cOMS/asset
2024-12-18 07:43:11 +01:00
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Asset.h Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis 2024-12-18 07:43:11 +01:00
AssetArchive.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
AssetManagementSystem.h Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis 2024-12-18 07:43:11 +01:00
AssetType.h implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00