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937 lines
79 KiB
C
937 lines
79 KiB
C
#ifndef TOS_QUEST_EVENT_TASK_TYPE_H
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#define TOS_QUEST_EVENT_TASK_TYPE_H
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enum EventTaskType {
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TASK_COLLECT, // Collect a specific item or set of items
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TASK_KILL, // Kill a certain number of enemies
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TASK_ACCOMPANY, // Escort an NPC to a location
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TASK_DISCOVER, // Discover a specific location
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TASK_DELIVER, // Deliver an item to an NPC or location
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TASK_RESCUE, // Rescue an NPC or group of NPCs
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TASK_RETRIEVE, // Retrieve a stolen or lost item
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TASK_GATHER_INFORMATION, // Gather information or clues
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TASK_TALK, // Speak to a specific NPC or group of NPCs
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TASK_DEFEND, // Defend a location or NPC for a certain period of time
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TASK_SURVIVE, // Survive waves of enemies or a hazardous environment
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TASK_INVESTIGATE, // Investigate a mystery or event
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TASK_CONSTRUCT, // Build or repair a structure or object
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TASK_CRAFT, // Craft a specific item or set of items
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TASK_TRAIN, // Train a skill or teach an NPC
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TASK_FOLLOW, // Follow an NPC or creature without being detected
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TASK_SABOTAGE, // Sabotage an enemy structure or plan
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TASK_CAPTURE, // Capture or trap an enemy or creature
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TASK_ESCAPE, // Escape from a location or situation
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TASK_EXPLORE, // Explore a new area or region
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TASK_NEGOTIATE, // Negotiate peace or a trade agreement
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TASK_BARGAIN, // Bargain for a better price or outcome
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TASK_SPY, // Gather intelligence on enemies or allies
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TASK_INFILTRATE, // Infiltrate an enemy base or organization
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TASK_ASSASSINATE, // Assassinate a key target
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TASK_RECON, // Perform reconnaissance on a location
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TASK_HACK, // Hack a computer system or device
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TASK_REPAIR, // Repair a damaged object or system
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TASK_ENCHANT, // Enchant a weapon, armor, or item
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TASK_BREW, // Brew a potion or drink
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TASK_FISH, // Catch a certain type or number of fish
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TASK_HUNT, // Hunt a specific animal or creature
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TASK_COLLECT_TAX, // Collect taxes or tribute from NPCs
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TASK_RECRUIT, // Recruit allies or troops for a cause
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TASK_ESCAPE_PRISON, // Escape from captivity or imprisonment
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TASK_EXTRACT, // Extract resources or an NPC from a location
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TASK_SHADOW, // Shadow an NPC or enemy without being seen
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TASK_FIND_LOST, // Find a lost or missing NPC or item
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TASK_PLANT, // Plant seeds or objects in specific locations
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TASK_SELL, // Sell specific items to merchants or NPCs
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TASK_BUY, // Purchase specific items or goods
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TASK_PROTECT, // Protect a caravan or convoy
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TASK_RELOCATE, // Relocate an NPC or item to a new location
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TASK_RESTORE, // Restore a broken artifact or relationship
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TASK_SURVEY, // Survey land or resources
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TASK_SMUGGLE, // Smuggle contraband past guards or checkpoints
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TASK_INTERROGATE, // Interrogate an NPC for information
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TASK_INTERCEPT, // Intercept a message or courier
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TASK_ESCORT, // Escort an important NPC through dangerous territory
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TASK_MINE, // Mine specific ores or minerals
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TASK_BOUNTY, // Collect a bounty on a specific target
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TASK_TRAP, // Set traps for enemies or animals
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TASK_CONQUER, // Conquer a specific area or territory
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TASK_SURRENDER, // Surrender to an enemy or superior
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TASK_NEGLECT, // Avoid or neglect a responsibility (e.g., a moral choice)
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TASK_SUPPORT, // Provide support or aid to allies in a conflict
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TASK_DELIVER_MESSAGE, // Deliver a message or letter to an NPC
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TASK_LAY_SIEGE, // Lay siege to a fortress or city
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TASK_BREAK_SIEGE, // Break a siege and liberate a location
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TASK_FORAGE, // Forage for food, herbs, or supplies
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TASK_SEARCH, // Search for clues or specific items in an area
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TASK_TAME, // Tame a wild animal or creature
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TASK_CHARM, // Charm or persuade an NPC or creature
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TASK_CONVINCE, // Convince an NPC to take a certain action
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TASK_DEFECT, // Defect from one faction to another
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TASK_BETRAY, // Betray an ally or group for personal gain
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TASK_DECRYPT, // Decrypt a coded message or puzzle
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TASK_PUZZLE, // Solve a puzzle or riddle
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TASK_RACE, // Participate in a race or timed event
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TASK_TOURNAMENT, // Compete in a tournament or competition
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TASK_SCARE, // Scare off or intimidate an NPC or creature
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TASK_SHOOT, // Shoot targets or enemies with a ranged weapon
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TASK_USE_ITEM, // Use a specific item at a location or on an NPC
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TASK_PERSUADE, // Persuade an NPC to do something or believe something
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TASK_MEDITATE, // Meditate to gain insights or abilities
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TASK_DUEL, // Duel an NPC in combat
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TASK_TRIAL, // Complete a trial or test of skill
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TASK_PREACH, // Preach to NPCs to gain followers or influence
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TASK_CONVERT, // Convert NPCs to a religion or cause
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TASK_COLLECT_DEBT, // Collect a debt from an NPC
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TASK_LIGHT, // Light torches or beacons
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TASK_EXTINGUISH, // Extinguish fires or light sources
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TASK_RECONCILE, // Reconcile a conflict between NPCs or groups
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TASK_DISARM, // Disarm traps or enemies
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TASK_RELOCATE_VILLAGERS, // Relocate villagers to a safe area
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TASK_CALM, // Calm a panicked NPC or creature
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TASK_INVOKE_RITUAL, // Invoke or complete a ritual
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TASK_PERFORM, // Perform music, dance, or a play for an audience
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TASK_OBTAIN_PERMISSION, // Obtain permission to enter a location or take an action
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TASK_HIDE, // Hide from enemies or during a stealth mission
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TASK_CLIMB, // Climb a mountain, tree, or other structure
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TASK_SWIM, // Swim across a body of water or retrieve an item from underwater
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TASK_DIVE, // Dive into deep water or a cave
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TASK_RESIST, // Resist temptation or a magical effect
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TASK_SNEAK, // Sneak into a location without being detected
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TASK_SURVEY_TERRITORY, // Survey territory for strategic purposes
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TASK_COMMUNE, // Commune with spirits, gods, or nature
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TASK_EXORCISE, // Exorcise a spirit or demon from a location or person
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TASK_SUMMON, // Summon a creature, spirit, or other entity
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TASK_DECEIVE, // Deceive an NPC or group
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TASK_GATHER_ARMY, // Gather an army or group of followers
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TASK_REPEL_INVASION, // Repel an invasion or attack
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TASK_HARVEST, // Harvest crops or resources
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TASK_OPERATE_MACHINE, // Operate a complex machine or vehicle
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TASK_NEGOTIATE_RANSOM, // Negotiate the ransom of a captured NPC
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TASK_CONVICT, // Convict or acquit an NPC in a trial
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TASK_TRACK, // Track a person, creature, or object
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TASK_CONCEAL, // Conceal evidence or an object from others
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TASK_APPREHEND, // Apprehend a criminal or fugitive
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TASK_TEACH, // Teach an NPC a skill or knowledge
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TASK_CURE, // Cure a disease or ailment affecting an NPC
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TASK_RECLAIM, // Reclaim lost or stolen property
