cOMS/gpuapi/vulkan/Shader.h
Dennis Eichhorn 39fbcf4300
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linux bug fixes
2025-03-22 01:10:19 +00:00

23 lines
515 B
C
Executable File

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef COMS_GPUAPI_VULKAN_SHADER_H
#define COMS_GPUAPI_VULKAN_SHADER_H
#include "../../stdlib/Types.h"
#include <vulkan/vulkan.h>
struct Shader {
// @todo Consider to rename to pipeline (also in opengl, directx) if this makes sense.
// @question Does this have to be a pointer to the gpuapi->pipeline var?
VkPipeline id;
uint32 locations[7];
byte data[16];
};
#endif