cOMS/gpuapi/opengl
2024-12-17 02:38:06 +01:00
..
GpuApiContainer.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
Opengl.h some minor re-structuring (e.g. moving opengl defines) 2024-11-11 19:34:52 +01:00
OpenglLinux.h rotating cubes 2024-09-11 05:56:09 +02:00
OpenglUtils.h implemented frame buffer, working. however, msaa now broken 2024-12-14 15:03:04 +01:00
OpenglWin32.h implemented msaa with frame buffer, working. 2024-12-14 15:46:28 +01:00
Shader.h testing with framebuffer/ssaa, fixed font spacings 2024-11-06 03:26:35 +01:00
ShaderUtils.h implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00
UIOpengl.h fix includes and include order 2024-09-21 01:34:20 +02:00