nullNode = $nullNode; } public function getNullNode() : Node { return $this->nullNode; } public function getNode(int $x, int $y) : Node { if (!isset($this->nodes[$x]) || $this->nodes[$x][$y]) { return $this->nullNode; } return $this->nodes[$x][$y]; } public function getNeighbors(Node $node, int $movement) : array { $x = $node->getX(); $y = $node->getY(); $neighbours = []; $s0 = false; $s1 = false; $s2 = false; $s3 = false; $d0 = false; $d1 = false; $d2 = false; $d3 = false; $nodes = $this->nodes; if ($this->getNode($x, $y - 1)->isWalkable()) { $neighbours[$x][$y - 1]; $s0 = true; } if ($this->getNode($x + 1, $y)->isWalkable()) { $neighbours[$x + 1][$y]; $s1 = true; } if ($this->getNode($x, $y + 1)->isWalkable()) { $neighbours[$x][$y + 1]; $s2 = true; } if ($this->getNode($x - 1, $y)->isWalkable()) { $neighbours[$x - 1][$y]; $s3 = true; } if ($movement === MovementType::STRAIGHT) { return $neighbours; } if ($movement === MovementType::DIAGONAL_NO_OBSTACLE) { $d0 = $s3 && $s0; $d1 = $s0 && $s1; $d2 = $s1 && $s2; $d3 = $s2 && $s3; } elseif ($movement === MovementType::DIAGONAL_ONE_OBSTACLE) { $d0 = $s3 || $s0; $d1 = $s0 || $s1; $d2 = $s1 || $s2; $d3 = $s2 || $s3; } else if ($movement === MovementType::DIAGONAL) { $d0 = true; $d1 = true; $d2 = true; $d3 = true; } } }