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33 lines
762 B
C
33 lines
762 B
C
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef TOS_MODELS_EQUIPMENT_H
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#define TOS_MODELS_EQUIPMENT_H
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#include "../../stdlib/Types.h"
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#include "../../mob/MobStats.h"
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#include "../../mob/skill/StatsTarget.h"
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struct Equipment {
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byte type;
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char* name;
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// @tood how to handle multiplicative stats?
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// you can have 2 stats for 2 target types (e.g. you could create a buff and debuff in one skill)
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SMobStats stats1;
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StatsTarget stats1_target;
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SMobStats stats2;
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StatsTarget stats2_target;
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// @todo probably add more of the Skill attributes here
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// @question what should be part of skills and what should be part of items?!?!?!?
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};
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#endif |