mirror of
https://github.com/Karaka-Management/jsOMS.git
synced 2026-02-15 00:38:42 +00:00
Adjust obj loader spacing
This commit is contained in:
parent
54a53724ab
commit
97b4ef3e44
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@ -15,31 +15,18 @@
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jsOMS.ThreeD.Loader.ObjLoader = function(manager) {
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jsOMS.ThreeD.Loader.ObjLoader = function(manager) {
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this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
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this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
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this.materials = null;
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this.materials = null;
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this.regexp = {
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this.regexp = {
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// v float float float
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vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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// vn float float float
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normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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// vt float float
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uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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// f vertex vertex vertex
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face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
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face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
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// f vertex/uv vertex/uv vertex/uv
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face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
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face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
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// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
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face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
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face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
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// f vertex//normal vertex//normal vertex//normal
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face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
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face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
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// o object_name | g group_name
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object_pattern : /^[og]\s*(.+)?/,
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object_pattern : /^[og]\s*(.+)?/,
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// s boolean
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smoothing_pattern : /^s\s+(\d+|on|off)/,
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smoothing_pattern : /^s\s+(\d+|on|off)/,
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// mtllib file_reference
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material_library_pattern : /^mtllib /,
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material_library_pattern : /^mtllib /,
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// usemtl material_name
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material_use_pattern : /^usemtl /
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material_use_pattern : /^usemtl /
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};
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};
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};
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};
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@ -68,25 +55,19 @@
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let state = {
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let state = {
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objects : [],
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objects : [],
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object : {},
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object : {},
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vertices : [],
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vertices : [],
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normals : [],
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normals : [],
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uvs : [],
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uvs : [],
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materialLibraries : [],
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materialLibraries : [],
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startObject: function (name, fromDeclaration) {
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startObject: function (name, fromDeclaration) {
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// If the current object (initial from reset) is not from a g/o declaration in the parsed
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// file. We need to use it for the first parsed g/o to keep things in sync.
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if (this.object && this.object.fromDeclaration === false) {
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if (this.object && this.object.fromDeclaration === false) {
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this.object.name = name;
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this.object.name = name;
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this.object.fromDeclaration = (fromDeclaration !== false);
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this.object.fromDeclaration = (fromDeclaration !== false);
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return;
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return;
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}
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}
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var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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let previousMaterial = (this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined);
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if (this.object && typeof this.object._finalize === 'function') {
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if (this.object && typeof this.object._finalize === 'function') {
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this.object._finalize(true);
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this.object._finalize(true);
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@ -95,7 +76,6 @@
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this.object = {
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this.object = {
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name : name || '',
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name : name || '',
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fromDeclaration : (fromDeclaration !== false),
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fromDeclaration : (fromDeclaration !== false),
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geometry : {
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geometry : {
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vertices : [],
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vertices : [],
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normals : [],
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normals : [],
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@ -103,17 +83,14 @@
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},
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},
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materials : [],
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materials : [],
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smooth : true,
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smooth : true,
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startMaterial : function(name, libraries) {
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startMaterial : function(name, libraries) {
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var previous = this._finalize( false );
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let previous = this._finalize(false);
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// New usemtl declaration overwrites an inherited material, except if faces were declared
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// after the material, then it must be preserved for proper MultiMaterial continuation.
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if (previous && (previous.inherited || previous.groupCount <= 0)) {
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if (previous && (previous.inherited || previous.groupCount <= 0)) {
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this.materials.splice(previous.index, 1);
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this.materials.splice(previous.index, 1);
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}
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}
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var material = {
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let material = {
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index : this.materials.length,
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index : this.materials.length,
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name : name || '',
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name : name || '',
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mtllib : (Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : ''),
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mtllib : (Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : ''),
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@ -142,7 +119,6 @@
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this.materials.push(material);
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this.materials.push(material);
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return material;
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return material;
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},
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},
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currentMaterial : function() {
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currentMaterial : function() {
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@ -151,11 +127,10 @@
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}
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}
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return undefined;
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return undefined;
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},
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},
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_finalize : function(end) {
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_finalize : function(end) {
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var lastMultiMaterial = this.currentMaterial();
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let lastMultiMaterial = this.currentMaterial();
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if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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@ -163,16 +138,14 @@
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lastMultiMaterial.inherited = false;
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lastMultiMaterial.inherited = false;
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}
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}
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// Ignore objects tail materials if no face declarations followed them before a new o/g started.
