phpOMS/Math/Numerics/Interpolation/CubicSplineInterpolation.php

176 lines
5.9 KiB
PHP

<?php
/**
* Orange Management
*
* PHP Version 8.0
*
* @package phpOMS\Math\Numerics\Interpolation
* @copyright Dennis Eichhorn
* @license OMS License 1.0
* @version 1.0.0
* @link https://orange-management.org
*/
declare(strict_types=1);
namespace phpOMS\Math\Numerics\Interpolation;
use phpOMS\Math\Matrix\Matrix;
use phpOMS\Math\Matrix\Vector;
/**
* Cubic spline interpolation.
*
* @package phpOMS\Math\Numerics\Interpolation
* @license OMS License 1.0
* @link https://orange-management.org
* @since 1.0.0
*/
final class CubicSplineInterpolation implements InterpolationInterface
{
/**
* Points for spline interpolation
*
* @var array<array{x:int|float, y:int|float}>
* @since 1.0.0
*/
private array $points = [];
/**
* Parameter a of cubic spline
*
* @var Vector
* @since 1.0.0
*/
private Vector $solveA;
/**
* Parameter b of cubic spline
*
* @var Matrix
* @since 1.0.0
*/
private Matrix $solveB;
/**
* Parameter c of cubic spline
*
* @var Vector
* @since 1.0.0
*/
private Vector $solveC;
/**
* Constructor.
*
* @param array<array{x:int|float, y:int|float}> $points Points to create the interpolation with
* @param float $leftCurvature Left point curvature
* @param int $leftDerivativeType Derivative type for the left point
* @param float $rightCurvature Right point curvature
* @param int $rightDerivativeType Derivative type for the right point
*
* @since 1.0.0
*/
public function __construct(
array $points,
float $leftCurvature = 0.0,
int $leftDerivativeType = DerivativeType::FIRST,
float $rightCurvature = 0.0,
int $rightDerivativeType = DerivativeType::FIRST
) {
$this->points = $points;
$n = \count($this->points);
$b = [];
$matrix = new Matrix($n, $n);
for ($i = 1; $i < $n - 1; ++$i) {
$matrix->set($i, $i - 1, 1.0 / 3.0 * ($this->points[$i]['x'] - $this->points[$i - 1]['x']));
$matrix->set($i, $i, 2.0 / 3.0 * ($this->points[$i + 1]['x'] - $this->points[$i - 1]['x']));
$matrix->set($i, $i + 1, 1.0 / 3.0 * ($this->points[$i + 1]['x'] - $this->points[$i]['x']));
$b[$i] = ($this->points[$i + 1]['y'] - $this->points[$i]['y']) / ($this->points[$i + 1]['x'] - $this->points[$i]['x'])
- ($this->points[$i]['y'] - $this->points[$i - 1]['y']) / ($this->points[$i]['x'] - $this->points[$i - 1]['x']);
}
if ($leftDerivativeType === DerivativeType::FIRST) {
$matrix->set(0, 0, 2.0 * ($this->points[1]['x'] - $this->points[0]['x']));
$matrix->set(0, 1, 1.0 * ($this->points[1]['x'] - $this->points[0]['x']));
$b[0] = 3.0 * (($this->points[1]['y'] - $this->points[0]['y']) / ($this->points[1]['x'] - $this->points[0]['x']) - $rightCurvature);
} else {
$matrix->set(0, 0, 2.0);
$matrix->set(0, 1, 0.0);
$b[0] = $leftCurvature;
}
if ($rightDerivativeType === DerivativeType::FIRST) {
$matrix->set($n - 1, $n - 1, 2.0 * ($this->points[$n - 1]['x'] - $this->points[$n - 2]['x']));
$matrix->set($n - 1, $n - 2, 1.0 * ($this->points[$n - 1]['x'] - $this->points[$n - 2]['x']));
$b[$n - 1] = 3.0 * ($rightCurvature - ($this->points[$n - 1]['y'] - $this->points[$n - 2]['y']) / ($this->points[$n - 1]['x'] - $this->points[$n - 2]['x']));
} else {
$matrix->set($n - 1, $n - 1, 2.0);
$matrix->set($n - 1, $n - 2, 0.0);
$b[$n - 1] = $rightCurvature;
}
$bVector = new Vector($n);
$bVector->setMatrixV($b);
$this->solveB = $matrix->solve($bVector);
$this->solveA = new Vector($n);
$this->solveC = new Vector($n);
for ($i = 0; $i < $n - 1; ++$i) {
$this->solveA->setV($i, 1.0 / 3.0 * ($this->solveB->get($i + 1) - $this->solveB->get($i)) / ($this->points[$i + 1]['x'] - $this->points[$i]['x']));
$this->solveC->setV($i,
($this->points[$i + 1]['y'] - $this->points[$i]['y']) / ($this->points[$i + 1]['x'] - $this->points[$i]['x'])
- 1.0 / 3.0 * (2 * $this->solveB->get($i) + $this->solveB->get($i + 1)) * ($this->points[$i + 1]['x'] - $this->points[$i]['x']));
}
$h = $this->points[$n - 1]['x'] - $this->points[$n - 2]['x'];
$this->solveA->setV($n - 1, 0.0);
$this->solveC->setV($n - 1, 3.0 * $this->solveA->getV($n - 2) * $h ** 2 + 2.0 * $this->solveB->get($n - 2) * $h + $this->solveC->getV($n - 2));
/**
* linear extrapolation at start and end point
* $this->solveB->setV($n - 1, 0.0)
*/
}
/**
* {@inheritdoc}
*/
public function interpolate(int | float $x) : float
{
$n = \count($this->points);
$xPos = $n - 1;
foreach ($this->points as $key => $point) {
if ($x <= $point['x']) {
$xPos = $key;
break;
}
}
$xPos = \max($xPos - 1, 0);
$h = $x - $this->points[$xPos]['x'];
if ($x < $this->points[0]['x']) {
return ($this->solveB->get(0) * $h + $this->solveC->getV(0)) * $h + $this->points[0]['y'];
/**
* linear extrapolation at start and end point
* ($this->solveC->getV(0)) * $h + $this->points[0]['y'];
*/
} elseif ($x > $this->points[$n - 1]['x']) {
return ($this->solveB->get($n - 1) * $h + $this->solveC->getV($n - 1) * $h + $this->points[$n - 1]['y']);
}
return (($this->solveA->getV($xPos) * $h + $this->solveB->get($xPos)) * $h + $this->solveC->getV($xPos)) * $h + $this->points[$xPos]['y'];
}
}