fbcf4300
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linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
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2025-03-22 01:10:19 +00:00 |
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Dennis Eichhorn
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4f1cbd98f9
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started templating
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
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2025-03-21 01:08:09 +00:00 |
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de0bb56018
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improve performance logging and make gpu api interaction between opengl and vulkan more similar
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2025-03-01 02:35:16 +01:00 |
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6aa80b8e69
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multi gpu api rendering. working
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2025-02-14 07:31:48 +01:00 |
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a8191a239a
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working again, ui layout not yet fully implemented. test framework functional.
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2025-02-09 19:01:41 +01:00 |
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fd47385162
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continued with UI re-impl. utterly broken!!!
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2025-01-25 23:37:28 +01:00 |
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39714d68a8
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impl. normal vector rendering. working
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2024-11-10 23:14:15 +01:00 |
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2149c82b63
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Started to render with normals. working
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2024-11-09 02:05:07 +01:00 |
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85b77f442c
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improving rendering structure a little bit and started with chat impl.
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2024-10-04 22:10:24 +02:00 |
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223edfd595
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Simplified rect drawing and started with text rendering (text not working)
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2024-10-02 17:32:04 +02:00 |
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390158687a
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Started to shift to better defined types
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2024-10-01 00:22:42 +02:00 |
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f7dd43f5eb
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prepare logging update... right now completely broken
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2024-09-30 17:55:58 +02:00 |
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2d55ef6f66
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testing: started rendering debug information / ui
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2024-09-29 02:12:15 +02:00 |
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e8bc8a1647
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1. improved AMS, 2. improved render scene structure for the future
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2024-09-25 01:35:16 +02:00 |
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ae2455a43d
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made opengl global
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2024-09-24 06:30:23 +02:00 |
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8335444c03
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rotating cubes
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2024-09-11 05:56:09 +02:00 |
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