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TASK_HUNT_TREASURE, // Hunt for hidden or buried treasure
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TASK_PROPHESY, // Deliver a prophecy or prediction
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TASK_ENACT_REVENGE, // Enact revenge on an enemy or traitor
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TASK_UPHOLD_OATH, // Uphold an oath or pledge
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TASK_FIND_PATH, // Find a path through difficult terrain
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TASK_ESCORT_CONVOY, // Escort a convoy through dangerous territory
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TASK_INTERFERE, // Interfere with an enemy's plans or operations
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TASK_ENFORCE_LAW, // Enforce the law in a chaotic or lawless area
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TASK_RESTORE_HONOR, // Restore the honor of a disgraced NPC or family
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TASK_PEACE_TREATY, // Negotiate or enforce a peace treaty
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TASK_GATHER_HERBS, // Gather specific herbs or plants
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TASK_CAMP, // Set up or break down a camp
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TASK_SET_TRAPS, // Set traps for animals or enemies
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TASK_CREATE_POTION, // Create a potion using specific ingredients
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TASK_RECONSTITUTE, // Reconstitute a broken or damaged artifact
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TASK_RENOVATE, // Renovate or repair a building or structure
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TASK_EXTRACT_ORE, // Extract ore from a mine or vein
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TASK_DOUSE_FLAMES, // Douse flames in a burning building or area
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TASK_BLESS, // Bless an object, location, or person
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TASK_PLUNDER, // Plunder a village, ship, or enemy camp
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TASK_CONSECRATE, // Consecrate a temple, altar, or sacred ground
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TASK_EVACUATE, // Evacuate civilians or troops from a dangerous area
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TASK_DISGUISE, // Disguise yourself or an NPC to infiltrate or avoid detection
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TASK_CONFRONT, // Confront an NPC or creature about their actions
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TASK_WAGER, // Wager on a game, race, or duel
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TASK_SAIL, // Sail a ship to a specific destination
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TASK_MAINTAIN, // Maintain equipment, a building, or machinery
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TASK_CLEANSE, // Cleanse a cursed or polluted area
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TASK_HOLD_POSITION, // Hold a position against enemies for a certain time
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TASK_MAP_TERRITORY, // Map uncharted territory or a region
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TASK_INTERPRET, // Interpret a prophecy, dream, or message
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TASK_TRANSLATE, // Translate an ancient or foreign language
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TASK_ENFORCE_ORDER, // Enforce order in a chaotic environment
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TASK_REPENT, // Repent for a past mistake or sin
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TASK_INITIATE, // Initiate a new member into a guild, order, or faction
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TASK_TEST_LOYALTY, // Test the loyalty of an NPC or group
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TASK_SACRIFICE, // Sacrifice an item, creature, or person for a greater cause
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TASK_COLLECT_TITHE, // Collect a tithe or offering from NPCs
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TASK_PERFORM_RITUAL, // Perform a ritual to summon, banish, or bless
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TASK_RESCUE_HOSTAGE, // Rescue a hostage from enemy forces
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TASK_PROVOKE, // Provoke an enemy or rival into action
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TASK_NEUTRALIZE, // Neutralize a threat without killing
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TASK_SCOUR, // Scour an area for resources, clues, or enemies
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TASK_MARK_LOCATION, // Mark a location for future use or for others to find
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TASK_NAVIGATE, // Navigate through dangerous or unknown territory
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TASK_MANAGE_RESOURCES, // Manage resources such as food, water, or materials
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TASK_APPEASE, // Appease an angry deity, spirit, or powerful NPC
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TASK_MOURN, // Mourn the loss of a person, place, or thing
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TASK_ORGANIZE_EVENT, // Organize an event such as a festival, gathering, or meeting
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TASK_ESCORT_PRISONER, // Escort a prisoner to a specific location
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TASK_ENDURE, // Endure a hardship or trial for a certain time
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TASK_BOND_WITH_CREATURE, // Bond with a creature or animal to gain its loyalty
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TASK_RECONCILE_FACTIONS, // Reconcile two or more factions that are at odds
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TASK_CONDUCT_RITUAL, // Conduct a complex ritual with multiple steps
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TASK_OFFER_TRIBUTE, // Offer tribute to a ruler, deity, or spirit
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TASK_EXILE, // Exile an NPC or group from a community or region
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TASK_SUMMON_ALLY, // Summon an ally or familiar to aid in a quest
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TASK_DEFUSE, // Defuse a bomb or dangerous situation
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TASK_RELAY_MESSAGE, // Relay a message between two parties
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TASK_FIND_RELIC, // Find a lost or ancient relic
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TASK_DECIPHER_CODE, // Decipher a code, puzzle, or riddle
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TASK_JUDGE_CONTEST, // Judge a contest, competition, or duel
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TASK_ESTABLISH_BASE, // Establish a base of operations in a new location
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TASK_DEFEAT_CHAMPION, // Defeat a champion in battle or competition
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TASK_EMBARK_JOURNEY, // Embark on a long and dangerous journey
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TASK_OVERTHROW, // Overthrow a ruler or government
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TASK_PERFORM_CEREMONY, // Perform a ceremonial duty or rite
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TASK_DEPLOY_TROOPS, // Deploy troops to a strategic location
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TASK_CONDUCT_RESEARCH, // Conduct research on a subject, item, or creature
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TASK_COUNTERFEIT, // Create a counterfeit item, document, or currency
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TASK_OBTAIN_FAVOR, // Obtain the favor of a powerful NPC or faction
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TASK_CHALLENGE_RIVAL, // Challenge a rival to a duel, contest, or battle
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TASK_RECLAIM_LAND, // Reclaim land from enemies or the wilderness
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TASK_PROTECT_ARTIFACT, // Protect an artifact from theft or damage
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TASK_CREATE_ALLIANCE, // Create an alliance between factions or NPCs
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TASK_TRAVERSE_DUNGEON, // Traverse a dungeon or dangerous area
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TASK_DEFEND_STRONGHOLD, // Defend a stronghold from an attack or siege
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TASK_UNDERGO_TRIAL, // Undergo a trial of strength, wisdom, or courage
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TASK_REDEEM, // Redeem an NPC or yourself from a past wrong
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TASK_RESTORE_BALANCE, // Restore balance to a chaotic situation or ecosystem
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TASK_CONQUER_FORTRESS, // Conquer a fortress or enemy stronghold
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TASK_DEPLOY_TRAP, // Deploy a trap in a strategic location
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TASK_HARNESS_POWER, // Harness a source of power or magic
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TASK_PLANT_EVIDENCE, // Plant evidence to frame an NPC or mislead others
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TASK_RECON_VILLAGE, // Recon a village or settlement for information
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TASK_ESCORT_VIP, // Escort a VIP to a safe or strategic location
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TASK_CREATE_ART, // Create a piece of art, music, or literature
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TASK_REPAIR_REPUTATION, // Repair the reputation of an NPC, faction, or yourself
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TASK_FIND_HEIR, // Find a missing heir to a throne or legacy
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TASK_REPAIR_BRIDGE, // Repair a bridge to allow safe passage
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TASK_CONSTRUCT_BARRICADE,// Construct a barricade to defend against enemies
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TASK_INVOKE_DIVINE_HELP, // Invoke divine help or blessings in a dire situation
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TASK_PREPARE_FEAST, // Prepare a feast or banquet for a special occasion
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TASK_OBSERVE, // Observe an event or person without intervening
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TASK_MANAGE_SUPPLY_LINES,// Manage supply lines during a campaign or mission
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TASK_ARRANGE_MARRIAGE, // Arrange a marriage for political or personal reasons
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TASK_FIND_CURE, // Find a cure for a disease or curse
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TASK_RESCUE_ANIMAL, // Rescue an endangered or trapped animal
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TASK_CONSTRUCT_MONUMENT, // Construct a monument to commemorate an event or person
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TASK_INVEST_FORTUNE, // Invest a fortune in business, property, or trade
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TASK_HOST_GATHERING, // Host a gathering or meeting of importance
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TASK_RESCUE_CHILD, // Rescue a lost or kidnapped child
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TASK_SUBDUE_CREATURE, // Subdue a rampaging creature without killing it
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TASK_MEDIATE, // Mediate a dispute between NPCs or factions
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TASK_DESTROY_EVIDENCE, // Destroy evidence of a crime or secret
