cOMS/platform/win32
2024-12-31 09:39:49 +01:00
..
audio huge disaster with double frame buffer fixed, still no manual support but we are at least alive again 2024-12-31 09:39:49 +01:00
input optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
network implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00
threading opengl rendering working again, also improving some code 2024-12-21 03:46:52 +01:00
Allocator.h Started to do a massive thread improvement journey. AMS still outstanding also handling multiple AssetArchives is still a open todo, same goes for multiple gpuapis 2024-12-18 07:43:11 +01:00
ExceptionHandler.h first attempt at fixing toolset 2024-10-24 02:47:29 +02:00
FastPipes.h cleanup 2024-11-26 01:11:10 +01:00
FileUtils.cpp sound kinda working again but a choppy, probably an interval issue or smaple index issue 2024-12-24 02:57:40 +01:00
LeanWin32.h huge disaster with double frame buffer fixed, still no manual support but we are at least alive again 2024-12-31 09:39:49 +01:00
Library.h huge disaster with double frame buffer fixed, still no manual support but we are at least alive again 2024-12-31 09:39:49 +01:00
SystemInfo.cpp huge disaster with double frame buffer fixed, still no manual support but we are at least alive again 2024-12-31 09:39:49 +01:00
TimeUtils.h started to implement audio mixer, game working but no audio yet 2024-11-29 22:56:22 +01:00
UtilsWin32.h started to implement audio mixer, game working but no audio yet 2024-11-29 22:56:22 +01:00
UtilsWindows.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
Window.h huge disaster with double frame buffer fixed, still no manual support but we are at least alive again 2024-12-31 09:39:49 +01:00