cOMS/asset
2024-12-17 02:38:06 +01:00
..
Asset.h cleanup 2024-11-26 01:11:10 +01:00
AssetArchive.h optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl. 2024-12-17 02:38:06 +01:00
AssetManagementSystem.h implemented frame buffer, working. however, msaa now broken 2024-12-14 15:03:04 +01:00
AssetType.h implemented asset archives and more threading. kinda working 2024-12-11 21:03:47 +01:00