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TASK_DEVELOP_TECH, // Develop new technology, magic, or strategy
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TASK_NAVIGATE_POLITICS, // Navigate complex political situations
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TASK_REVIVE, // Revive an NPC from death or unconsciousness
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TASK_ESCORT_MERCHANT, // Escort a merchant and their goods to a market or town
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TASK_INTERFERE_CEREMONY, // Interfere with a rival's ceremony or ritual
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TASK_DISMISS_ALLY, // Dismiss an ally or companion from your service
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TASK_PERFORM_EXORCISM, // Perform an exorcism to banish a spirit or demon
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TASK_SECURE_BORDER, // Secure a border against invasion or smuggling
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TASK_RETRIEVE_TREASURE, // Retrieve a treasure from a dangerous location
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TASK_HOST_CONTEST, // Host a contest or tournament
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TASK_REUNITE_FAMILY, // Reunite a family separated by conflict or tragedy
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TASK_SMELT_ORE, // Smelt ore into usable metal
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TASK_ENCHANT_WEAPON, // Enchant a weapon with special powers
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TASK_CREATE_GOLEM, // Create or animate a golem or other construct
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TASK_REPLANT_FOREST, // Replant a forest that has been destroyed
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TASK_REPLANT_FOREST, // Replant a forest that has been destroyed
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TASK_RESURRECT, // Resurrect an NPC or creature from the dead
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TASK_SILENCE, // Silence an NPC or group to prevent them from speaking out
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TASK_SUBVERT, // Subvert a rival or enemy's plans from within
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TASK_INVESTIGATE_CRIME, // Investigate a crime scene or mystery
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TASK_DEFEND_CIVILIANS, // Defend civilians from an attack or disaster
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TASK_TRAVEL_UNDERCOVER, // Travel undercover to avoid detection
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TASK_EXTRACT_INFO, // Extract information from a captured enemy or informant
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TASK_AWAKEN_ANCIENT, // Awaken an ancient being or power
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TASK_CLEAR_DUNGEON, // Clear a dungeon of enemies or traps
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TASK_CONDUCT_RAID, // Conduct a raid on an enemy stronghold or village
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TASK_INTERCEPT_CARGO, // Intercept a shipment of goods or weapons
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TASK_BUILD_FORTRESS, // Build a fortress or stronghold
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TASK_ENFORCE_QUARANTINE, // Enforce a quarantine in a plague-ridden area
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TASK_MAINTAIN_MORALITY, // Maintain the morality or faith of a group
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TASK_RECOVER_BODY, // Recover a fallen ally's body from a dangerous location
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TASK_BRIBE_OFFICIAL, // Bribe an official to gain favor or bypass a law
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TASK_PREVENT_WAR, // Prevent a war between factions or nations
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TASK_INTERROGATE_PRISONER,// Interrogate a prisoner for vital information
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TASK_FORGE_ALLIANCE, // Forge an alliance between warring factions
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TASK_OPERATE_VEHICLE, // Operate a vehicle, such as a ship or airship
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TASK_HARNESS_ELEMENT, // Harness the power of an elemental force
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TASK_BREED_ANIMALS, // Breed animals for a specific purpose or trait
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TASK_QUELL_REBELLION, // Quell a rebellion or uprising
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TASK_RECRUIT_SOLDIERS, // Recruit soldiers for a military campaign
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TASK_SEEK_REDEMPTION, // Seek redemption for past sins or failures
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TASK_ESCAPE_DUNGEON, // Escape from a dungeon or prison
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TASK_TRACK_ENEMY, // Track an enemy's movements and plans
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TASK_REPAIR_SHIP, // Repair a damaged ship or vehicle
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TASK_MANAGE_ECONOMY, // Manage the economy of a town or region
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TASK_CONSTRUCT_TEMPLE, // Construct a temple or place of worship
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TASK_DEVELOP_CURE, // Develop a cure for a deadly disease or poison
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TASK_EXCAVATE_RUINS, // Excavate ruins to uncover lost artifacts or knowledge
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TASK_BARTER, // Barter goods or services with NPCs or factions
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TASK_COMPOSE_LETTER, // Compose an important letter or message
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TASK_NAVIGATE_SEAS, // Navigate treacherous seas or waterways
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TASK_PROTECT_SECRET, // Protect a secret from being discovered or revealed
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TASK_DISRUPT_RITUAL, // Disrupt an enemy's ritual or ceremony
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TASK_NEGOTIATE_PEACE, // Negotiate peace between warring factions
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TASK_REPAIR_RELIC, // Repair a damaged or broken relic
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TASK_DISCOVER_ARTIFACT, // Discover a lost or hidden artifact
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TASK_LEAD_EXPEDITION, // Lead an expedition into unknown or dangerous territory
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TASK_TRAIN_COMPANION, // Train a companion or pet in new skills
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TASK_CONVERT_ENEMY, // Convert an enemy to your side or cause
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TASK_GATHER_REINFORCEMENTS, // Gather reinforcements to aid in a battle
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TASK_FREE_SLAVES, // Free slaves or captives from bondage
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TASK_STOP_ASSASSINATION, // Stop an assassination attempt on an important NPC
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TASK_DISCOVER_LORE, // Discover ancient lore or knowledge
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TASK_HARVEST_CROPS, // Harvest crops from a field or farm
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TASK_EXTEND_TERRITORY, // Extend the territory of a kingdom or faction
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TASK_REPEL_ATTACK, // Repel an attack on a settlement or fortress
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TASK_PERFORM_SABOTAGE, // Perform sabotage on enemy equipment or plans
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TASK_HIDE_EVIDENCE, // Hide evidence of a crime or conspiracy
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TASK_CAPTURE_ANIMAL, // Capture a wild or dangerous animal
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TASK_DEFUSE_CONFLICT, // Defuse a conflict between NPCs or factions
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TASK_CONFRONT_FEARS, // Confront and overcome personal fears or nightmares
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TASK_PROTECT_TRADER, // Protect a trader on their journey through dangerous lands
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TASK_EXPAND_INFLUENCE, // Expand the influence of your faction or cause
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TASK_RESTORE_ANCIENT_ORDER, // Restore an ancient order or organization
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TASK_INVESTIGATE_RUINS, // Investigate ancient ruins for clues or treasure
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TASK_REINFORCE_WALLS, // Reinforce the walls of a castle or city
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TASK_NAVIGATE_MOUNTAINS, // Navigate treacherous mountain paths
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TASK_PURIFY_SOURCE, // Purify a corrupted or polluted source of water or power
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TASK_HEAL_WOUNDED, // Heal the wounded after a battle or disaster
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TASK_ENCHANT_ARMOR, // Enchant armor with magical properties
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TASK_AVENGE_DEATH, // Avenge the death of a loved one or comrade
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TASK_LEARN_SPELL, // Learn a new spell or magical ability
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TASK_FORM_COVENANT, // Form a covenant with a powerful entity or faction
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TASK_TRAVERSE_DESERT, // Traverse a dangerous desert region
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TASK_OVERCOME_CURSE, // Overcome or lift a powerful curse
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TASK_BATTLE_ARENA, // Battle in an arena for glory or rewards
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TASK_LOCATE_PORTAL, // Locate a portal to another realm or dimension
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TASK_MANAGE_VILLAGE, // Manage the affairs of a village or small town
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TASK_NEGOTIATE_TRADE, // Negotiate trade agreements between factions
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TASK_REPEL_MONSTER, // Repel a monster that threatens a town or settlement
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TASK_CONDUCT_RITUAL, // Conduct a ritual to summon or banish a being
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|
TASK_EXPLORE_CAVES, // Explore caves or underground tunnels
|
|
TASK_CRAFT_WEAPON, // Craft a weapon using special materials
|
|
TASK_CLEAR_FOREST, // Clear a forest of dangerous creatures or obstacles
|
|
TASK_REPAIR_MACHINERY, // Repair complex machinery or constructs
|
|
TASK_RETRIEVE_SCROLL, // Retrieve a lost or stolen scroll
|
|
TASK_DEFEND_CARGO, // Defend cargo during transport
|
|
TASK_RECOVER_LOST_ITEM, // Recover a lost or stolen item of importance
|
|
TASK_NAVIGATE_SWAMP, // Navigate through a treacherous swamp
|
|
TASK_EXORCISE_HAUNTING, // Exorcise a haunting from a location
|
|
TASK_INVOKE_ANCIENT_RITES, // Invoke ancient rites or rituals for protection or power
|
|
TASK_CONSTRUCT_BRIDGE, // Construct a bridge to cross a river or chasm
|
|
TASK_UNCOVER_HIDDEN_PATH,// Uncover a hidden path or secret passage
|
|
TASK_FIND_LOST_CITY, // Find a lost city or civilization
|
|
TASK_BIND_DEMON, // Bind a demon or spirit to prevent harm
|
|
TASK_CREATE_ARMOR, // Create armor for protection or battle
|
|
TASK_MAP_CAVERNS, // Map unexplored caverns or tunnels
|
|
TASK_LIFT_SIEGE, // Lift a siege on a city or fortress
|
|
TASK_NAVIGATE_JUNGLE, // Navigate through a dense jungle
|
|
TASK_PURGE_CORRUPTION, // Purge corruption from a person, place, or thing
|
|
TASK_RETRIEVE_REMAINS, // Retrieve the remains of a fallen ally or enemy
|
|
