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34 lines
849 B
C
Executable File
34 lines
849 B
C
Executable File
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef COMS_MODELS_ITEM_MOB_LEVEL_STATS_H
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#define COMS_MODELS_ITEM_MOB_LEVEL_STATS_H
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/**
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* This defines the bounds for what items can drop based on the mob level.
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* Additional LootTables may further restrict or modify this.
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* This also functions as a guard for typos in mob definitions to avoid ludicrous gold and xp drops
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*/
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struct MobLevelStats {
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int xp;
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int gold_min;
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int gold_max;
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int item_level_min;
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int item_level_max;
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};
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inline
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int get_random_item_level(const MobLevelStats* level_data, int mob_level)
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{
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const MobLevelStats* mob_stats = level_data + mob_level - 1;
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return mob_stats->item_level_min + rand() % (mob_stats->item_level_max - mob_stats->item_level_min + 1);;
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}
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#endif |