cOMS/shaders/shaders.hlsl
2024-07-12 15:26:57 +02:00

20 lines
319 B
HLSL

struct PSInput
{
float4 position : SV_POSITION;
float4 color : COLOR;
};
PSInput VSMain(float4 position : POSITION, float4 color : COLOR)
{
PSInput result;
result.position = position;
result.color = color;
return result;
}
float4 PSMain(PSInput input) : SV_TARGET
{
return input.color;
}