TASK_CREATE_AMULET, // Create a protective amulet or charm
|
|
TASK_RESOLVE_DISPUTE, // Resolve a dispute between NPCs or factions
|
|
TASK_STOP_REBELLION, // Stop a rebellion before it gains momentum
|
|
TASK_REPEL_HORDE, // Repel a horde of enemies attacking a settlement
|
|
TASK_EXAMINE_ARTIFACT, // Examine an artifact for clues or knowledge
|
|
TASK_ARRANGE_TREATY, // Arrange a treaty between warring factions
|
|
TASK_PROTECT_REFUGEES, // Protect refugees fleeing from war or disaster
|
|
TASK_INTERCEPT_SPY, // Intercept a spy before they deliver critical information
|
|
TASK_DISCOVER_NEW_LAND, // Discover new land for exploration or colonization
|
|
TASK_RESCUE_SURVIVORS, // Rescue survivors from a disaster or battle
|
|
TASK_CULTIVATE_CROPS, // Cultivate crops to ensure a harvest
|
|
TASK_REPAIR_WEAPON, // Repair a broken or damaged weapon
|
|
TASK_REPAIR_WEAPON, // Repair a broken or damaged weapon
|
|
TASK_CONDUCT_INVESTIGATION, // Conduct an investigation into a mystery or crime
|
|
TASK_DEFEND_VILLAGE, // Defend a village from invaders or monsters
|
|
TASK_INTERCEPT_COURIER, // Intercept a courier carrying important messages or items
|
|
TASK_PREPARE_DEFENSES, // Prepare defenses for an impending attack
|
|
TASK_SEEK_OUTLAW, // Seek and capture or eliminate an outlaw
|
|
TASK_CONVERT_FOLLOWERS, // Convert followers to a new faith or cause
|
|
TASK_SMUGGLE_GOODS, // Smuggle goods past enemy lines or authorities
|
|
TASK_PREPARE_RITUAL, // Prepare a complex ritual requiring multiple steps
|
|
TASK_REPAIR_ARMOR, // Repair damaged armor
|
|
TASK_CONDUCT_SURVEILLANCE, // Conduct surveillance on a target or location
|
|
TASK_ACQUIRE_BLUEPRINTS, // Acquire blueprints for a device or building
|
|
TASK_ESCORT_DIGNITARY, // Escort a dignitary through dangerous territory
|
|
TASK_RECRUIT_ALLIES, // Recruit allies to support your cause
|
|
TASK_CONSTRUCT_BARRACKS, // Construct barracks for housing soldiers
|
|
TASK_REPAIR_FORTIFICATIONS, // Repair damaged fortifications or walls
|
|
TASK_DEFUSE_AMBUSH, // Defuse an ambush set by enemies
|
|
TASK_GATHER_INTEL, // Gather intelligence on enemy positions or plans
|
|
TASK_CONDUCT_DIPLOMACY, // Conduct diplomatic negotiations with a foreign power
|
|
TASK_RETRIEVE_BLUEPRINTS,// Retrieve stolen or lost blueprints
|
|
TASK_INTERCEPT_SMUGGLERS,// Intercept smugglers transporting illegal goods
|
|
TASK_ESCAPE_PURSUIT, // Escape from pursuers tracking you or your group
|
|
TASK_REPAIR_GATE, // Repair a damaged or broken gate
|
|
TASK_CONSTRUCT_TOWER, // Construct a tower for defense or observation
|
|
TASK_RESUPPLY, // Resupply a forward base or outpost with necessary goods
|
|
TASK_CONDUCT_HEIST, // Conduct a heist to steal valuable items or information
|
|
TASK_NAVIGATE_MARSH, // Navigate through a dangerous marsh or bog
|
|
TASK_REPAIR_BRIDGE, // Repair a bridge to restore a critical route
|
|
TASK_DISRUPT_SMUGGLING, // Disrupt smuggling operations in a region
|
|
TASK_ENFORCE_LAW, // Enforce the law in a lawless area or situation
|
|
TASK_ESCORT_CONVOY, // Escort a convoy through dangerous territory
|
|
TASK_EXTINGUISH_FIRE, // Extinguish a fire threatening a village or forest
|
|
TASK_INVESTIGATE_MURDER, // Investigate a murder and find the culprit
|
|
TASK_GATHER_MEDICINE, // Gather medicine or herbs to treat the sick
|
|
TASK_REPEL_RAIDERS, // Repel raiders attacking a settlement
|
|
TASK_DEFEND_CITADEL, // Defend a citadel from an attacking force
|
|
TASK_RECRUIT_MERCENARIES,// Recruit mercenaries for a specific mission or battle
|
|
TASK_DISMANTLE_BOMB, // Dismantle a bomb or explosive device
|
|
TASK_RECONSTRUCT_EVENT, // Reconstruct events of a crime or mystery
|
|
TASK_CONDUCT_INTERVIEW, // Conduct an interview to gather information or clues
|
|
TASK_CLEAR_RUBBLE, // Clear rubble from a road, building, or path
|
|
TASK_DEFEND_TEMPLE, // Defend a temple from desecration or attack
|
|
TASK_CONSTRUCT_PALISADE, // Construct a palisade for temporary defense
|
|
TASK_OBTAIN_PERMIT, // Obtain a permit or authorization from authorities
|
|
TASK_EXAMINE_CORPSE, // Examine a corpse to determine cause of death
|
|
TASK_PROTECT_MERCHANT, // Protect a merchant from bandits or pirates
|
|
TASK_FIND_LOST_MAP, // Find a lost map leading to treasure or important locations
|
|
TASK_RECLAIM_POSSESSION, // Reclaim a possession taken by enemies or thieves
|
|
TASK_DISMANTLE_TRAP, // Dismantle a trap set by enemies
|
|
TASK_ACQUIRE_SEAL, // Acquire a seal of authority or authenticity
|
|
TASK_DEFEND_CARAVAN, // Defend a caravan traveling through dangerous territory
|
|
TASK_ESTABLISH_OUTPOST, // Establish an outpost in a remote or strategic location
|
|
TASK_RESOLVE_HOSTAGE_SITUATION, // Resolve a hostage situation peacefully or by force
|
|
TASK_REPAIR_WELL, // Repair a well to restore access to water
|
|
TASK_SALVAGE_SHIPWRECK, // Salvage a shipwreck for valuable goods or information
|
|
TASK_AVERT_DISASTER, // Avert a natural or magical disaster threatening a region
|
|
TASK_EXORCISE_SPIRIT, // Exorcise a malevolent spirit from a location or person
|
|
TASK_SMUGGLE_PERSON, // Smuggle a person out of a dangerous area
|
|
TASK_NAVIGATE_WILDERNESS, // Navigate through a dense and perilous wilderness
|
|
TASK_PROTECT_ARTISAN, // Protect an artisan while they complete a crucial task
|
|
TASK_REPAIR_ROAD, // Repair a road to ensure safe travel
|
|
TASK_COUNTER_INFILTRATION, // Counter enemy infiltration efforts within your ranks
|
|
TASK_RESCUE_SAILORS, // Rescue sailors stranded at sea or on a deserted island
|
|
TASK_RECLAIM_TERRITORY, // Reclaim territory lost to enemies or natural forces
|
|
TASK_DISPEL_ILLUSION, // Dispel an illusion hiding a truth or danger
|
|
TASK_RESOLVE_FEUD, // Resolve a feud between families, factions, or individuals
|
|
TASK_RETRIEVE_KEY, // Retrieve a key to unlock a door, chest, or magical barrier
|
|
TASK_DEFEND_FARMSTEAD, // Defend a farmstead from bandits or wild animals
|
|
TASK_CONSTRUCT_AQUEDUCT, // Construct an aqueduct to bring water to a settlement
|
|
TASK_FIND_LOST_CREW, // Find and rescue a lost or missing crew from a ship or expedition
|
|
TASK_EXCAVATE_TUNNEL, // Excavate a tunnel for mining or escape purposes
|
|
TASK_BOLSTER_MORALE, // Bolster the morale of troops or a community facing hardship
|
|
TASK_GUARD_PRISONER, // Guard a high-profile prisoner until their trial or transport
|
|
TASK_SECURE_RELIC, // Secure a relic of great power or significance from enemies
|
|
TASK_DEFEND_MARKET, // Defend a marketplace from thieves or invaders
|
|
TASK_GATHER_SUPPLIES, // Gather supplies for an upcoming expedition or siege
|
|
TASK_RECLAIM_WEAPONS, // Reclaim weapons stolen by enemies or lost in battle
|
|
TASK_CONDUCT_FORAGING, // Conduct foraging in the wilderness for food and resources
|
|
TASK_INVESTIGATE_OMEN, // Investigate an ominous sign or prophecy
|
|
TASK_RESCUE_DIPLOMAT, // Rescue a diplomat captured by hostile forces
|
|
TASK_PREPARE_SIEGE, // Prepare for a siege by gathering resources and fortifying defenses
|
|
TASK_CONSTRUCT_TREBUCHET, // Construct a trebuchet or other siege weapon
|
|
TASK_CONTAIN_PLAGUE, // Contain an outbreak of plague or disease in a community
|
|
TASK_SUBDUE_REVOLT, // Subdue a revolt among soldiers or civilians
|
|
TASK_EXAMINE_DOCUMENTS, // Examine documents for clues, forgery, or hidden information
|
|
TASK_RESCUE_VILLAGERS, // Rescue villagers taken captive by raiders or monsters
|
|
TASK_INTERCEPT_REINFORCEMENTS, // Intercept enemy reinforcements before they can reach the battlefield
|
|
TASK_DEFEND_LIBRARY, // Defend a library or archive from destruction or theft
|
|
TASK_REPAIR_WALL, // Repair a breach in a wall or fortification
|
|
TASK_GATHER_RESEARCH_MATERIALS, // Gather materials needed for important research
|
|
TASK_CONSTRUCT_BATTERING_RAM, // Construct a battering ram to breach enemy gates
|
|
TASK_NAVIGATE_CANYON, // Navigate through a dangerous canyon or ravine
|
|
TASK_DEFEND_TREASURY, // Defend a treasury from robbers or enemy forces
|
|
TASK_RESCUE_HOSTAGES, // Rescue multiple hostages from a heavily guarded location
|
|
TASK_RESTORE_HOPE, // Restore hope to a demoralized community or group
|
|
TASK_NEGOTIATE_RANSOM, // Negotiate the ransom for a captured ally or valuable item
|
|
TASK_REINFORCE_OUTPOST, // Reinforce a vulnerable outpost with troops and supplies
|
|
TASK_EXAMINE_ARTEFACT, // Examine an artifact for magical properties or historical significance
|
|
TASK_ESCAPE_TRAP, // Escape from a trap set by enemies or natural forces
|
|
TASK_CLEAR_INFESTATION, // Clear an infestation of dangerous creatures from a location
|
|
TASK_REPAIR_BRIDGE, // Repair a damaged bridge to restore travel routes
|
|
TASK_FORM_DEFENSIVE_PACT, // Form a defensive pact with another faction to deter aggression
|
|
TASK_CONTAIN_MAGIC, // Contain a runaway magical effect or creature
|
|
TASK_CONSTRUCT_WATCHTOWER, // Construct a watchtower to oversee strategic areas
|
|
TASK_SECURE_BORDERS, // Secure the borders of a territory against incursions
|
|
TASK_RECOVER_RELIC, // Recover a stolen or lost relic of great importance
|
|
TASK_CREATE_DIVERSION, // Create a diversion to distract enemies or draw them away
|
|
TASK_RESCUE_TRAPPED_MINERS, // Rescue miners trapped underground by a cave-in or collapse
|
|
TASK_CONFRONT_WARLORD, // Confront a warlord threatening regional stability
|
|
TASK_NEGOTIATE_ALLIANCE, // Negotiate an alliance with a powerful faction or group
|
|
TASK_DEFEND_WAYPOINT, // Defend a strategic waypoint from enemy control
|
|
TASK_RESCUE_SPY, // Rescue a spy who has been captured behind enemy lines
|
|
TASK_REPEL_SEIGE, // Repel a siege on a fortress or city
|
|
TASK_INTERCEPT_CARGO, // Intercept valuable cargo being transported by enemies
|
|
TASK_DEFEND_OUTPOST, // Defend an outpost from being overrun by enemies
|
|
TASK_ESCORT_PRISONERS, // Escort prisoners safely to their destination
|
|
TASK_SECURE_INTEL, // Secure vital intelligence from enemy hands
|
|
TASK_DEFEND_STRATEGIC_POINT, // Defend a strategic point critical to the overall battle plan
|
|
TASK_RETRIEVE_ENCHANTED_ITEM, // Retrieve an enchanted item from a guarded location
|
|
TASK_CONSTRUCT_TRENCH, // Construct a trench for defensive purposes in battle
|
|
TASK_PREPARE_AMBUSH, // Prepare an ambush against approaching enemies
|
|
TASK_DISCOVER_HIDDEN_TREASURE, // Discover hidden treasure in an unexplored area
|
|
TASK_RESCUE_ROYALTY, // Rescue a member of royalty from enemy capture
|
|
TASK_DEFEND_CAPITAL, // Defend the capital city from an invading force
|
|
TASK_RECOVER_ANCIENT_TEXTS, // Recover ancient texts containing lost knowledge
|
|
TASK_CONSTRUCT_CATAPULT, // Construct a catapult for siege warfare
|
|
TASK_DEFEND_BRIDGE, // Defend a bridge from enemy forces attempting to cross
|
|
TASK_CLEAR_RIVER_BLOCKAGE, // Clear a blockage in a river to restore water flow
|
|
TASK_REINFORCE_FORTRESS, // Reinforce a fortress under threat of attack
|
|
TASK_CONDUCT_ESPIONAGE, // Conduct espionage to gather enemy secrets or plans
|
|
TASK_EXAMINE_RUINS, // Examine ancient ruins for clues or artifacts
|
|
TASK_CONSTRUCT_FORT, // Construct a fort to secure a strategic location
|
|
TASK_RECOVER_STOLEN_GOODS, // Recover stolen goods from bandits or pirates
|
|
TASK_PREVENT_ASSASSINATION, // Prevent an assassination attempt on a key figure
|
|
TASK_RESCUE_KIDNAPPED_CHILD, // Rescue a kidnapped child from their captors
|
|
TASK_ESTABLISH_TRADE_ROUTE, // Establish a new trade route between distant regions
|
|
TASK_DEFEND_SETTLEMENT, // Defend a settlement from raiders or wild animals
|
|
TASK_REPAIR_DAMAGED_DAM, // Repair a dam that is at risk of collapsing
|
|
TASK_RESCUE_STRANDED_TRAVELERS, // Rescue stranded travelers from a remote location
|
|
TASK_DEFEND_CASTLE, // Defend a castle under siege by enemy forces
|
|
TASK_RETRIEVE_MAGIC_SCROLL, // Retrieve a powerful magic scroll from a dangerous location
|
|
TASK_CONSTRUCT_GATE, // Construct a gate to protect a town or city
|
|
TASK_REINFORCE_BRIDGE, // Reinforce a bridge to withstand heavy use or attack
|
|
TASK_EXAMINE_RELIC, // Examine a relic for hidden powers or dangers
|
|
TASK_CONSTRUCT_FENCE, // Construct a fence to keep animals or enemies out
|
|
TASK_NAVIGATE_STORMY_SEAS, // Navigate through stormy seas to reach a destination
|
|