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if (end && this.materials.length > 1) {
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if (end && this.materials.length > 1) {
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for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
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for (let mi = this.materials.length - 1; mi >= 0; mi--) {
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if (this.materials[mi].groupCount <= 0) {
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if (this.materials[mi].groupCount <= 0) {
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this.materials.splice(mi, 1);
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this.materials.splice(mi, 1);
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}
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}
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}
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}
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}
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}
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// Guarantee at least one empty material, this makes the creation later more straight forward.
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if (end && this.materials.length === 0) {
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if (end && this.materials.length === 0) {
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this.materials.push({
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this.materials.push({
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name : '',
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name : '',
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@ -184,46 +157,34 @@
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}
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}
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};
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};
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// Inherit previous objects material.
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// Spec tells us that a declared material must be set to all objects until a new material is declared.
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// If a usemtl declaration is encountered while this new object is being parsed, it will
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// overwrite the inherited material. Exception being that there was already face declarations
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// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
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if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
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var declared = previousMaterial.clone( 0 );
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let declared = previousMaterial.clone(0);
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declared.inherited = true;
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declared.inherited = true;
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this.object.materials.push(declared);
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this.object.materials.push(declared);
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}
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}
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this.objects.push(this.object);
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this.objects.push(this.object);
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},
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},
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finalize : function() {
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finalize : function() {
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if (this.object && typeof this.object._finalize === 'function') {
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if (this.object && typeof this.object._finalize === 'function') {
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this.object._finalize(true);
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this.object._finalize(true);
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}
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}
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},
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},
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parseVertexIndex: function (value, len) {
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parseVertexIndex: function (value, len) {
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var index = parseInt( value, 10 );
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let index = parseInt(value, 10);
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return (index >= 0 ? index - 1 : index + len / 3) * 3;
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return (index >= 0 ? index - 1 : index + len / 3) * 3;
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},
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},
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parseNormalIndex: function (value, len) {
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parseNormalIndex: function (value, len) {
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var index = parseInt( value, 10 );
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let index = parseInt(value, 10);
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return (index >= 0 ? index - 1 : index + len / 3) * 3;
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return (index >= 0 ? index - 1 : index + len / 3) * 3;
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},
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},
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parseUVIndex: function (value, len) {
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parseUVIndex: function (value, len) {
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var index = parseInt( value, 10 );
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let index = parseInt(value, 10);
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return (index >= 0 ? index - 1 : index + len / 2) * 2;
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return (index >= 0 ? index - 1 : index + len / 2) * 2;
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},
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},
