cOMS/light/Material.h

13 lines
251 B
C

struct Material {
v3_f32 diffuse;
v3_f32 specular;
v3_f32 refraction;
float luminosity;
float subsurface_scattering;
float reflectivity;
void* bump_map;
void* normal_map;
void* displacement_map; // parallax_map
};