cOMS/stdlib/Types.h

373 lines
6.2 KiB
C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef TOS_TYPES_H
#define TOS_TYPES_H
#include <stdint.h>
#ifdef _MSC_VER
#include <windows.h>
#define PACKED_STRUCT __pragma(pack(push, 1))
#define UNPACKED_STRUCT __pragma(pack(pop))
typedef SSIZE_T ssize_t;
#else
#define PACKED_STRUCT __attribute__((__packed__))
#define UNPACKED_STRUCT ((void) 0)
#endif
#define ARRAY_COUNT(a) (sizeof(a) / sizeof((a)[0]))
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef uint16_t f16;
typedef float f32;
typedef double f64;
typedef unsigned char byte;
typedef char sbyte;
typedef uintptr_t umm;
typedef intptr_t smm;
#define KILOBYTE 1024
#define MEGABYTE 1048576
#define GIGABYTE 1073741824
#define MAX_BYTE 0xFF
#define MAX_UINT16 0xFFFF
#define MAX_UINT32 0xFFFFFFFF
#define MAX_UINT64 0xFFFFFFFFFFFFFFFF
#define MAX_CHAR 0x7F
#define MAX_INT16 0x7FFF
#define MAX_INT32 0x7FFFFFFF
#define MAX_INT64 0x7FFFFFFFFFFFFFFF
#define MIN_CHAR 0x80
#define MIN_INT16 0x8000
#define MIN_INT32 0x80000000
#define MIN_INT64 0x8000000000000000
#define SEC_MILLI 1000
#define MILLI_MICRO 1000
#define SEC_MICRO 1000000
#define MHZ 1000000
#define GHZ 1000000000
#define internal static // only allows local "file" access
#define local_persist static
#define global_persist static
struct v3_byte {
union {
struct {
byte x, y, z;
};
struct {
byte r, g, b;
};
byte v[3];
};
};
struct v4_byte {
union {
struct {
byte x, y, z, w;
};
struct {
byte r, g, b, a;
};
union {
byte v[4];
uint32 val;
};
};
};
struct v2_int32 {
union {
struct {
int32 x, y;
};
struct {
int32 width, height;
};
int32 v[2];
};
};
struct v3_int32 {
union {
struct {
int32 x, y, z;
};
struct {
int32 r, g, b;
};
int32 v[3];
};
};
struct v4_int32 {
union {
struct {
int32 x, y;
union {
int32 z, width;
};
union {
int32 w, height;
};
};
int32 v[4];
};
};
struct v2_int64 {
union {
struct {
int64 x, y;
};
int64 v[2];
};
};
struct v3_int64 {
union {
struct {
int64 x, y, z;
};
struct {
int64 r, g, b;
};
int64 v[3];
};
};
struct v4_int64 {
union {
struct {
int64 x, y, z, w;
};
int64 v[4];
};
};
struct v2_f32 {
union {
struct {
f32 x, y;
};
f32 v[2];
};
};
struct v3_f32 {
union {
struct {
f32 x, y, z;
};
struct {
f32 r, g, b;
};
struct {
f32 pitch, yaw, roll;
};
struct {
f32 u, v, w;
};
f32 vec[3];
};
};
struct v4_f32 {
union {
struct {
f32 x, y;
union {
struct {
f32 z, w;
};
struct {
f32 width, height;
};
};
};
struct {
f32 x1, y1, x2, y2;
};
struct {
f32 r, g, b, a;
};
f32 vec[4];
};
};
struct v2_f64 {
union {
struct {
f64 x;
f64 y;
};
f64 v[2];
};
};
struct v3_f64 {
union {
struct {
f64 x, y, z;
};
struct {
f64 r, g, b;
};
f64 v[3];
};
};
struct v4_f64 {
union {
struct {
f64 x;
f64 y;
f64 z;
f64 w;
};
f64 v[4];
};
};
struct m_int32 {
int32 *e;
size_t m, n;
};
struct m_int64 {
int64 *e;
size_t m, n;
};
struct m_f32 {
f32 *e;
size_t m, n;
};
struct m_f64 {
f64 *e;
size_t m, n;
};
#define HALF_FLOAT_SIGN_MASK 0x8000
#define HALF_FLOAT_EXP_MASK 0x7C00
#define HALF_FLOAT_FRAC_MASK 0x03FF
#define HALF_FLOAT_EXP_SHIFT 10
#define HALF_FLOAT_EXP_BIAS 15
#define FLOAT32_SIGN_MASK 0x80000000
#define FLOAT32_EXP_MASK 0x7F800000
#define FLOAT32_FRAC_MASK 0x007FFFFF
#define FLOAT32_EXP_SHIFT 23
#define FLOAT32_EXP_BIAS 127
uint16 float_to_f16(float f) {
uint32_t f_bits = *((uint32_t*)&f);
uint16_t f16_bits = 0;
// Extract sign, exponent, and fraction from float
uint16_t sign = (f_bits & FLOAT32_SIGN_MASK) >> 16;
int32_t exponent = (int32_t) ((f_bits & FLOAT32_EXP_MASK) >> FLOAT32_EXP_SHIFT) - FLOAT32_EXP_BIAS + HALF_FLOAT_EXP_BIAS;
uint32_t fraction = (f_bits & FLOAT32_FRAC_MASK) >> (FLOAT32_EXP_SHIFT - HALF_FLOAT_EXP_SHIFT);
if (exponent <= 0) {
if (exponent < -10) {
fraction = 0;
} else {
fraction = (fraction | 0x0400) >> (1 - exponent);
}
exponent = 0;
} else if (exponent >= 0x1F) {
exponent = 0x1F;
fraction = 0;
}
f16_bits = (uint16_t) (sign | (exponent << HALF_FLOAT_EXP_SHIFT) | (fraction & HALF_FLOAT_FRAC_MASK));
return f16_bits;
}
float f16_to_float(f16 f) {
uint32_t sign = (f & HALF_FLOAT_SIGN_MASK) << 16;
int32_t exponent = (f & HALF_FLOAT_EXP_MASK) >> HALF_FLOAT_EXP_SHIFT;
uint32_t fraction = (f & HALF_FLOAT_FRAC_MASK) << (FLOAT32_EXP_SHIFT - HALF_FLOAT_EXP_SHIFT);
if (exponent == 0) {
if (fraction != 0) {
exponent = 1;
while ((fraction & (1 << FLOAT32_EXP_SHIFT)) == 0) {
fraction <<= 1;
--exponent;
}
fraction &= ~FLOAT32_EXP_MASK;
}
} else if (exponent == 0x1F) {
exponent = 0xFF;
} else {
exponent += FLOAT32_EXP_BIAS - HALF_FLOAT_EXP_BIAS;
}
uint32_t f_bits = sign | (exponent << FLOAT32_EXP_SHIFT) | fraction;
return *((float *) &f_bits);
}
#endif