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addVertex: function (a, b, c) {
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addVertex: function (a, b, c) {
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var src = this.vertices;
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let src = this.vertices;
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var dst = this.object.geometry.vertices;
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let dst = this.object.geometry.vertices;
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dst.push(src[a + 0]);
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dst.push(src[a + 0]);
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dst.push(src[a + 1]);
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dst.push(src[a + 1]);
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@ -235,19 +196,17 @@
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dst.push(src[c + 1]);
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dst.push(src[c + 1]);
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dst.push(src[c + 2]);
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dst.push(src[c + 2]);
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},
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},
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addVertexLine: function (a) {
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addVertexLine: function (a) {
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var src = this.vertices;
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let src = this.vertices;
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var dst = this.object.geometry.vertices;
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let dst = this.object.geometry.vertices;
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dst.push(src[a + 0]);
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dst.push(src[a + 0]);
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dst.push(src[a + 1]);
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dst.push(src[a + 1]);
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dst.push(src[a + 2]);
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dst.push(src[a + 2]);
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},
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},
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addNormal : function (a, b, c) {
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addNormal : function (a, b, c) {
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var src = this.normals;
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let src = this.normals;
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var dst = this.object.geometry.normals;
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let dst = this.object.geometry.normals;
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dst.push(src[a + 0]);
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dst.push(src[a + 0]);
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dst.push(src[a + 1]);
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dst.push(src[a + 1]);
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@ -259,10 +218,9 @@
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dst.push(src[c + 1]);
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dst.push(src[c + 1]);
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dst.push(src[c + 2]);
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dst.push(src[c + 2]);
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},
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},
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addUV: function (a, b, c) {
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addUV: function (a, b, c) {
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var src = this.uvs;
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let src = this.uvs;
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var dst = this.object.geometry.uvs;
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let dst = this.object.geometry.uvs;
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dst.push(src[a + 0]);
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dst.push(src[a + 0]);
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dst.push(src[a + 1]);
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dst.push(src[a + 1]);
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dst.push(src[c + 0]);
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dst.push(src[c + 0]);
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dst.push(src[c + 1]);
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dst.push(src[c + 1]);
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},
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},
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addUVLine: function (a) {
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addUVLine: function (a) {
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var src = this.uvs;
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let src = this.uvs;
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var dst = this.object.geometry.uvs;
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let dst = this.object.geometry.uvs;
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dst.push(src[a + 0]);
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dst.push(src[a + 0]);
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dst.push(src[a + 1]);
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dst.push(src[a + 1]);
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},
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},
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addFace: function (a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd) {
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addFace: function (a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd) {
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var vLen = this.vertices.length;
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let vLen = this.vertices.length;
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var ia = this.parseVertexIndex( a, vLen );
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let ia = this.parseVertexIndex(a, vLen);
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var ib = this.parseVertexIndex( b, vLen );