TASK_EXAMINE_MAGICAL_ARTIFACT, // Examine a magical artifact to determine its purpose or power
|
|
TASK_CONSTRUCT_OUTPOST, // Construct an outpost in a strategic or remote location
|
|
TASK_RECOVER_SACRED_ITEM, // Recover a sacred item stolen from a temple or shrine
|
|
TASK_ESCORT_WOUNDED, // Escort wounded allies to a safe location for treatment
|
|
TASK_DEFEND_FORT, // Defend a fort from a concentrated enemy attack
|
|
TASK_REPAIR_TOWN_WALL, // Repair a damaged town wall to protect against invasion
|
|
TASK_RESOLVE_POLITICAL_DISPUTE, // Resolve a political dispute before it escalates into conflict
|
|
TASK_REPEL_INVADERS, // Repel invaders from a territory or settlement
|
|
TASK_CONSTRUCT_MOAT, // Construct a moat around a fortress or castle
|
|
TASK_ESCORT_SUPPLIES, // Escort supplies to a besieged location
|
|
TASK_DEFEND_BARRICADE, // Defend a barricade from being breached by enemies
|
|
TASK_RETRIEVE_LOST_TREASURE, // Retrieve lost treasure from a dangerous or hidden location
|
|
TASK_NAVIGATE_BLIZZARD, // Navigate through a blizzard to reach a destination safely
|
|
TASK_REPEL_ENEMY_SCOUTS, // Repel enemy scouts from discovering strategic positions
|
|
TASK_CONDUCT_RESCUE_OPERATION, // Conduct a rescue operation to save captured allies or civilians
|
|
TASK_DEFEND_TOWER, // Defend a tower from enemy assault
|
|
TASK_CONSTRUCT_DEFENSIVE_POSITION, // Construct a defensive position to prepare for an imminent attack
|
|
TASK_INTERCEPT_ENEMY_COMMANDER, // Intercept an enemy commander to disrupt their plans
|
|
TASK_ESTABLISH_COMMUNICATION_LINE, // Establish a communication line between distant allies or outposts
|
|
TASK_DEFEND_RIVER_CROSSING, // Defend a river crossing from enemy control
|
|
TASK_RETRIEVE_ANCIENT_WEAPON, // Retrieve an ancient weapon of great power from a guarded location
|
|
TASK_ESCORT_CIVILIANS, // Escort civilians to safety during a crisis
|
|
TASK_REPAIR_SHIP_HULL, // Repair a ship's hull to prevent it from sinking
|
|
TASK_DEFEND_FERRY, // Defend a ferry from bandits or pirates during a crossing
|
|
TASK_RESCUE_ABDUCTED_PRIEST, // Rescue an abducted priest from a hostile cult
|
|
TASK_CONSTRUCT_RAMPARTS, // Construct ramparts to strengthen a defensive position
|
|
TASK_CLEAR_CAVE_IN, // Clear a cave-in to rescue trapped miners or adventurers
|
|
TASK_DEFEND_ARCHIVE, // Defend an archive containing valuable records or artifacts
|
|
TASK_REINFORCE_WATCHTOWER, // Reinforce a watchtower to improve surveillance and defense
|
|
TASK_REPEL_ENEMY_BOARDERS, // Repel enemy boarders attempting to seize control of a ship
|
|
TASK_ESTABLISH_DEFENSIVE_RING, // Establish a defensive ring to protect a key location
|
|
TASK_RECOVER_LOST_MANUSCRIPT, // Recover a lost manuscript of significant importance
|
|
TASK_CONSTRUCT_BULWARK, // Construct a bulwark to provide extra defense against attacks
|
|
TASK_NAVIGATE_TREACHEROUS_TERRAIN, // Navigate treacherous terrain to reach an objective
|
|
TASK_REPEL_ENEMY_PATROL, // Repel an enemy patrol from gaining information or territory
|
|
TASK_CONDUCT_DEFENSIVE_DRILL, // Conduct a defensive drill to prepare for potential attacks
|
|
TASK_REINFORCE_STRATEGIC_POSITION, // Reinforce a strategic position to prevent enemy advance
|
|
TASK_RESCUE_MISSING_SCOUTS, // Rescue scouts who have gone missing behind enemy lines
|
|
TASK_SECURE_WATER_SUPPLY, // Secure a water supply crucial for a settlement's survival
|
|
TASK_DEFEND_BORDERS, // Defend the borders of a kingdom or territory from incursions
|
|
TASK_REPAIR_DOCKS, // Repair docks to ensure ships can safely dock and unload supplies
|
|
TASK_RECLAIM_ANCIENT_CITADEL, // Reclaim an ancient citadel taken over by enemies
|
|
TASK_DEFEND_PORT, // Defend a port city from enemy naval forces
|
|
TASK_CONDUCT_SAFETY_INSPECTION, // Conduct a safety inspection of critical infrastructure
|
|
TASK_REPAIR_DAMAGED_MONUMENT, // Repair a damaged monument of cultural or historical significance
|
|
TASK_CONSTRUCT_BARRIERS, // Construct barriers to slow down or block enemy movement
|
|
TASK_DEFEND_STRONGHOLD, // Defend a stronghold from a major enemy offensive
|
|
TASK_REPEL_NAVAL_INVASION, // Repel a naval invasion threatening coastal defenses
|
|
TASK_ESTABLISH_TRADE_AGREEMENT, // Establish a trade agreement between distant kingdoms
|
|
TASK_RESCUE_ABANDONED_CHILDREN, // Rescue abandoned children left in a dangerous area
|
|
TASK_REINFORCE_CITY_WALLS, // Reinforce city walls to withstand a prolonged siege
|
|
TASK_CONDUCT_COVERT_OP, // Conduct a covert operation behind enemy lines
|
|
TASK_DEFEND_HIGHLANDS, // Defend the highlands from encroaching enemy forces
|
|
TASK_RECOVER_LOST_ARTIFACT, // Recover a lost artifact with significant power
|
|
TASK_CONSTRUCT_MOUNTAIN_PASS, // Construct a mountain pass to improve travel and trade routes
|
|
TASK_RESCUE_ENDANGERED_ANIMALS, // Rescue endangered animals from poachers or habitat destruction
|
|
TASK_DEFEND_AGAINST_RAID, // Defend a settlement against a raid from bandits or enemy troops
|
|
TASK_RECLAIM_STOLEN_PROPERTY, // Reclaim stolen property taken by criminals or rival factions
|
|
TASK_REPAIR_CITADEL_DEFENSES, // Repair the defenses of a citadel under threat
|
|
TASK_CONDUCT_STRATEGIC_RETREAT, // Conduct a strategic retreat to regroup and fortify
|
|
TASK_REPEL_FOREST_INVASION, // Repel an invasion of hostile forces in a forested area
|
|
TASK_RESCUE_TRAPPED_SOLDIERS, // Rescue soldiers trapped behind enemy lines or in a collapsed structure
|
|
TASK_DEFEND_HILLTOP, // Defend a hilltop position from enemy forces trying to gain the high ground
|
|
TASK_ESTABLISH_BORDER_OUTPOST, // Establish an outpost on the border to monitor enemy movements
|
|
TASK_RETRIEVE_ABANDONED_SUPPLIES, // Retrieve abandoned supplies left in a dangerous location
|
|
TASK_DEFEND_WINDMILL, // Defend a windmill from being sabotaged or destroyed
|
|
TASK_RESCUE_DOWNED_PILOT, // Rescue a downed pilot stranded in enemy territory
|
|
TASK_REINFORCE_FORTIFIED_POSITION, // Reinforce a fortified position to prepare for a heavy attack
|
|
TASK_CONSTRUCT_NAVAL_BASE, // Construct a naval base to strengthen maritime defenses
|
|
TASK_SECURE_FOREST_EDGE, // Secure the edge of a forest to prevent enemy infiltration
|
|
TASK_RECOVER_ROYAL_HEIRLOOM, // Recover a royal heirloom of immense value and significance
|
|
TASK_DEFEND_MOUNTAIN_PASS, // Defend a mountain pass from being overtaken by enemy forces
|
|
TASK_REPAIR_BARRACKS, // Repair barracks to house soldiers or refugees
|
|
TASK_ESTABLISH_SUPPLY_DEPOT, // Establish a supply depot to support ongoing operations
|
|
TASK_REPEL_SEA_MONSTER, // Repel a sea monster attacking ships or coastal settlements
|
|
TASK_RESCUE_ABANDONED_ANIMALS, // Rescue abandoned animals left in a dangerous area
|
|
TASK_DEFEND_OUTSKIRTS, // Defend the outskirts of a town or city from enemy raids
|
|
TASK_RECOVER_MAGIC_CRYSTAL, // Recover a magic crystal stolen by enemies
|
|
TASK_CONDUCT_NIGHT_RAID, // Conduct a night raid on an enemy camp or supply line
|
|
TASK_REPEL_BORDER_INCURSION, // Repel an enemy incursion across the border
|
|
TASK_REPAIR_RIVER_DAM, // Repair a river dam to prevent flooding
|
|
TASK_SECURE_ANCIENT_TOMB, // Secure an ancient tomb from grave robbers or enemies
|
|
TASK_RESCUE_CIVILIANS_FROM_CONFLICT_ZONE, // Rescue civilians caught in a conflict zone
|
|
TASK_DEFEND_TRADE_ROUTE, // Defend a trade route from bandits or hostile forces
|
|
TASK_RECOVER_ENEMY_PLANS, // Recover enemy plans to prevent them from executing their strategy
|
|
TASK_CONSTRUCT_OBSERVATION_POST, // Construct an observation post to monitor enemy activity
|
|
TASK_SECURE_SECRET_PASSAGE, // Secure a secret passage to ensure safe travel or escape
|
|
TASK_REPEL_INVADING_ARMY, // Repel an invading army from your homeland
|
|
TASK_REPAIR_FISHING_VILLAGE, // Repair a fishing village after a storm or raid
|
|
TASK_RESCUE_PRISONERS_OF_WAR, // Rescue prisoners of war held by the enemy
|
|
TASK_DEFEND_COASTLINE, // Defend a coastline from enemy landings or raids
|
|
TASK_CONDUCT_COUNTERINTELLIGENCE, // Conduct counterintelligence to prevent enemy espionage
|
|
TASK_REINFORCE_SEIGE_DEFENSES, // Reinforce defenses during an ongoing siege
|
|
TASK_CONSTRUCT_SUPPLY_LINE, // Construct a supply line to maintain troop morale and effectiveness
|
|
TASK_RESOLVE_DISPUTE_OVER_TERRITORY, // Resolve a dispute between factions over territorial claims
|
|
TASK_REPEL_NIGHT_ATTACK, // Repel a night attack by enemy forces
|
|
TASK_REPAIR_TEMPLE_SHRINE, // Repair a temple or shrine damaged by conflict or disaster
|
|
TASK_DEFEND_MOUNTAIN_FORTRESS, // Defend a mountain fortress from a major offensive
|
|
TASK_CONDUCT_LONG_RANGE_RECONNAISSANCE, // Conduct long-range reconnaissance to gather critical intel
|
|
TASK_RECLAIM_ABANDONED_FORT, // Reclaim an abandoned fort from enemies or wild creatures
|
|
TASK_RESCUE_SHIPWRECKED_CREW, // Rescue a crew stranded after a shipwreck
|
|
TASK_DEFEND_WAR_CAMP, // Defend a war camp from enemy sabotage or attack
|
|
TASK_CONSTRUCT_WATCHTOWER_NETWORK, // Construct a network of watchtowers for enhanced surveillance
|
|
TASK_REPEL_SKIRMISHERS, // Repel skirmishers attempting to harass your forces
|
|
TASK_REPAIR_BATTLEFIELD_DEFENSES, // Repair battlefield defenses during or after an engagement
|
|
TASK_RECOVER_LOST_SCOUTS, // Recover scouts who have been lost or captured during a mission
|
|
TASK_DEFEND_HARBOR, // Defend a harbor from a naval or amphibious assault
|
|
TASK_ESTABLISH_SAFEHOUSE, // Establish a safehouse for intelligence or resistance operations
|
|
TASK_REINFORCE_BATTALION, // Reinforce a battalion under heavy attack or low on morale
|
|
TASK_REPEL_AMBUSH, // Repel an ambush set by enemies during a march or expedition
|
|
TASK_REPAIR_TREBUCHET, // Repair a trebuchet damaged during siege warfare
|
|
TASK_DEFEND_TRADING_POST, // Defend a trading post from bandits or hostile forces
|
|
TASK_RESCUE_ARTISAN, // Rescue an artisan kidnapped to force them into making weapons or art
|
|
TASK_CONSTRUCT_BATTERY, // Construct a battery of artillery or defensive weapons
|
|
TASK_RECOVER_STOLEN_DOCUMENTS, // Recover documents stolen by enemy spies or thieves
|
|
TASK_DEFEND_BARRACKS, // Defend barracks housing soldiers or important personnel
|
|
TASK_SECURE_ESCAPE_ROUTE, // Secure an escape route for retreating forces or refugees
|
|
TASK_REPEL_DESERT_RAIDERS, // Repel raiders attacking from a desert region
|
|
TASK_REPAIR_CATAPULT, // Repair a catapult damaged in combat or through sabotage
|
|
TASK_DEFEND_DESERT_OASIS, // Defend a desert oasis from hostile forces or nomads
|
|
TASK_CONDUCT_TUNNEL_INSPECTION, // Conduct an inspection of tunnels to prevent collapses or enemy use
|
|
TASK_RECOVER_WOUNDED_ALLIES, // Recover wounded allies from the battlefield
|
|
TASK_CONSTRUCT_TRENCH_SYSTEM, // Construct a trench system for defense or assault preparation
|
|
TASK_SECURE_MOUNTAIN_PEAK, // Secure a mountain peak for observation or tactical advantage
|
|
TASK_REPEL_SWAMP_CREATURES, // Repel creatures attacking from a nearby swamp
|
|
TASK_DEFEND_FOREST_GROVE, // Defend a forest grove sacred to local inhabitants or druidic orders
|
|
TASK_RESCUE_HISTORIAN, // Rescue a historian who has been captured or lost in a dangerous area
|
|
TASK_CONSTRUCT_DEFENSIVE_FORTIFICATIONS, // Construct defensive fortifications to protect against invasions
|
|
TASK_REPEL_WILDERNESS_ATTACK, // Repel an attack by hostile forces emerging from the wilderness
|
|
TASK_REPAIR_RAMPARTS, // Repair ramparts damaged during an ongoing siege or conflict
|
|
TASK_SECURE_STRATEGIC_HILL, // Secure a hilltop offering a strategic advantage in battle
|
|
TASK_DEFEND_BORDER_FORT, // Defend a fort on the border of enemy territory
|
|
TASK_RESOLVE_CONFLICT_BETWEEN_CLANS, // Resolve a conflict between rival clans threatening regional stability
|
|
TASK_REPEL_FOREST_RAIDERS, // Repel raiders attacking from the forest or jungle
|
|
TASK_CONDUCT_DEEP_RECONNAISSANCE, // Conduct deep reconnaissance into enemy territory
|
|
TASK_RECLAIM_OCCUPIED_TERRITORY, // Reclaim territory occupied by enemy forces or hostile creatures
|
|
TASK_SECURE_RIVERBANK, // Secure a riverbank to prevent enemy crossings or incursions
|
|
TASK_DEFEND_SECRET_ENTRANCE, // Defend a secret entrance to a hidden base or stronghold
|
|
TASK_RECOVER_FORGOTTEN_KNOWLEDGE, // Recover knowledge lost to time or hidden in ancient texts
