cOMS/models/item/ItemAffixDistribution.h
2024-08-16 04:07:09 +02:00

63 lines
1.4 KiB
C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef TOS_MODELS_ITEM_AFFIX_DISTRIBUTION_H
#define TOS_MODELS_ITEM_AFFIX_DISTRIBUTION_H
// WARNING: The sum of all mins must be smaller than max count of the whole category
// This allows us to define how many phys dmg stats an item should have etc.
// the sum of all min is most likely lower than the parent min/max -> we can randomely assign additional
// stat categories to the item as long as their min/max value is not 0 = which means not allowed
struct ItemAffixDistribution {
// damage
int dmg_count_min;
int dmg_count_max;
int phys_dmg_count_min;
int phys_dmg_count_max;
int elemental_dmg_count_min;
int elemental_dmg_count_max;
int magic_dmg_count_min;
int magic_dmg_count_max;
// defense
int def_count_min;
int def_count_max;
int phys_def_count_min;
int phys_def_count_max;
int elemental_def_count_min;
int elemental_def_count_max;
int magic_def_count_min;
int magic_def_count_max;
// other
int other_count_min;
int other_count_max;
int health_count_min;
int health_count_max;
int resource_count_min;
int resource_count_max;
int movement_count_min;
int movement_count_max;
int modifier_count_min;
int modifier_count_max;
int special_count_min;
int special_count_max;
};
#endif