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let ib = this.parseVertexIndex(b, vLen);
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var ic = this.parseVertexIndex( c, vLen );
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let ic = this.parseVertexIndex(c, vLen);
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var id;
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let id;
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if (d === undefined) {
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if (d === undefined) {
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this.addVertex(ia, ib, ic);
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this.addVertex(ia, ib, ic);
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@ -298,7 +254,7 @@
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}
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}
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if (ua !== undefined) {
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if (ua !== undefined) {
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var uvLen = this.uvs.length;
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let uvLen = this.uvs.length;
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ia = this.parseUVIndex(ua, uvLen);
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ia = this.parseUVIndex(ua, uvLen);
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ib = this.parseUVIndex(ub, uvLen);
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ib = this.parseUVIndex(ub, uvLen);
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}
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}
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if (na !== undefined) {
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if (na !== undefined) {
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// Normals are many times the same. If so, skip function call and parseInt.
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let nLen = this.normals.length;
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var nLen = this.normals.length;
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ia = this.parseNormalIndex(na, nLen);
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ia = this.parseNormalIndex(na, nLen);
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ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
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ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
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}
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}
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}
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}
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},
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},
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addLineGeometry: function (vertices, uvs) {
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addLineGeometry: function (vertices, uvs) {
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this.object.geometry.type = 'Line';
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this.object.geometry.type = 'Line';
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var vLen = this.vertices.length;
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let vLen = this.vertices.length;
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var uvLen = this.uvs.length;
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let uvLen = this.uvs.length;
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for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
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for (let vi = 0, l = vertices.length; vi < l; vi ++) {
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this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
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this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
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}
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}
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for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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for (let uvi = 0, l = uvs.length; uvi < l; uvi ++) {
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this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
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this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
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}
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}
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}
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}
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};
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};
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@ -378,43 +331,31 @@
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for(let i = 0, l = lines.length; i < l; i++) {
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for(let i = 0, l = lines.length; i < l; i++) {
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line = lines[i];
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line = lines[i];
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line = trimLeft ? line.trimLeft() : line.trim();
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line = trimLeft ? line.trimLeft() : line.trim();
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lineLength = line.length;
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lineLength = line.length;
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|
||||||
if (lineLength === 0) continue;
|
if (lineLength === 0) continue;
|
||||||
|
|
||||||
lineFirstChar = line.charAt(0);
|
lineFirstChar = line.charAt(0);
|
||||||
|
|
||||||
// @todo invoke passed in handler if any
|
|
||||||
if (lineFirstChar === '#') continue;
|
if (lineFirstChar === '#') continue;
|
||||||
|
|
||||||
if (lineFirstChar === 'v') {
|
if (lineFirstChar === 'v') {
|
||||||
lineSecondChar = line.charAt(1);
|
lineSecondChar = line.charAt(1);
|
||||||
|
|
||||||
if (lineSecondChar === ' ' && (result = this.regexp.vertex_pattern.exec(line)) !== null) {
|
if (lineSecondChar === ' ' && (result = this.regexp.vertex_pattern.exec(line)) !== null) {
|
||||||
// 0 1 2 3
|
|
||||||
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
|
||||||
|
|
||||||