|
|
TASK_REPEL_MOUNTAIN_BANDITS, // Repel bandits attacking from the mountains
|
|
TASK_RESCUE_MYSTIC, // Rescue a mystic or seer captured by enemies or cultists
|
|
TASK_CONSTRUCT_SPY_NETWORK, // Construct a network of spies to gather intelligence across a region
|
|
TASK_DEFEND_ANCIENT_TEMPLE, // Defend an ancient temple from looters or invading forces
|
|
TASK_REPAIR_ANCIENT_MONUMENT, // Repair an ancient monument of cultural or historical significance
|
|
TASK_SECURE_FOREST_PASSAGE, // Secure a passage through a dense or enchanted forest
|
|
TASK_RECOVER_STOLEN_TREASURE, // Recover treasure stolen by thieves or rival factions
|
|
TASK_REPEL_JUNGLE_BEASTS, // Repel beasts attacking from a jungle or tropical region
|
|
TASK_DEFEND_ANCIENT_LIBRARY, // Defend an ancient library from being ransacked or destroyed
|
|
TASK_CONSTRUCT_FORTRESS_GATE, // Construct a gate to secure a fortress or walled city
|
|
TASK_RESOLVE_CIVIL_UPRISING, // Resolve a civil uprising threatening stability in a city or region
|
|
TASK_REPEL_MARAUDERS, // Repel marauders attacking villages or supply lines
|
|
TASK_CONDUCT_SEARCH_AND_DESTROY, // Conduct a search and destroy mission against a specific target
|
|
TASK_RECOVER_LIFESAVING_MEDICINE, // Recover life-saving medicine from a dangerous or remote location
|
|
TASK_DEFEND_SHIPPING_LANES, // Defend shipping lanes from pirates or enemy navies
|
|
TASK_RESCUE_CAPTURED_LEADER, // Rescue a captured leader before they are executed or turned against you
|
|
TASK_SECURE_FORTIFIED_CAMP, // Secure a camp heavily fortified but under threat of attack
|
|
TASK_REPEL_ENEMY_RAID, // Repel an enemy raid on your base or territory
|
|
TASK_REPAIR_BREACHED_WALL, // Repair a wall breached by enemy forces during an assault
|
|
TASK_DEFEND_WATER_SUPPLY, // Defend a water supply from being poisoned or cut off
|
|
TASK_RECOVER_DANGEROUS_ARTIFACT, // Recover an artifact that could cause great harm if left in the wrong hands
|
|
TASK_CONDUCT_RECON_MISSION, // Conduct a reconnaissance mission to gather vital information
|
|
TASK_RECLAIM_ABANDONED_MINE, // Reclaim an abandoned mine overrun by enemies or dangerous creatures
|
|
TASK_REPEL_WINTER_OFFENSIVE, // Repel a winter offensive launched by the enemy
|
|
TASK_DEFEND_TRADING_HUB, // Defend a trading hub crucial for economic stability
|
|
TASK_SECURE_SECRET_DOCUMENTS, // Secure documents that contain secret or sensitive information
|
|
TASK_RECOVER_STOLEN_HORSES, // Recover horses stolen by bandits or enemy forces
|
|
TASK_CONSTRUCT_WATCHTOWER_AT_BORDER, // Construct a watchtower at the border for surveillance and defense
|
|
TASK_REPEL_NAVAL_RAIDERS, // Repel raiders attacking from the sea or river
|
|
TASK_DEFEND_BORDER_WATCHTOWER, // Defend a border watchtower from being overrun by enemy forces
|
|
TASK_RESCUE_CAPTIVE_CHILDREN, // Rescue children taken captive by enemies or slavers
|
|
TASK_RECOVER_STOLEN_IDOLS, // Recover idols stolen from a temple or sacred site
|
|
TASK_DEFEND_MINING_OPERATION, // Defend a mining operation from hostile forces or sabotage
|
|
TASK_CONSTRUCT_SIEGE_ENGINE, // Construct a siege engine for an upcoming battle
|
|
TASK_REPEL_ENEMY_CHAMPION, // Repel an enemy champion challenging your forces or territory
|
|
TASK_SECURE_SMUGGLER_ROUTE, // Secure a smuggler's route to prevent illegal trade or enemy infiltration
|
|
TASK_DEFEND_TOWN_HALL, // Defend the town hall from an insurrection or attack
|
|
TASK_RESCUE_ABANDONED_WAGON, // Rescue a wagon left behind in enemy territory or dangerous conditions
|
|
TASK_RECOVER_MAGIC_AMULET, // Recover a magic amulet of significant power or importance
|
|
TASK_REPEL_BARBARIAN_RAID, // Repel a raid by barbarian tribes attacking a settlement or outpost
|
|
TASK_DEFEND_SUPPLY_CONVOY, // Defend a supply convoy transporting crucial goods
|
|
TASK_RECLAIM_HOLY_SITE, // Reclaim a holy site taken over by enemies or desecrated by invaders
|
|
TASK_SECURE_TRADE_AGREEMENT, // Secure a trade agreement to strengthen economic ties between regions
|
|
TASK_REPEL_ENEMY_VANGUARD, // Repel an enemy vanguard seeking to establish a foothold
|
|
TASK_DEFEND_FARM, // Defend a farm from being raided or destroyed
|
|
TASK_RECOVER_LAWLESS_TERRITORY, // Recover a territory overrun by outlaws or bandits
|
|
TASK_REPAIR_FORTRESS_WALL, // Repair a damaged fortress wall to prevent further breaches
|
|
TASK_CONSTRUCT_CITY_GATE, // Construct a gate to secure a city or major settlement
|
|
TASK_REPEL_ENEMY_INVADERS, // Repel enemy invaders from your territory or homeland
|
|
TASK_DEFEND_MOUNTAIN_OUTPOST, // Defend a mountain outpost from being overtaken by enemies
|
|
TASK_RECLAIM_ANCIENT_WEAPON, // Reclaim an ancient weapon lost or hidden in enemy territory
|
|
TASK_SECURE_VALLEY_PASSAGE, // Secure a valley passage critical for movement or trade
|
|
TASK_REPEL_SWAMP_RAIDERS, // Repel raiders attacking from a swampy region
|
|
TASK_CONSTRUCT_HILL_FORT, // Construct a fort on a hill for strategic defense
|
|
TASK_REPAIR_MILITARY_BASE, // Repair a military base damaged by enemy action
|
|
TASK_DEFEND_ANCIENT_FORT, // Defend an ancient fort from modern threats
|
|
TASK_RECOVER_ENCHANTED_TALISMAN, // Recover an enchanted talisman from a dangerous location
|
|
TASK_REPEL_NOMADIC_RAID, // Repel a raid by nomadic tribes
|
|
TASK_SECURE_OLD_CASTLE, // Secure an old castle to use as a stronghold
|
|
TASK_CONDUCT_EVACUATION, // Conduct an evacuation of civilians from a dangerous area
|
|
TASK_DEFEND_RURAL_VILLAGE, // Defend a rural village from raiders or invaders
|
|
TASK_RETRIEVE_HIDDEN_TREASURE, // Retrieve treasure hidden in a well-guarded location
|
|
TASK_CONSTRUCT_BUNKERS, // Construct bunkers for troops or civilians
|
|
TASK_REPAIR_BATTLEFIELD_EQUIPMENT, // Repair equipment used in recent battles
|
|
TASK_DEFEND_TEMPLE, // Defend a temple from desecration or attack
|
|
TASK_REPEL_INVADING_HORDES, // Repel hordes of enemies attacking from multiple directions
|
|
TASK_SECURE_SUPPLY_ROUTE, // Secure a route used for transporting supplies
|
|
TASK_RECOVER_ANTIQUITIES, // Recover valuable antiquities from thieves or looters
|
|
TASK_DEFEND_TREASURE_VAULT, // Defend a vault containing valuable treasure
|
|
TASK_CONSTRUCT_FIELD_DEFENSES, // Construct defenses in an open field to resist an assault
|
|
TASK_REPAIR_OLD_WATCHTOWER, // Repair an old watchtower for improved surveillance
|
|
TASK_REPEL_SIEGE_WEAPONS, // Repel enemy siege weapons targeting your defenses
|
|
TASK_SECURE_ENCHANTED_FOREST, // Secure a forest with magical properties from intruders
|
|
TASK_DEFEND_REMOTE_OUTPOST, // Defend a remote outpost from encroaching enemies
|
|
TASK_REPAIR_MAGE_TOWER, // Repair a tower used by mages for their magical operations
|
|
TASK_RECOVER_VITAL_SUPPLIES, // Recover essential supplies lost or stolen in conflict
|
|
TASK_CONSTRUCT_DEFENSIVE_GATES, // Construct gates to enhance the defense of a fortification
|
|
TASK_REPEL_CLAN_WARLORD, // Repel a warlord leading a clan assault
|
|
TASK_DEFEND_HISTORICAL_SITE, // Defend a site of historical significance from destruction
|
|
TASK_REPAIR_FORTIFIED_WALLS, // Repair walls of a fortification to restore its defensive capability
|
|
TASK_SECURE_TACTICAL_POSITION, // Secure a position of tactical importance in an ongoing conflict
|
|
TASK_RECOVER_STOLEN_EQUIPMENT, // Recover equipment stolen by enemies or thieves
|
|
TASK_DEFEND_CIVILIAN_CONVOY, // Defend a convoy of civilians traveling through dangerous areas
|
|
TASK_CONSTRUCT_REINFORCED_BARRICADES, // Construct barricades reinforced for extra protection
|
|
TASK_REPEL_WILD_CREATURES, // Repel wild creatures threatening settlements or supply lines
|
|
TASK_DEFEND_IMPORTANT_BRIDGE, // Defend a bridge critical for transportation and defense
|
|
TASK_RECOVER_ENEMY_WEAPONS, // Recover weapons lost or captured from the enemy
|
|
TASK_SECURE_HIDDEN_LAIR, // Secure a hidden lair from intruders or hostile forces
|
|
TASK_REPAIR_DAMAGED_PALACE, // Repair a palace damaged by conflict or disaster
|
|
TASK_DEFEND_CULTURAL_CENTER, // Defend a cultural center from attack or vandalism
|
|
TASK_CONSTRUCT_SHIELD_WALL, // Construct a shield wall to protect against a siege or assault
|
|
TASK_REPEL_TROLLS, // Repel trolls attacking from mountainous or rocky terrain
|
|
TASK_RECOVER_ANCIENT_SCROLLS, // Recover ancient scrolls from a protected location
|
|
TASK_DEFEND_FOREST_VILLAGE, // Defend a village situated within a dense forest from invaders
|
|
TASK_REPAIR_MYSTIC_OBELISK, // Repair a mystic obelisk of significance to local magical traditions
|
|
TASK_CONSTRUCT_FORTRESS_TOWER, // Construct a tower within a fortress for better defense and observation
|
|
TASK_SECURE_ABANDONED_OUTPOST, // Secure an outpost that was previously abandoned
|
|
TASK_DEFEND_NATIONAL_MONUMENT, // Defend a monument of national importance from damage or theft
|
|
TASK_RECOVER_HEIRLOOM_WEAPON, // Recover a weapon of significant familial or historical value
|
|
TASK_CONDUCT_STRATEGIC_SURVEY, // Conduct a survey to assess strategic locations and conditions
|
|
TASK_REPEL_DARK_MAGIC_USERS, // Repel dark magic users attempting to infiltrate or attack
|
|
TASK_SECURE_HIDDEN_TREASURE, // Secure treasure hidden in a secret location
|
|
TASK_DEFEND_RITUAL_SITE, // Defend a site used for important rituals from disruption or attack
|
|
TASK_REPAIR_MAGICAL_BARRIER, // Repair a magical barrier protecting a critical location
|
|
TASK_CONSTRUCT_ARTILLERY_EMPLACEMENTS, // Construct emplacements for artillery to enhance defensive capabilities
|
|
TASK_RECOVER_ANCESTRAL_TREASURE, // Recover treasure passed down through generations from a safe location
|
|
TASK_DEFEND_MYSTICAL_SPRING, // Defend a mystical spring with significant magical properties
|
|
TASK_REPAIR_AIRSHIP, // Repair an airship damaged during aerial conflict or travel
|
|
TASK_SECURE_AIRSPACE, // Secure airspace from aerial threats or intrusions
|
|
TASK_CONDUCT_MASS_EVACUATION, // Conduct an evacuation of a large population from a threatened area
|
|
TASK_DEFEND_VITAL_INFRASTRUCTURE, // Defend critical infrastructure from sabotage or attack
|
|
TASK_RECOVER_DAMAGED_ARTIFACTS, // Recover artifacts damaged during conflicts or raids
|
|
TASK_CONSTRUCT_REPAIR_STATIONS, // Construct stations for repairing equipment or fortifications
|
|
TASK_REPEL_CULT_INVADERS, // Repel invaders from a cult or religious faction
|
|
TASK_SECURE_ANCIENT_TREASURE_TROVE, // Secure a trove of ancient treasures from being plundered
|
|
TASK_DEFEND_ELITE_TROOPS, // Defend a unit of elite troops from enemy assault or capture
|
|
TASK_REPAIR_FORTRESS_CANNONS, // Repair cannons within a fortress to restore their effectiveness
|
|
TASK_CONSTRUCT_REINFORCED_BUNKERS, // Construct bunkers with additional reinforcement for strategic protection
|
|
TASK_RECOVER_ILLUMINATED_MANUSCRIPTS, // Recover manuscripts with illuminated texts of great value
|
|
TASK_DEFEND_SECRET_BASE, // Defend a base hidden from enemy eyes from being discovered or attacked
|
|
TASK_REPAIR_DEFENSIVE_TURRETS, // Repair turrets used for defending against enemy attacks
|
|
TASK_SECURE_HIGHLY_ENCHANTED_ITEM, // Secure an item of significant magical enchantment
|
|
TASK_CONDUCT_ELITE_STRIKE_MISSION, // Conduct a high-risk strike mission with elite operatives
|
|
TASK_DEFEND_AGAINST_MAGIC_ATTACKS, // Defend against magical attacks from enemy spellcasters
|
|
TASK_RECOVER_HISTORICAL_RELICS, // Recover relics of historical importance from a secure location
|
|
TASK_REPAIR_ANCIENT_DEFENSES, // Repair ancient defenses to restore their original protective capability
|
|
TASK_CONSTRUCT_MAGICALLY_ENCHANTED_BARRIERS, // Construct barriers with magical enchantments for enhanced defense
|
|
TASK_DEFEND_CULTURAL_HERITAGE, // Defend a site of cultural heritage from being attacked or damaged
|
|
TASK_SECURE_VITAL_MAGIC_ARTIFACT, // Secure a magic artifact crucial to your forces or plans
|
|
TASK_REPAIR_DILAPIDATED_KEEP, // Repair a keep that has fallen into disrepair and disuse
|
|
TASK_DEFEND_CRUCIAL_RESOURCE, // Defend a resource essential for survival or strategic advantage
|
|
TASK_RECOVER_FAMOUS_BATTLE_STANDARD, // Recover a battle standard of historic significance
|
|
TASK_CONSTRUCT_TACTICAL_FORTIFICATIONS, // Construct fortifications designed for tactical advantage in battle
