* @phpstan-implements \Iterator */ class Matrix implements \ArrayAccess, \Iterator { /** * Matrix. * * @var array> * @since 1.0.0 */ protected array $matrix = []; /** * Columns. * * @var int<0, max> * @since 1.0.0 */ protected int $n = 0; /** * Rows. * * @var int<0, max> * @since 1.0.0 */ protected int $m = 0; /** * Iterator position. * * @var int * @since 1.0.0 */ protected int $position = 0; /** * Constructor. * * @param int<0, max> $m Rows * @param int<0, max> $n Columns * * @since 1.0.0 */ public function __construct(int $m = 1, int $n = 1) { $this->n = $n; $this->m = $m; for ($i = 0; $i < $m; ++$i) { $this->matrix[$i] = \array_fill(0, $n, 0); } } /** * Create matrix from array * * @param array $matrix Matrix array * * @return self * * @since 1.0.0 */ public static function fromArray(array $matrix) : self { $m = new self(); $m->setMatrix($matrix); return $m; } /** * Set value. * * @param int $m Row * @param int $n Column * @param int|float $value Value * * @return void * * @throws InvalidDimensionException * * @since 1.0.0 */ public function set(int $m, int $n, int | float $value) : void { if (!isset($this->matrix[$m], $this->matrix[$m][$n])) { throw new InvalidDimensionException($m . 'x' . $n); } $this->matrix[$m][$n] = $value; } /** * Get value. * * @param int $m Row * @param int $n Column * * @return int|float * * @throws InvalidDimensionException * * @since 1.0.0 */ public function get(int $m, int $n = 0) : int | float { if (!isset($this->matrix[$m], $this->matrix[$m][$n])) { throw new InvalidDimensionException($m . 'x' . $n); } return $this->matrix[$m][$n]; } /** * Transpose matrix. * * @return Matrix * * @since 1.0.0 */ public function transpose() : self { $matrix = new self($this->n, $this->m); $matrix->setMatrix(\array_map(null, ...$this->matrix)); return $matrix; } /** * Get matrix array. * * @return array> * * @since 1.0.0 */ public function getMatrix() : array { return $this->matrix; } /** * Get sub matrix array. * * @param int $iRow Start row * @param int $lRow End row * @param int $iCol Start col * @param int $lCol End col * * @return Matrix * * @since 1.0.0 */ public function getSubMatrix(int $iRow, int $lRow, int $iCol, int $lCol) : self { $X = [[]]; for ($i = $iRow; $i <= $lRow; ++$i) { for ($j = $iCol; $j <= $lCol; ++$j) { $X[$i - $iRow][$j - $iCol] = $this->matrix[$i][$j]; } } $matrix = new self(); $matrix->setMatrix($X); return $matrix; } /** * Get sub matrix array. * * @param int[] $rows Row indices * @param int[] $cols Row indices * * @return Matrix * * @since 1.0.0 */ public function getSubMatrixByColumnsRows(array $rows, array $cols) : self { $X = [[]]; $rlength = \count($rows); $clength = \count($cols); for ($i = 0; $i < $rlength; ++$i) { for ($j = 0; $j < $clength; ++$j) { $X[$i][$j] = $this->matrix[$rows[$i]][$cols[$j]]; } } $matrix = new self(); $matrix->setMatrix($X); return $matrix; } /** * Get sub matrix array. * * @param int $iRow Start row * @param int $lRow End row * @param int[] $cols Row indices * * @return Matrix * * @since 1.0.0 */ public function getSubMatrixByColumns(int $iRow, int $lRow, array $cols) : self { $X = [[]]; $length = \count($cols); for ($i = $iRow; $i <= $lRow; ++$i) { for ($j = 0; $j < $length; ++$j) { $X[$i - $iRow][$j] = $this->matrix[$i][$cols[$j]]; } } $matrix = new self(); $matrix->setMatrix($X); return $matrix; } /** * Get sub matrix array. * * @param int[] $rows Row indices * @param int $iCol Start col * @param int $lCol End col * * @return Matrix * * @since 1.0.0 */ public function getSubMatrixByRows(array $rows, int $iCol, int $lCol) : self { $X = [[]]; $length = \count($rows); for ($i = 0; $i < $length; ++$i) { for ($j = $iCol; $j <= $lCol; ++$j) { $X[$i][$j - $iCol] = $this->matrix[$rows[$i]][$j]; } } $matrix = new self(); $matrix->setMatrix($X); return $matrix; } /** * Get matrix array. * * @return array> * * @since 1.0.0 */ public function toArray() : array { return $this->matrix; } /** * Is symmetric. * * @return bool * * @since 1.0.0 */ public function isSymmetric() : bool { $isSymmetric = true; for ($j = 0; ($j < $this->m) & $isSymmetric; ++$j) { for ($i = 0; ($i < $this->n) & $isSymmetric; ++$i) { $isSymmetric = ($this->matrix[$i][$j] === $this->matrix[$j][$i]); } } return $isSymmetric; } /** * Get matrix rank. * * @return int * * @since 1.0.0 */ public function rank() : int { $matrix = $this->matrix; $mDim = $this->m; $nDim = $this->n; $rank = 0; $selected = \array_fill(0, $mDim, false); for ($i = 0; $i < $nDim; ++$i) { for ($j = 0; $j < $mDim; ++$j) { if (!$selected[$j] && \abs($matrix[$j][$i]) > 0.0001) { break; } } if ($j === $mDim) { continue; } ++$rank; $selected[$j] = true; for ($p = $i + 1; $p < $nDim; ++$p) { $matrix[$j][$p] /= $matrix[$j][$i]; } for ($k = 0; $k < $mDim; ++$k) { if ($k !== $j && \abs($matrix[$k][$i]) > 0.0001) { for ($p = $i + 1; $p < $nDim; ++$p) { $matrix[$k][$p] -= $matrix[$j][$p] * $matrix[$k][$i]; } } } } return $rank; } /** * Set matrix array. * * @param array> $matrix Matrix * * @return Matrix * * @throws \Exception * * @since 1.0.0 */ public function setMatrix(array $matrix) : self { $this->m = \count($matrix); $this->n = !\is_array($matrix[0] ?? 1) ? 1 : \count($matrix[0]); $this->matrix = $matrix; return $this; } /** * Subtract right. * * @param int|float|self $value Value * * @return Matrix * * @since 1.0.0 */ public function sub(int | float | self $value) : self { if (\is_numeric($value)) { return $this->addScalar(-$value); } return $this->add($value->mult(-1)); } /** * Add right. * * @param int|float|self $value Value * * @return Matrix * * @since 1.0.0 */ public function add(int | float | self $value) : self { if (\is_numeric($value)) { return $this->addScalar($value); } return $this->addMatrix($value); } /** * Add matrix. * * @param Matrix $matrix Matrix to add * * @return Matrix * * @since 1.0.0 */ private function addMatrix(self $matrix) : self { if ($this->m !== $matrix->getM() || $this->n !== $matrix->getN()) { throw new InvalidDimensionException($matrix->getM() . 'x' . $matrix->getN()); } $matrixArr = $matrix->getMatrix(); $newMatrixArr = $this->matrix; foreach ($newMatrixArr as $i => $vector) { foreach ($vector as $j => $value) { $newMatrixArr[$i][$j] += $matrixArr[$i][$j]; } } $newMatrix = new self($this->m, $this->n); $newMatrix->setMatrix($newMatrixArr); return $newMatrix; } /** * Get matrix rows. * * @return int<0, max> * * @since 1.0.0 */ public function getM() : int { return $this->m; } /** * Get matrix columns. * * @return int<0, max> * * @since 1.0.0 */ public function getN() : int { return $this->n; } /** * Add scalar. * * @param int|float $scalar Scalar * * @return Matrix * * @since 1.0.0 */ private function addScalar(int | float $scalar) : self { $newMatrixArr = $this->matrix; foreach ($newMatrixArr as $i => $vector) { foreach ($vector as $j => $value) { $newMatrixArr[$i][$j] += $scalar; } } $newMatrix = new self($this->m, $this->n); $newMatrix->setMatrix($newMatrixArr); return $newMatrix; } /** * Multiply right. * * @param int|float|self $value Factor * * @return Matrix * * @since 1.0.0 */ public function mult(int | float | self $value) : self { if (\is_numeric($value)) { return $this->multScalar($value); } return $this->multMatrix($value); } /** * Multiply matrix. * * @param Matrix $matrix Matrix to multiply with * * @return Matrix * * @since 1.0.0 */ private function multMatrix(self $matrix) : self { $nDim = $matrix->getN(); $mDim = $matrix->getM(); if ($mDim !