state.vertices.push(
|
state.vertices.push(
|
||||||
parseFloat(result[1]),
|
parseFloat(result[1]),
|
||||||
parseFloat(result[2]),
|
parseFloat(result[2]),
|
||||||
parseFloat(result[3])
|
parseFloat(result[3])
|
||||||
);
|
);
|
||||||
} else if (lineSecondChar === 'n' && (result = this.regexp.normal_pattern.exec(line)) !== null) {
|
} else if (lineSecondChar === 'n' && (result = this.regexp.normal_pattern.exec(line)) !== null) {
|
||||||
// 0 1 2 3
|
|
||||||
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
|
||||||
|
|
||||||
state.normals.push(
|
state.normals.push(
|
||||||
parseFloat(result[1]),
|
parseFloat(result[1]),
|
||||||
parseFloat(result[2]),
|
parseFloat(result[2]),
|
||||||
parseFloat(result[3])
|
parseFloat(result[3])
|
||||||
);
|
);
|
||||||
} else if (lineSecondChar === 't' && (result = this.regexp.uv_pattern.exec(line)) !== null) {
|
} else if (lineSecondChar === 't' && (result = this.regexp.uv_pattern.exec(line)) !== null) {
|
||||||
// 0 1 2
|
|
||||||
// ["vt 0.1 0.2", "0.1", "0.2"]
|
|
||||||
|
|
||||||
state.uvs.push(
|
state.uvs.push(
|
||||||
parseFloat(result[1]),
|
parseFloat(result[1]),
|
||||||
parseFloat(result[2])
|
parseFloat(result[2])
|
||||||
|
|
@ -424,39 +365,23 @@
|
||||||
}
|
}
|
||||||
} else if (lineFirstChar === "f") {
|
} else if (lineFirstChar === "f") {
|
||||||
if ((result = this.regexp.face_vertex_uv_normal.exec(line)) !== null) {
|
if ((result = this.regexp.face_vertex_uv_normal.exec(line)) !== null) {
|
||||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
|
|
||||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
||||||
// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
|
|
||||||
|
|
||||||
state.addFace(
|
state.addFace(
|
||||||
result[1], result[4], result[7], result[10],
|
result[1], result[4], result[7], result[10],
|
||||||
result[2], result[5], result[8], result[11],
|
result[2], result[5], result[8], result[11],
|
||||||
result[3], result[6], result[9], result[12]
|
result[3], result[6], result[9], result[12]
|
||||||
);
|
);
|
||||||
} else if ((result = this.regexp.face_vertex_uv.exec(line)) !== null) {
|
} else if ((result = this.regexp.face_vertex_uv.exec(line)) !== null) {
|
||||||
// f vertex/uv vertex/uv vertex/uv
|
|
||||||
// 0 1 2 3 4 5 6 7 8
|
|
||||||
// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
|
|
||||||
|
|
||||||
state.addFace(
|
state.addFace(
|
||||||
result[1], result[3], result[5], result[7],
|
result[1], result[3], result[5], result[7],
|
||||||
result[2], result[4], result[6], result[8]
|
result[2], result[4], result[6], result[8]
|
||||||
);
|
);
|
||||||
} else if ((result = this.regexp.face_vertex_normal.exec(line)) !== null) {
|
} else if ((result = this.regexp.face_vertex_normal.exec(line)) !== null) {
|
||||||
// f vertex//normal vertex//normal vertex//normal
|
|
||||||
// 0 1 2 3 4 5 6 7 8
|
|
||||||
// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
|
|
||||||
|
|
||||||
state.addFace(
|
state.addFace(
|
||||||
result[1], result[3], result[5], result[7],
|
result[1], result[3], result[5], result[7],
|
||||||
undefined, undefined, undefined, undefined,
|
undefined, undefined, undefined, undefined,
|
||||||
result[2], result[4], result[6], result[8]
|
result[2], result[4], result[6], result[8]
|
||||||
);
|
);
|
||||||
} else if ((result = this.regexp.face_vertex.exec(line)) !== null) {
|
} else if ((result = this.regexp.face_vertex.exec(line)) !== null) {
|
||||||
// f vertex vertex vertex
|
|
||||||
// 0 1 2 3 4
|
|
||||||
// ["f 1 2 3", "1", "2", "3", undefined]
|
|
||||||
|
|
||||||
state.addFace(
|
state.addFace(
|
||||||
result[1], result[2], result[3], result[4]
|
result[1], result[2], result[3], result[4]
|
||||||
);
|
);
|
||||||
|
|
@ -466,14 +391,14 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (lineFirstChar === "l") {
|
} else if (lineFirstChar === "l") {
|
||||||
var lineParts = line.substring( 1 ).trim().split( " " );
|
let lineParts = line.substring(1).trim().split(" ");
|
||||||
var lineVertices = [], lineUVs = [];
|
let lineVertices = [], lineUVs = [];
|
||||||
|
|
||||||
if (line.indexOf("/") === - 1) {
|
if (line.indexOf("/") === - 1) {
|
||||||
lineVertices = lineParts;
|
lineVertices = lineParts;
|
||||||
} else {
|
} else {
|
||||||
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
for (let li = 0, llen = lineParts.length; li < llen; li ++) {
|
||||||
var parts = lineParts[ li ].split( "/" );
|
let parts = lineParts[li].split("/");
|
||||||
|
|
||||||
if (parts[0] !== "") lineVertices.push(parts[0]);
|
if (parts[0] !== "") lineVertices.push(parts[0]);
|
||||||
if (parts[1] !== "") lineUVs.push(parts[1]);
|
if (parts[1] !== "") lineUVs.push(parts[1]);
|
||||||
|
|
@ -482,65 +407,42 @@
|
||||||
|
|
||||||
state.addLineGeometry(lineVertices, lineUVs);
|
state.addLineGeometry(lineVertices, lineUVs);
|
||||||
} else if ((result = this.regexp.object_pattern.exec(line)) !== null) {
|
} else if ((result = this.regexp.object_pattern.exec(line)) !== null) {
|
||||||
// o object_name
|
let name = (" " + result[0].substr(1).trim()).substr(1);
|
||||||
// or
|
|
||||||
// g group_name
|
|
||||||
|
|
||||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
||||||
// var name = result[ 0 ].substr( 1 ).trim();
|
|
||||||
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
|
||||||
|
|
||||||
state.startObject(name);
|
state.startObject(name);
|
||||||
} else if (this.regexp.material_use_pattern.test(line)) {
|
} else if (this.regexp.material_use_pattern.test(line)) {
|
||||||
// material
|
|
||||||
|
|
||||||
state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
|
state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
|
||||||
} else if (this.regexp.material_library_pattern.test(line)) {
|
} else if (this.regexp.material_library_pattern.test(line)) {
|
||||||
// mtl file
|
|
||||||
|
|
||||||
state.materialLibraries.push(line.substring(7).trim());
|
state.materialLibraries.push(line.substring(7).trim());
|
||||||
} else if ((result = this.regexp.smoothing_pattern.exec(line)) !== null) {
|
} else if ((result = this.regexp.smoothing_pattern.exec(line)) !== null) {
|
||||||
// smooth shading
|
let value = result[1].trim().toLowerCase();
|
||||||
|
|
||||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
||||||
// but does not define a usemtl for each face set.
|
|
||||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
||||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
||||||
// where explicit usemtl defines geometry groups.