|
|
TASK_SECURE_ENCHANTED_WEAPONS, // Secure weapons imbued with enchantments from falling into enemy hands
|
|
TASK_REPEL_ARMORED_RAIDERS, // Repel raiders equipped with heavy armor and advanced weaponry
|
|
TASK_DEFEND_RITUAL_ALTAR, // Defend an altar used for significant rituals from desecration
|
|
TASK_RECOVER_MAGICAL_ENCHANTMENTS, // Recover enchantments lost or stolen from magical artifacts
|
|
TASK_REPAIR_UNDERGROUND_BUNKERS, // Repair bunkers located underground to ensure their functionality
|
|
TASK_CONSTRUCT_MAGICAL_OBELISKS, // Construct obelisks with magical properties for enhanced defense or power
|
|
TASK_DEFEND_VITAL_WAREHOUSE, // Defend a warehouse holding essential supplies or equipment
|
|
TASK_RECOVER_ANCESTRAL_ARTIFACTS, // Recover artifacts with ancestral or cultural importance
|
|
TASK_REPAIR_ENCHANTED_FORGE, // Repair a forge used for creating enchanted items
|
|
TASK_SECURE_COVERT_OPERATION_BASE, // Secure a base used for covert operations and intelligence gathering
|
|
TASK_DEFEND_COVERT_MEETING_PLACE, // Defend a location used for secret meetings from discovery or attack
|
|
TASK_RECOVER_ANCIENT_TEXTS, // Recover ancient texts of great knowledge
|
|
TASK_CONSTRUCT_ELITE_DEFENSIVE_LINE, // Construct a defensive line designed to withstand elite enemy forces
|
|
TASK_DEFEND_VITAL_TRANSPORT_HUB, // Defend a transport hub crucial for logistics and troop movement
|
|
TASK_SECURE_MYSTICAL_ARTIFACTS, // Secure artifacts with mystical properties from being stolen or destroyed
|
|
TASK_RECOVER_COVERT_DOCUMENTS, // Recover documents related to secret operations or intelligence
|
|
TASK_REPAIR_OBSOLETE_TURRETS, // Repair outdated turrets to bring them back into operational use
|
|
TASK_DEFEND_ENCHANTED_LIBRARY, // Defend a library containing powerful or magical knowledge from attack
|
|
TASK_CONSTRUCT_RITUAL_DEFENSES, // Construct defenses specifically designed to protect sacred or ritual sites
|
|
TASK_REPEL_INVASION_FROM_THE_SEA, // Repel an invasion force approaching by sea
|
|
TASK_SECURE_ANCIENT_TEMPLE_GATES, // Secure the gates of an ancient temple to prevent unauthorized access
|
|
TASK_RECOVER_SCARCE_RESOURCES, // Recover resources that are rare or critical for your operations
|
|
TASK_DEFEND_LANDMARK_STRUCTURE, // Defend a landmark structure of great significance from damage or occupation
|
|
TASK_CONSTRUCT_FORTIFIED_PERIMETER, // Construct a fortified perimeter around a key installation or settlement
|
|
TASK_REPAIR_CRUCIAL_COMMUNICATIONS, // Repair communication systems vital for coordinating defense or operations
|
|
TASK_SECURE_ENCHANTED_BARRIERS, // Secure barriers enhanced with magical protections from being breached
|
|
TASK_DEFEND_AIRBORNE_OPERATIONS, // Defend operations involving airborne units or assets from enemy interference
|
|
TASK_RECOVER_HISTORICAL_STATUES, // Recover statues of historical importance from potential damage or theft
|
|
TASK_REPAIR_MAGICAL_CONDUITS, // Repair conduits used to channel magical energy or spells
|
|
TASK_CONSTRUCT_REINFORCED_TRENCHE, // Construct a trench with additional reinforcements for better protection
|
|
TASK_SECURE_MYSTICAL_FOREST, // Secure a forest imbued with mystical properties from intruders
|
|
TASK_DEFEND_KEY_TRADING_POST, // Defend a trading post crucial for commerce and supply routes
|
|
TASK_RECOVER_ANCIENT_SCROLLS, // Recover ancient scrolls containing important historical or magical information
|
|
TASK_CONDUCT_HIGH_STAKES_NEGOTIATIONS, // Conduct negotiations of great importance to resolve conflicts or secure alliances
|
|
TASK_DEFEND_AGAINST_NECROMANCY, // Defend against necromantic forces or magic targeting your forces or territory
|
|
TASK_REPAIR_EARTHEN_WALLS, // Repair earthen walls that have been damaged or breached
|
|
TASK_SECURE_HIDDEN_MINE, // Secure a hidden mine containing valuable resources or artifacts
|
|
TASK_RECOVER_WOUNDED_VETERANS, // Recover and provide aid to wounded veterans from recent conflicts
|
|
TASK_DEFEND_ANCIENT_SHRINE, // Defend an ancient shrine from desecration or attack
|
|
TASK_CONSTRUCT_MAGICAL_WARDS, // Construct wards to protect against magical attacks or intrusions
|
|
TASK_REPAIR_HISTORICAL_BUILDINGS, // Repair buildings of historical importance damaged in recent events
|
|
TASK_SECURE_FORTIFIED_OUTPOST, // Secure an outpost with fortifications to prevent enemy capture
|
|
TASK_DEFEND_VITAL_CROSSROADS, // Defend a crossroads critical for movement and supply routes
|
|
TASK_RECOVER_DAMAGED_RITUAL_ARTIFACTS, // Recover artifacts used in rituals that have been damaged or lost
|
|
TASK_REPAIR_ENCHANTED_GATES, // Repair gates enhanced with magical protections to restore their functionality
|
|
TASK_CONSTRUCT_STRATEGIC_OBSERVATION_POSTS, // Construct posts for strategic observation of enemy movements and positions
|
|
TASK_SECURE_VITAL_WEAPONSTOCKS, // Secure stocks of vital weapons from being seized or destroyed
|
|
TASK_DEFEND_CRUCIAL_FORTIFICATION, // Defend a fortification crucial for maintaining control over a region
|
|
TASK_RECOVER_ANCIENT_WEAPONS, // Recover weapons of ancient origin with significant power or historical value
|
|
TASK_REPAIR_CIVILIAN_INFRASTRUCTURE, // Repair infrastructure essential for civilian life and support
|
|
TASK_SECURE_CRITICAL_LANDMARKS, // Secure landmarks of great strategic or symbolic importance from threat
|
|
TASK_DEFEND_AGAINST_SPY_INTRUSION, // Defend against espionage attempts targeting sensitive areas or information
|
|
TASK_RECOVER_SENSITIVE_DATA, // Recover data critical to operations or security from compromised sources
|
|
TASK_CONSTRUCT_ENCHANTED_CAVERN_DEFENSES, // Construct defenses within a cavern with magical enchantments
|
|
TASK_REPAIR_TREASURE_VAULTS, // Repair vaults used to store valuable treasures and artifacts
|
|
TASK_SECURE_GREAT_LIBRARY, // Secure a large library holding extensive and valuable knowledge
|
|
TASK_DEFEND_INFLUENTIAL_LEADER, // Defend a leader of great influence from threats or attempts on their life
|
|
TASK_RECOVER_CRITICAL_MEDICAL_SUPPLIES, // Recover medical supplies essential for treatment and recovery
|
|
TASK_REPAIR_DAMAGED_BATTLEFIELD_STRATEGY, // Repair and adjust strategies used on the battlefield based on recent damage
|
|
TASK_CONSTRUCT_ELITE_PROTECTIVE_ARMOR, // Construct armor designed for elite troops or high-value targets
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TASK_SECURE_ANCIENT_SECRET_TREASURE, // Secure treasure hidden in ancient locations of historical importance
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TASK_DEFEND_HIDDEN_MILITARY_BASE, // Defend a secret military base from discovery or attack
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TASK_RECOVER_DAMAGED_MAGIC_ITEMS, // Recover magic items damaged during recent conflicts or raids
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TASK_REPAIR_BATTLEFIELD_ARTIFACTS, // Repair artifacts found on the battlefield essential for historical or strategic reasons
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TASK_CONSTRUCT_PROTECTIVE_RUNES, // Construct runes for protection against magical or physical threats
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TASK_SECURE_LEGENDARY_SITES, // Secure sites of legendary significance from threats or exploitation
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TASK_DEFEND_STRATEGIC_TRADE_ROUTE, // Defend a trade route vital for commerce and resource distribution
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TASK_RECOVER_MYSTICAL_ARTIFACTS, // Recover artifacts with mystical significance from dangerous locations
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TASK_REPAIR_CRITICAL_INDUSTRIAL_EQUIPMENT, // Repair equipment crucial for industrial operations and production
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TASK_CONSTRUCT_RITUALISTIC_DEFENSES, // Construct defenses based on ritualistic or magical designs for enhanced protection
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TASK_SECURE_HIDDEN_MYSTICAL_ARTIFACTS, // Secure mystical artifacts hidden from general knowledge or access
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TASK_DEFEND_CULTURAL_INSTITUTIONS, // Defend institutions dedicated to culture and the arts from attack or damage
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TASK_RECOVER_DAMAGED_STATUES, // Recover and restore statues of artistic or historical significance
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TASK_REPAIR_DEMOLISHED_FORTIFICATIONS, // Repair fortifications that have been demolished or heavily damaged
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TASK_CONSTRUCT_UNDERGROUND_BUNKERS, // Construct bunkers underground to provide protection and concealment
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TASK_SECURE_HISTORICAL_SITES, // Secure sites of historical importance from damage, theft, or unauthorized access
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TASK_DEFEND_MYSTICAL_CAVES, // Defend caves with mystical properties from intrusion or desecration
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TASK_RECOVER_EXPERT_CRAFTSMAN, // Recover a skilled craftsman who can create or repair valuable items
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TASK_REPAIR_ANCIENT_DEFENSIVE_STRUCTURES, // Repair ancient structures designed for defensive purposes
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TASK_CONSTRUCT_ENCHANTED_PROTECTIVE_BARRIERS, // Construct barriers enhanced with enchantments for superior protection
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TASK_SECURE_ECONOMICALLY_VITAL_RESOURCES, // Secure resources critical for economic stability and growth
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TASK_DEFEND_AGAINST_MAGICAL_BEASTS, // Defend against beasts with magical properties or abilities
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TASK_RECOVER_ENCHANTED_SCROLLS, // Recover scrolls imbued with magic from secure locations
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TASK_REPAIR_HIGH_PRIORITY_EQUIPMENT, // Repair equipment deemed high priority for ongoing operations
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TASK_CONSTRUCT_FORTIFIED_RESEARCH_LAB, // Construct a research lab with fortified defenses for scientific or magical work
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TASK_SECURE_MAGICALLY_ENHANCED_TREASURE, // Secure treasure with magical enhancements from theft or damage
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TASK_DEFEND_TACTICAL_OUTPOSTS, // Defend outposts critical for tactical operations and defense
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TASK_RECOVER_RARE_ALCHEMICAL_REAGENTS, // Recover reagents used in alchemy that are rare or essential
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TASK_REPAIR_PROTECTIVE_MAGIC_CONDUITS, // Repair conduits used to channel protective magic or enchantments
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TASK_CONSTRUCT_ADVANCED_DEFENSIVE_FORTIFICATIONS, // Construct advanced fortifications for improved defense against formidable threats
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TASK_DEFEND_ENCHANTED_SPRING, // Defend a spring with magical properties from exploitation or attack
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TASK_RECOVER_LOST_CIVILIZATION_ARTIFACTS, // Recover artifacts from a lost civilization of great historical or magical significance
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TASK_REPAIR_ADVANCED_SEA_DEFENSES, // Repair advanced defenses designed to protect against sea-based attacks
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TASK_CONSTRUCT_SECURE_RITUAL_CHAMBERS, // Construct chambers designed for performing high-security rituals
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TASK_SECURE_CRITICAL_MAGE_TOWER, // Secure a mage tower vital for magical operations and research
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TASK_DEFEND_HEAVILY_FORTIFIED_CITY, // Defend a city with extensive fortifications from sieges or attacks
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TASK_RECOVER_ANCIENT_TECHNOLOGY, // Recover technology of ancient origin with significant power or utility
