cOMS/gpuapi/direct3d/Shader.h

22 lines
391 B
C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef TOS_GPUAPI_DIRECT3D_SHADER_H
#define TOS_GPUAPI_DIRECT3D_SHADER_H
#include "../../stdlib/Types.h"
#include <d3d12.h>
#include <wrl.h>
struct Shader {
Microsoft::WRL::ComPtr<ID3D12PipelineState> id;
uint32 locations[7];
byte data[16];
};
#endif