mirror of
https://github.com/Karaka-Management/cOMS.git
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174 lines
4.5 KiB
C
174 lines
4.5 KiB
C
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef TOS_MEMORY_ELEMENT_MEMORY_H
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#define TOS_MEMORY_ELEMENT_MEMORY_H
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#include <string.h>
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#include "../stdlib/Types.h"
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#include "MathUtils.h"
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struct ChunkMemory {
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byte* memory;
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uint64 count;
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uint64 chunk_size;
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uint64 last_pos = -1;
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// length = count
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// free describes which locations are used and which are free
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// @performance using uint32 or even uint64 might be faster
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// since we can check for free elements faster if the memory is almost filled
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// at the moment we can only check 8 elements at a time
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uint64* free;
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};
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inline
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byte* chunk_get_memory(ChunkMemory* buf, uint64 element)
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{
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return buf->memory + element * buf->chunk_size;
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}
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/**
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* In some cases we know exactly which index is free
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*/
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void chunk_reserve_index(ChunkMemory* buf, int64 index, int elements = 1, bool zeroed = false)
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{
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int byte_index = index / 64;
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int bit_index = index % 64;
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// Mark the bits as reserved
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for (int j = 0; j < elements; ++j) {
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int current_byte_index = byte_index + (bit_index + j) / 64;
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int current_bit_index = (bit_index + j) % 64;
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buf->free[current_byte_index] |= (1 << current_bit_index);
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}
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if (zeroed) {
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memset(buf->memory + index * buf->chunk_size, 0, elements * buf->chunk_size);
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}
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}
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int64 chunk_reserve(ChunkMemory* buf, int elements = 1, bool zeroed = false)
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{
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int64 byte_index = (buf->last_pos + 1) / 64;
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int bit_index;
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int64 free_element = -1;
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byte mask;
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int i = 0;
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while (free_element < 0 && i < (buf->count + 7) / 64) {
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++i;
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if (buf->free[byte_index] == 0xFF) {
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++byte_index;
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continue;
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}
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// @performance There is some redundancy happening down below, we should ++byte_index in certain conditions?
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for (bit_index = 0; bit_index < 64; ++bit_index) {
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int consecutive_free_bits = 0;
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// Check if there are 'elements' consecutive free bits
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for (int j = 0; j < elements; ++j) {
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int current_byte_index = byte_index + (bit_index + j) / 64;
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int current_bit_index = (bit_index + j) % 64;
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if (current_byte_index >= (buf->count + 7) / 64) {
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break;
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}
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mask = 1 << current_bit_index;
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if ((buf->free[current_byte_index] & mask) == 0) {
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++consecutive_free_bits;
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} else {
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break;
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}
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}
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if (consecutive_free_bits == elements) {
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free_element = byte_index * 64 + bit_index;
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// Mark the bits as reserved
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for (int j = 0; j < elements; ++j) {
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int current_byte_index = byte_index + (bit_index + j) / 64;
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int current_bit_index = (bit_index + j) % 64;
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buf->free[current_byte_index] |= (1 << current_bit_index);
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}
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break;
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}
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}
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++i;
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++byte_index;
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}
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if (free_element < 0) {
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return -1;
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}
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if (zeroed) {
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memset(buf->memory + free_element * buf->chunk_size, 0, elements * buf->chunk_size);
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}
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return free_element;
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}
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byte* chunk_find_free(ChunkMemory* buf)
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{
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int byte_index = (buf->last_pos + 1) / 64;
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int bit_index;
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int64 free_element = -1;
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byte mask;
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int i = 0;
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int max_loop = buf->count * buf->chunk_size;
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while (free_element < 0 && i < max_loop) {
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if (buf->free[byte_index] == 0xFF) {
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++i;
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++byte_index;
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continue;
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}
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// This always breaks!
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// @performance on the first iteration through the buffer we could optimize this by starting at a different bit_index
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// because we know that the bit_index is based on last_pos
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for (bit_index = 0; bit_index < 64; ++bit_index) {
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mask = 1 << bit_index;
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if ((buf->free[byte_index] & mask) == 0) {
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free_element = byte_index * 64 + bit_index;
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break;
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}
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}
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}
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if (free_element < 0) {
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return NULL;
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}
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buf->free[byte_index] |= (1 << bit_index);
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return buf->memory + free_element * buf->chunk_size;
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}
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inline
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void chunk_element_free(ChunkMemory* buf, uint64 element)
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{
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int byte_index = element / 64;
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int bit_index = element % 64;
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buf->free[byte_index] &= ~(1 << bit_index);
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}
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#endif |