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57 lines
1.4 KiB
C
57 lines
1.4 KiB
C
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef TOS_GPUAPI_DIRECTX_SHADER_UTILS_H
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#define TOS_GPUAPI_DIRECTX_SHADER_UTILS_H
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#include <d3d12.h>
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#include <d3dcompiler.h>
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#include "../../stdlib/Types.h"
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#include "../../memory/RingMemory.h"
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#include "../../log/Log.h"
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D3D12_SHADER_BYTECODE shader_make(ID3D12Device* device, const char* source, int32 source_size, RingMemory* ring)
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{
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// Create the shader object (bytecode)
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D3D12_SHADER_BYTECODE shaderBytecodeDesc = {};
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shaderBytecodeDesc.pShaderBytecode = source;
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shaderBytecodeDesc.BytecodeLength = source_size;
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return shaderBytecodeDesc;
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}
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ID3D12PipelineState* program_make(
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ID3D12Device* device,
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D3D12_SHADER_BYTECODE vertex_shader,
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D3D12_SHADER_BYTECODE fragment_shader,
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D3D12_SHADER_BYTECODE geometry_shader
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) {
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D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
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psoDesc.VS = vertex_shader;
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psoDesc.PS = fragment_shader;
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psoDesc.GS = geometry_shader;
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ID3D12PipelineState* pipelineState = NULL;
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HRESULT hr = device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&pipelineState));
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if (FAILED(hr)) {
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LOG("Failed to create program", true, true);
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return NULL;
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}
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return pipelineState;
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}
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inline
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void pipeline_use(ID3D12GraphicsCommandList* command_list, ID3D12PipelineState* pipelineState)
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{
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command_list->SetPipelineState(pipelineState);
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}
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#endif |