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TASK_REPAIR_EXPERIMENTAL_WEAPONS, // Repair weapons of experimental design used for cutting-edge combat
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TASK_CONSTRUCT_PROTECTIVE_ENCHANTMENTS, // Construct enchantments to protect key locations or items from magical harm
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TASK_SECURE_ALCHEMICAL_REACTORS, // Secure reactors used in alchemy or magical experiments from threats
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TASK_DEFEND_SUPPLY_DEPOT, // Defend a depot holding critical supplies from sabotage or theft
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TASK_RECOVER_DAMAGED_ANTIQUITIES, // Recover and restore antiquities damaged in recent conflicts
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TASK_REPAIR_TACTICAL_ENGINES, // Repair engines used in tactical operations or war machines
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TASK_CONSTRUCT_RESEARCH_STATIONS, // Construct stations dedicated to research in strategic or magical fields
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TASK_SECURE_MAGICAL_TRANSMISSION_TOWERS, // Secure towers used for transmitting magical energy or signals from interference
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TASK_DEFEND_CONSTRUCTED_EMBASSIES, // Defend embassies constructed in dangerous regions from attack or breach
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TASK_RECOVER_OBSOLETE_ARTIFACTS, // Recover artifacts that have fallen out of use but are still of historical value
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TASK_REPAIR_SECURE_CHESTS, // Repair chests used to store valuable or sensitive items
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TASK_CONSTRUCT_FORTIFIED_COMMAND_BUNKERS, // Construct command bunkers with advanced fortifications for strategic command
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TASK_SECURE_ANCIENT_POWER_SOURCES, // Secure sources of ancient power from theft or misuse
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TASK_DEFEND_INFLUENTIAL_ORGANIZATIONS, // Defend organizations of great influence or power from hostile actions
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TASK_RECOVER_LOST_TREASURES, // Recover treasures that have been lost or hidden over time
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TASK_REPAIR_EXOTIC_ARTIFACTS, // Repair artifacts of exotic origin that are crucial for various operations
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TASK_CONSTRUCT_SUPPLY_CHAIN_DEFENSES, // Construct defenses to protect critical supply chains from disruption
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TASK_SECURE_LEGENDARY_TREASURE_CACHES, // Secure caches of treasure with legendary status from plunder
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TASK_DEFEND_HIGH_PRIORITY_RESEARCH_LABS, // Defend research labs with high-priority projects from attack
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TASK_RECOVER_SENSITIVE_EQUIPMENT, // Recover equipment essential for operations that has been compromised or lost
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TASK_REPAIR_ANCIENT_MILITARY_EQUIPMENT, // Repair equipment of ancient military origin for restoration and use
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TASK_CONSTRUCT_ENCHANTED_SECURITY_SYSTEMS, // Construct security systems with enchantments for heightened protection
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TASK_SECURE_HISTORICAL_RESEARCH_ARCHIVES, // Secure archives containing historical research from unauthorized access or damage
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TASK_DEFEND_CRITICAL_WAR_SUPPLIES, // Defend supplies critical for ongoing war efforts from attack or theft
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TASK_RECOVER_MAGICALLY_ENHANCED_GEAR, // Recover gear enhanced with magical properties that has been lost or stolen
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TASK_REPAIR_FORTIFIED_MILITARY_OUTPOSTS, // Repair military outposts with fortifications to restore their effectiveness
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TASK_CONSTRUCT_STRATEGIC_MAGICAL_OBSERVATORIES, // Construct observatories designed for monitoring magical events or phenomena
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TASK_SECURE_ANCIENT_ENCHANTED_RELICS, // Secure relics with ancient enchantments from being disturbed or misused
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TASK_DEFEND_HIGHLY_SENSITIVE_SITES, // Defend sites with highly sensitive information or assets from breaches
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TASK_RECOVER_VITAL_MAGICAL_ESSENCES, // Recover essences crucial for magical operations or artifacts
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TASK_REPAIR_ADVANCED_ENCHANTMENT_DEVICES, // Repair devices used for advanced enchantments or magical operations
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TASK_CONSTRUCT_ENCHANTED_TACTICAL_GATES, // Construct gates with enchantments for tactical advantage in defense
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TASK_SECURE_CRITICAL_ENCHANTED_RESOURCES, // Secure resources imbued with enchantments essential for various uses
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TASK_DEFEND_AGAINST_MAGICAL_INTERFERENCE, // Defend against interference from magical sources or entities
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TASK_RECOVER_OLD_TRADITIONAL_WEAPONS, // Recover traditional weapons with significant historical or cultural importance
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TASK_REPAIR_HIGH_ECH_ARTIFACTS, // Repair artifacts with high technological advancements from damage or malfunction
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TASK_CONSTRUCT_MAGICALLY_PROTECTED_BARRIERS, // Construct barriers protected with magic for superior defense
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TASK_SECURE_ENCHANTED_TREASURE_VAULTS, // Secure vaults holding treasure with magical enhancements
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TASK_DEFEND_KEY_SACRED_SITES, // Defend sacred sites of great importance from desecration or attack
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TASK_RECOVER_HISTORIC_MILITARY_DOCUMENTS, // Recover documents of historic military importance from secure locations
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TASK_REPAIR_ADVANCED_PROTECTIVE_SYSTEMS, // Repair systems designed for advanced protection against various threats
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TASK_CONSTRUCT_DEFENSIVE_RITUALS, // Construct defensive measures based on rituals for enhanced protection
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TASK_SECURE_HIDDEN_MAGIC_TREASURES, // Secure hidden treasures with magical properties from discovery or theft
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TASK_DEFEND_CRITICAL_MAGICAL_GATES, // Defend gates with significant magical importance from breach or damage
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TASK_RECOVER_ANCIENT_ENCHANTMENTS, // Recover enchantments from ancient sources that have been lost or hidden
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TASK_REPAIR_SECURE_RESEARCH_EQUIPMENT, // Repair equipment used in secure research environments
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TASK_CONSTRUCT_TACTICAL_ENCHANTED_FORTIFICATIONS, // Construct fortifications with tactical enchantments for strategic defense
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TASK_SECURE_VITAL_ANCIENT_GRIMOIRES, // Secure grimoires containing ancient knowledge from unauthorized access
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TASK_DEFEND_INTERNATIONAL_TREATY_SITES, // Defend sites related to international treaties from violations or attacks
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TASK_RECOVER_HISTORIC_CONSTRUCTION_PLANS, // Recover plans related to historic constructions of strategic importance
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TASK_REPAIR_DEFENSIVE_ENCHANTMENTS, // Repair enchantments used to protect key defensive structures or assets
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TASK_CONSTRUCT_ADVANCED_MAGE_BARRIERS, // Construct barriers with advanced magical properties for high-level protection
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TASK_SECURE_ENCHANTED_WEAPON_STORAGE, // Secure storage areas for weapons with magical enhancements
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TASK_DEFEND_AGAINST_RITUALISTIC_ATTACKS, // Defend against attacks based on ritualistic or magical practices
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TASK_RECOVER_HISTORICAL_ARTIFACTS, // Recover artifacts with significant historical value from secure locations
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TASK_REPAIR_TACTICAL_MAGIC_BARRIERS, // Repair barriers designed for tactical use in magical defenses
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TASK_CONSTRUCT_SUPPLY_CHAIN_SECURITY, // Construct security measures for protecting critical supply chains
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TASK_SECURE_ENCHANTED_MILITARY_INSTALLATIONS, // Secure military installations with magical enhancements
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TASK_DEFEND_HIGH_VALUE_RESEARCH_FACILITIES, // Defend research facilities of high value from threats and breaches
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TASK_RECOVER_DAMAGED_MYSTICAL_ARTIFACTS, // Recover and restore artifacts of mystical importance that have been damaged
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TASK_REPAIR_ADVANCED_DEFENSIVE_CONDUITS, // Repair conduits used for advanced defensive measures
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TASK_CONSTRUCT_MAGICAL_HARVESTING_STATIONS, // Construct stations for harvesting magical resources or energy
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TASK_SECURE_CRUCIAL_MAGICAL_TRANSPORTS, // Secure transport routes or vessels used for moving magical resources
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TASK_DEFEND_RESEARCH_AND_DEVELOPMENT_SITES, // Defend sites dedicated to research and development from attacks or sabotage
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TASK_RECOVER_EXOTIC_RITUAL_ARTIFACTS, // Recover artifacts used in exotic rituals from danger or theft
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TASK_REPAIR_ADVANCED_STRATEGIC_ARTIFACTS, // Repair strategic artifacts with advanced features or technology
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TASK_CONSTRUCT_FORTIFIED_MAGIC_WARDS, // Construct wards with fortifications to enhance magical protection
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TASK_SECURE_LEGENDARY_ENCHANTED_ITEMS, // Secure items of legendary enchantment from theft or destruction
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TASK_DEFEND_ANTIQUITY_STORAGE_FACILITIES, // Defend facilities storing valuable antiquities from breach or damage
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TASK_RECOVER_HISTORICAL_RESEARCH_EQUIPMENT, // Recover equipment used in historical research from loss or damage
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TASK_REPAIR_TACTICAL_ENCHANTED_ARTIFACTS, // Repair artifacts with tactical enchantments for improved functionality
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TASK_CONSTRUCT_ENCHANTED_PROTECTIVE_SHELTERS, // Construct shelters with magical protection for safety and security
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TASK_SECURE_ANCIENT_MAGIC_SECRETS, // Secure secrets related to ancient magic from being exposed or misused
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TASK_DEFEND_CRITICAL_MAGIC_RESEARCH, // Defend research focused on magic from disruption or attack
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TASK_RECOVER_DAMAGED_HISTORICAL_RELICS, // Recover and restore relics of historical significance that have been damaged
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|
};
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#endif |