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33 lines
976 B
C
33 lines
976 B
C
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef TOS_GPUAPI_DIRECTX_GPU_API_CONTAINER
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#define TOS_GPUAPI_DIRECTX_GPU_API_CONTAINER
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#include <windows.h>
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#include <d3d12.h>
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#include <dxgi1_6.h>
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#include <d3dcompiler.h>
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#include <wrl.h>
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struct GpuApiContainer {
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Microsoft::WRL::ComPtr<ID3D12Device> device;
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Microsoft::WRL::ComPtr<IDXGISwapChain3> swapChain;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> commandQueue;
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Microsoft::WRL::ComPtr<ID3D12DescriptorHeap> rtvHeap;
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Microsoft::WRL::ComPtr<ID3D12Resource> renderTargets[2];
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Microsoft::WRL::ComPtr<ID3D12CommandAllocator> commandAllocator;
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Microsoft::WRL::ComPtr<ID3D12GraphicsCommandList> commandList;
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Microsoft::WRL::ComPtr<ID3D12PipelineState> pipelineState;
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Microsoft::WRL::ComPtr<ID3D12RootSignature> rootSignature;
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Microsoft::WRL::ComPtr<ID3D12Fence> fence;
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UINT64 fenceValue = 0;
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};
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#endif |