|
|
||||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
||||||
|
|
||||||
var value = result[ 1 ].trim().toLowerCase();
|
|
||||||
state.object.smooth = (value === '1' || value === 'on');
|
state.object.smooth = (value === '1' || value === 'on');
|
||||||
|
|
||||||
var material = state.object.currentMaterial();
|
let material = state.object.currentMaterial();
|
||||||
if (material) {
|
if (material) {
|
||||||
material.smooth = state.object.smooth;
|
material.smooth = state.object.smooth;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Handle null terminated files without exception
|
|
||||||
if (line === '\0') continue;
|
if (line === '\0') continue;
|
||||||
|
|
||||||
throw new Error("Unexpected line: '" + line + "'");
|
throw new Error("Unexpected line: '" + line + "'");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
state.finalize();
|
state.finalize();
|
||||||
|
|
||||||
var container = new THREE.Group();
|
let container = new THREE.Group();
|
||||||
container.materialLibraries = [].concat(state.materialLibraries);
|
container.materialLibraries = [].concat(state.materialLibraries);
|
||||||
|
|
||||||
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
for (let i = 0, l = state.objects.length; i < l; i ++) {
|
||||||
var object = state.objects[ i ];
|
let object = state.objects[i];
|
||||||
var geometry = object.geometry;
|
let geometry = object.geometry;
|
||||||
var materials = object.materials;
|
let materials = object.materials;
|
||||||
var isLine = ( geometry.type === 'Line' );
|
let isLine = (geometry.type === 'Line');
|
||||||
|
|
||||||
// Skip o/g line declarations that did not follow with any faces
|
|
||||||
if (geometry.vertices.length === 0) continue;
|
if (geometry.vertices.length === 0) continue;
|
||||||
|
|
||||||
var buffergeometry = new THREE.BufferGeometry();
|
let buffergeometry = new THREE.BufferGeometry();
|
||||||
|
|
||||||
buffergeometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(geometry.vertices), 3));
|
buffergeometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(geometry.vertices), 3));
|
||||||
|
|
||||||
|
|
@ -554,20 +456,18 @@
|
||||||
buffergeometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array(geometry.uvs), 2));
|
buffergeometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array(geometry.uvs), 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create materials
|
let createdMaterials = [];
|
||||||
var createdMaterials = [];
|
|
||||||
|
|
||||||
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
for (let mi = 0, miLen = materials.length; mi < miLen ; mi++) {
|
||||||
var sourceMaterial = materials[mi];
|
let sourceMaterial = materials[mi];
|
||||||
var material = undefined;
|
let material = undefined;
|
||||||
|
|
||||||
if (this.materials !== null) {
|
if (this.materials !== null) {
|
||||||
material = this.materials.create(sourceMaterial.name);
|
material = this.materials.create(sourceMaterial.name);
|
||||||
|
|
||||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
||||||
if (isLine && material && ! (material instanceof THREE.LineBasicMaterial)) {
|
if (isLine && material && ! (material instanceof THREE.LineBasicMaterial)) {
|
||||||
|
|
||||||
var materialLine = new THREE.LineBasicMaterial();
|
let materialLine = new THREE.LineBasicMaterial();
|
||||||
materialLine.copy(material);
|
materialLine.copy(material);
|
||||||
material = materialLine;
|
material = materialLine;
|
||||||
}
|
}
|
||||||
|
|
@ -583,16 +483,15 @@
|
||||||
createdMaterials.push(material);
|
createdMaterials.push(material);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create mesh
|
let mesh;
|
||||||
var mesh;
|
|
||||||
|
|
||||||
if (createdMaterials.length > 1) {
|
if (createdMaterials.length > 1) {
|
||||||
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
for (let mi = 0, miLen = materials.length; mi < miLen ; mi++) {
|
||||||
var sourceMaterial = materials[mi];
|
let sourceMaterial = materials[mi];
|
||||||
buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
|
buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
|
||||||
}
|
}
|
||||||
|
|
||||||
var multiMaterial = new THREE.MultiMaterial( createdMaterials );
|
let multiMaterial = new THREE.MultiMaterial(createdMaterials);
|
||||||
mesh = (! isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.LineSegments(buffergeometry, multiMaterial));
|
mesh = (! isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.LineSegments(buffergeometry, multiMaterial));
|
||||||
} else {
|
} else {
|
||||||
mesh = (! isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.LineSegments(buffergeometry, createdMaterials[0]));
|
mesh = (! isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.LineSegments(buffergeometry, createdMaterials[0]));
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user