cOMS/math/matrix
2024-12-17 02:38:06 +01:00
..
MatrixFloat32.h release build fixed 2024-12-12 18:44:22 +01:00
MatrixInt32.h performance fixes, working. Some socket fixes, server socket fails to receive 2024-11-21 15:17:11 +01:00
MatrixInt64.h performance fixes, working. Some socket fixes, server socket fails to receive 2024-11-21 15:17:11 +01:00
QuaternionFloat32.h release build fixed 2024-12-12 18:44:22 +01:00
VectorFloat32.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
VectorFloat64.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
VectorInt32.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
VectorInt64.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00