cOMS/memory/BufferMemory.h

158 lines
3.7 KiB
C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef TOS_MEMORY_BUFFER_MEMORY_H
#define TOS_MEMORY_BUFFER_MEMORY_H
#include <string.h>
#include "../stdlib/Types.h"
#include "../utils/MathUtils.h"
#include "../utils/EndianUtils.h"
#include "../utils/TestUtils.h"
#include "Allocation.h"
#include "../log/DebugMemory.h"
// @question Consider to use element_alignment to automatically align/pad elmeents
struct BufferMemory {
byte* memory;
uint64 size;
uint64 pos;
int32 alignment;
int32 element_alignment;
};
inline
void buffer_alloc(BufferMemory* buf, uint64 size, int32 alignment = 64)
{
buf->memory = alignment < 2
? (byte *) playform_alloc(size)
: (byte *) playform_alloc_aligned(size, alignment);
buf->alignment = alignment;
buf->element_alignment = 0;
buf->size = size;
memset(buf->memory, 0, buf->size);
DEBUG_MEMORY_INIT((uint64) buf->memory, size);
}
inline
void buffer_free(BufferMemory* buf)
{
DEBUG_MEMORY_DELETE((uint64) buf->memory, buf->size);
if (buf->alignment < 2) {
platform_free((void **) &buf->memory, buf->size);
} else {
platform_aligned_free((void **) &buf->memory, buf->size);
}
}
inline
void buffer_init(BufferMemory* buf, byte* data, uint64 size, int32 alignment = 64)
{
// @bug what if an alignment is defined?
buf->memory = data;
buf->size = size;
buf->pos = 0;
buf->alignment = alignment;
buf->element_alignment = 0;
DEBUG_MEMORY_INIT((uint64) buf->memory, buf->size);
}
inline
void buffer_reset(BufferMemory* buf)
{
// @bug arent we wasting element 0 (see get_memory, we are not using 0 only next element)
DEBUG_MEMORY_DELETE((uint64) buf->memory, buf->pos);
buf->pos = 0;
}
inline
byte* buffer_get_memory(BufferMemory* buf, uint64 size, int32 aligned = 0, bool zeroed = false)
{
ASSERT_SIMPLE(size <= buf->size);
if (aligned == 0) {
aligned = (byte) OMS_MAX(buf->element_alignment, 1);
}
if (aligned > 1) {
uintptr_t address = (uintptr_t) buf->memory;
buf->pos += (aligned - ((address + buf->pos) & (aligned - 1))) % aligned;
}
size = ROUND_TO_NEAREST(size, aligned);
ASSERT_SIMPLE(buf->pos + size <= buf->size);
byte* offset = (byte *) (buf->memory + buf->pos);
if (zeroed) {
memset((void *) offset, 0, size);
}
DEBUG_MEMORY_WRITE((uint64) offset, size);
buf->pos += size;
return offset;
}
inline
int64 buffer_dump(const BufferMemory* buf, byte* data)
{
byte* start = data;
// Size
*((uint64 *) data) = SWAP_ENDIAN_LITTLE(buf->size);
data += sizeof(buf->size);
// Pos
*((uint64 *) data) = SWAP_ENDIAN_LITTLE(buf->pos);
data += sizeof(buf->pos);
// Alignment
*((int32 *) data) = SWAP_ENDIAN_LITTLE(buf->alignment);
data += sizeof(buf->alignment);
*((int32 *) data) = SWAP_ENDIAN_LITTLE(buf->element_alignment);
data += sizeof(buf->element_alignment);
// All memory is handled in the buffer -> simply copy the buffer
memcpy(data, buf->memory, buf->size);
data += buf->size;
return data - start;
}
inline
int64 buffer_load(BufferMemory* buf, const byte* data)
{
// Size
buf->size = SWAP_ENDIAN_LITTLE(*((uint64 *) data));
data += sizeof(buf->size);
// Pos
buf->pos = SWAP_ENDIAN_LITTLE(*((uint64 *) data));
data += sizeof(buf->pos);
// Alignment
buf->alignment = SWAP_ENDIAN_LITTLE(*((int32 *) data));
data += sizeof(buf->alignment);
buf->element_alignment = SWAP_ENDIAN_LITTLE(*((int32 *) data));
data += sizeof(buf->element_alignment);
memcpy(buf->memory, data, buf->size);
data += buf->size;
}
#endif