|
|
2883ca0841
|
prepare for changes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
|
2025-04-21 18:11:26 +00:00 |
|
|
|
39fbcf4300
|
linux bug fixes
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Waiting to run
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
|
2025-03-22 01:10:19 +00:00 |
|
Dennis Eichhorn
|
4f1cbd98f9
|
started templating
Microsoft C++ Code Analysis / Analyze (push) Waiting to run
CodeQL / Analyze (${{ matrix.language }}) (autobuild, c-cpp) (push) Has been cancelled
|
2025-03-21 01:08:09 +00:00 |
|
|
|
faf95f3e1b
|
general fixes
|
2025-03-04 23:59:05 +01:00 |
|
|
|
fd47385162
|
continued with UI re-impl. utterly broken!!!
|
2025-01-25 23:37:28 +01:00 |
|
|
|
a02963607d
|
bug fixes, improved input handling and started testing with typing mode
|
2025-01-11 01:26:44 +01:00 |
|
|
|
2ecb47117b
|
huge re-write of ams. impl. of command buffer, ...
|
2025-01-07 20:47:16 +01:00 |
|
|
|
2521f5f2e4
|
Getting ready to modify AMS and ECS
|
2025-01-02 21:13:11 +01:00 |
|
|
|
8c034c4a26
|
optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl.
|
2024-12-17 02:38:06 +01:00 |
|
|
|
2943d418e2
|
cleanup
|
2024-11-26 01:11:10 +01:00 |
|
|
|
2420efab8a
|
pulled audio in own thread, not working
|
2024-11-22 20:31:11 +01:00 |
|
|
|
ab9ab3fceb
|
performance fixes, working. Some socket fixes, server socket fails to receive
|
2024-11-21 15:17:11 +01:00 |
|
|
|
b26db7a2d7
|
big rewrite, working. & started to test network connection, not working
|
2024-11-20 22:39:08 +01:00 |
|
|
|
e49a36be7a
|
preparing some structural changes, not yet implemented
|
2024-11-11 07:23:39 +01:00 |
|
|
|
713822687e
|
minor logging and settings improvements
|
2024-11-11 05:13:28 +01:00 |
|
|
|
e9e8213145
|
turned normal rendering into hotkey
|
2024-11-10 23:43:26 +01:00 |
|
|
|
2149c82b63
|
Started to render with normals. working
|
2024-11-09 02:05:07 +01:00 |
|
|
|
149543016b
|
testing with framebuffer/ssaa, fixed font spacings
|
2024-11-06 03:26:35 +01:00 |
|
|
|
4f8b8c3ec2
|
Improved flow and started implementing chunks. app working.
|
2024-11-04 23:50:32 +01:00 |
|
|
|
c2f4862f22
|
font rendering fixed, input (WASD and camera rotation) still a little bit buggy
|
2024-10-28 23:11:18 +01:00 |
|
|
|
ba244f8155
|
first attempt at fixing toolset
|
2024-10-24 02:47:29 +02:00 |
|
|
|
5685a827a2
|
started fixing previous commit
|
2024-10-21 07:25:05 +02:00 |
|
|
|
0c4bd343fc
|
started to implement more custom file formats, 100% nothing is working at the moment
|
2024-10-21 03:58:35 +02:00 |
|
|
|
653a14442f
|
restructured application -> started to use more dlls
|
2024-10-15 02:57:20 +02:00 |
|
|
|
85b77f442c
|
improving rendering structure a little bit and started with chat impl.
|
2024-10-04 22:10:24 +02:00 |
|
|
|
3494641cac
|
1. cleaned up WindowProc, 2. implemented hotkey callbacks
|
2024-10-04 14:17:20 +02:00 |
|
|
|
223edfd595
|
Simplified rect drawing and started with text rendering (text not working)
|
2024-10-02 17:32:04 +02:00 |
|
|
|
390158687a
|
Started to shift to better defined types
|
2024-10-01 00:22:42 +02:00 |
|
|
|
fd39f1042d
|
Fixed bug in orth matrix, UI is now nice
|
2024-09-30 20:23:38 +02:00 |
|
|
|
f3cd6bb31f
|
fix includes and include order
|
2024-09-21 01:34:20 +02:00 |
|
|
|
fdfc778771
|
flying/free move cube chunk
|
2024-09-20 05:11:16 +02:00 |
|
|
|
51b0cedb5f
|
update input and opengl
|
2024-09-15 22:08:29 +02:00 |
|
|
|
8335444c03
|
rotating cubes
|
2024-09-11 05:56:09 +02:00 |
|
|
|
7f1a35d61a
|
update
|
2024-08-16 04:07:09 +02:00 |
|
|
|
acd45ec783
|
update
|
2024-08-04 00:09:16 +02:00 |
|
|
|
acde815291
|
update
|
2024-07-21 21:25:39 +02:00 |
|
|
|
2b8a31ff7c
|
fixes after re-structure
|
2024-07-12 16:05:00 +02:00 |
|
|
|
9506c2fa9c
|
re-structure
|
2024-07-12 15:26:57 +02:00 |
|