Commit Graph

42 Commits

Author SHA1 Message Date
2059cc6e77 update
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2025-06-14 19:10:16 +00:00
eb9a135ca7 fixing bugs and adding some test scripts
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2025-04-27 20:10:58 +00:00
2883ca0841 prepare for changes
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2025-04-21 18:11:26 +00:00
20770b42a4 update
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2025-04-14 07:12:31 +00:00
dc9f37b726 update
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2025-04-06 10:34:47 +00:00
39fbcf4300 linux bug fixes
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2025-03-22 01:10:19 +00:00
Dennis Eichhorn
4f1cbd98f9 started templating
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2025-03-21 01:08:09 +00:00
17b803a0b6 prepare directx ui, not working yet
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2025-03-09 18:15:08 +01:00
faf95f3e1b general fixes 2025-03-04 23:59:05 +01:00
d0076fa2ad fix release build 2025-03-01 06:56:08 +01:00
de0bb56018 improve performance logging and make gpu api interaction between opengl and vulkan more similar 2025-03-01 02:35:16 +01:00
c7b881e6b7 getting closer to our first rendering with the UILayout, app working. 2025-02-12 03:23:18 +01:00
a8191a239a working again, ui layout not yet fully implemented. test framework functional. 2025-02-09 19:01:41 +01:00
fd47385162 continued with UI re-impl. utterly broken!!! 2025-01-25 23:37:28 +01:00
a02963607d bug fixes, improved input handling and started testing with typing mode 2025-01-11 01:26:44 +01:00
2ecb47117b huge re-write of ams. impl. of command buffer, ... 2025-01-07 20:47:16 +01:00
2521f5f2e4 Getting ready to modify AMS and ECS 2025-01-02 21:13:11 +01:00
5d7943016d opengl rendering working again, also improving some code 2024-12-21 03:46:52 +01:00
fa9fcb6394 Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis 2024-12-18 07:43:11 +01:00
8c034c4a26 optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
4cfe20e4e2 implemented frame buffer, working. however, msaa now broken 2024-12-14 15:03:04 +01:00
fe054ebb13 implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00
4b70891c88 implemented threaded logging. kinda working but there is sometimes a memory issue. fps much more stable now 2024-11-30 03:37:26 +01:00
faf5f98914 started to implement audio mixer, game working but no audio yet 2024-11-29 22:56:22 +01:00
2943d418e2 cleanup 2024-11-26 01:11:10 +01:00
4c7026c698 threaded audio working, impl. queue for threads and atomics 2024-11-23 17:36:13 +01:00
b26db7a2d7 big rewrite, working. & started to test network connection, not working 2024-11-20 22:39:08 +01:00
4f8b8c3ec2 Improved flow and started implementing chunks. app working. 2024-11-04 23:50:32 +01:00
c7db2069c0 program starts again. broken are input somehow?!, fps and theme needs to be further implemented 2024-10-28 02:43:21 +01:00
ba244f8155 first attempt at fixing toolset 2024-10-24 02:47:29 +02:00
0c4bd343fc started to implement more custom file formats, 100% nothing is working at the moment 2024-10-21 03:58:35 +02:00
3494641cac 1. cleaned up WindowProc, 2. implemented hotkey callbacks 2024-10-04 14:17:20 +02:00
223edfd595 Simplified rect drawing and started with text rendering (text not working) 2024-10-02 17:32:04 +02:00
390158687a Started to shift to better defined types 2024-10-01 00:22:42 +02:00
f7dd43f5eb prepare logging update... right now completely broken 2024-09-30 17:55:58 +02:00
2d55ef6f66 testing: started rendering debug information / ui 2024-09-29 02:12:15 +02:00
44ebefd06a fix sound playing, we are actually playing an audio file :) 2024-09-22 00:10:34 +02:00
f7b67e4116 fix logging bugs 2024-09-21 05:30:16 +02:00
9374b5aa2c implement basic logging system (timings + text) 2024-09-21 04:20:21 +02:00
f3cd6bb31f fix includes and include order 2024-09-21 01:34:20 +02:00
8335444c03 rotating cubes 2024-09-11 05:56:09 +02:00
7f1a35d61a update 2024-08-16 04:07:09 +02:00