== $this->n) { throw new InvalidDimensionException($mDim . 'x' . $nDim); } $matrixArr = $matrix->getMatrix(); $newMatrix = new self($this->m, $nDim); $newMatrixArr = $newMatrix->getMatrix(); for ($i = 0; $i < $this->m; ++$i) { // Row of $this for ($c = 0; $c < $nDim; ++$c) { // Column of $matrix $temp = 0; for ($j = 0; $j < $mDim; ++$j) { // Row of $matrix $temp += ($this->matrix[$i][$j] ?? 0) * ($matrixArr[$j][$c] ?? 0); } $newMatrixArr[$i][$c] = $temp; } } $newMatrix->setMatrix($newMatrixArr); return $newMatrix; } /** * Multiply matrix. * * @param int|float $scalar Scalar value * * @return Matrix * * @since 1.0.0 */ private function multScalar(int | float $scalar) : self { $newMatrixArr = $this->matrix; foreach ($newMatrixArr as $i => $vector) { foreach ($vector as $j => $value) { $newMatrixArr[$i][$j] *= $scalar; } } $newMatrix = new self($this->m, $this->n); $newMatrix->setMatrix($newMatrixArr); return $newMatrix; } /** * Upper triangulize matrix. * * @return Matrix * * @since 1.0.0 */ public function upperTriangular() : self { $matrix = new self($this->n, $this->n); $matrixArr = $this->matrix; $this->upperTrianglize($matrixArr); $matrix->setMatrix($matrixArr); return $matrix; } /** * Trianglize matrix. * * @param array> $arr Matrix to trianglize * * @return int Det sign * * @since 1.0.0 */ private function upperTrianglize(array &$arr) : int { $n = $this->n; $sign = 1; for ($i = 0; $i < $n; ++$i) { $max = 0; for ($j = $i; $j < $n; ++$j) { if (\abs($arr[$j][$i]) > \abs($arr[$max][$i])) { $max = $j; } } if ($max) { $sign = -$sign; $temp = $arr[$i]; $arr[$i] = $arr[$max]; $arr[$max] = $temp; } if (!$arr[$i][$i]) { return 0; } for ($j = $i + 1; $j < $n; ++$j) { $r = $arr[$j][$i] / $arr[$i][$i]; if (!$r) { continue; } for ($c = $i; $c < $n; ++$c) { $arr[$j][$c] -= $arr[$i][$c] * $r; } } } return $sign; } /** * Inverse matrix. * * @return Matrix * * @throws InvalidDimensionException * * @since 1.0.0 */ public function inverse() : self { return $this->solve(new IdentityMatrix($this->m)); } /** * Solve matrix * * @param Matrix $B Matrix/Vector b * * @return Matrix|Vector * * @since 1.0.0 */ public function solve(self $B) : self { $M = $this->m === $this->n ? new LUDecomposition($this) : new QRDecomposition($this); return $M->solve($B); } /** * Calculate det. * * @return float * * @since 1.0.0 */ public function det() : float { $L = new LUDecomposition($this); return $L->det(); } /** * {@inheritdoc} */ public function current() : int { $row = (int) ($this->position / $this->m); return $this->matrix[$row][$this->position - $row * $this->n]; } /** * {@inheritdoc} */ public function offsetGet($offset) { $row = (int) ($offset / $this->m); return $this->matrix[$row][$offset - $row * $this->n]; } /** * {@inheritdoc} */ public function next() : void { ++$this->position; } /** * {@inheritdoc} */ public function key() { return $this->position; } /** * {@inheritdoc} */ public function valid() : bool { return $this->offsetExists($this->position); } /** * {@inheritdoc} */ public function offsetExists($offset) { $row = (int) ($offset / $this->m); return isset($this->matrix[$row][$offset - $row * $this->n]); } /** * {@inheritdoc} */ public function rewind() : void { $this->position = 0; } /** * {@inheritdoc} */ public function offsetSet($offset, $value) : void { $row = (int) ((int) $offset / $this->m); $this->matrix[$row][$offset - $row * $this->n] = $value; } /** * {@inheritdoc} */ public function offsetUnset($offset) : void { $row = (int) ($offset / $this->m); unset($this->matrix[$row][$offset - $row * $this->n]); } }