mirror of
https://github.com/Karaka-Management/cOMS.git
synced 2026-01-11 11:18:40 +00:00
736 lines
26 KiB
C
736 lines
26 KiB
C
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef TOS_GPUAPI_OPENGL_H
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#define TOS_GPUAPI_OPENGL_H
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// @todo remove some of the unused consts below
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//
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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//
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#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
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#define GL_FOG_COORD GL_FOG_COORDINATE
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#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
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#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
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#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
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#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
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#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
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#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
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#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
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#define GL_SRC0_RGB GL_SOURCE0_RGB
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#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
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#define GL_SRC1_RGB GL_SOURCE1_RGB
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#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
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#define GL_SRC2_RGB GL_SOURCE2_RGB
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_QUERY_COUNTER_BITS 0x8864
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#define GL_CURRENT_QUERY 0x8865
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_SAMPLES_PASSED 0x8914
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//
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#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_POINT_SPRITE 0x8861
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#define GL_COORD_REPLACE 0x8862
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_MAX_TEXTURE_COORDS 0x8871
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GL_MAX_VARYING_FLOATS 0x8B4B
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_1D 0x8B5D
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_3D 0x8B5F
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_SAMPLER_1D_SHADOW 0x8B61
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#define GL_SAMPLER_2D_SHADOW 0x8B62
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#define GL_DELETE_STATUS 0x8B80
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
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#define GL_LOWER_LEFT 0x8CA1
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#define GL_UPPER_LEFT 0x8CA2
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
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#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
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#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
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#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
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#define GL_SUBTRACT 0x84E7
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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#define GL_NORMAL_MAP 0x8511
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#define GL_REFLECTION_MAP 0x8512
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_RGB_SCALE 0x8573
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#define GL_ADD_SIGNED 0x8574
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#define GL_INTERPOLATE 0x8575
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#define GL_CONSTANT 0x8576
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#define GL_PRIMARY_COLOR 0x8577
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#define GL_PREVIOUS 0x8578
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#define GL_SOURCE0_RGB 0x8580
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#define GL_SOURCE1_RGB 0x8581
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#define GL_SOURCE2_RGB 0x8582
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#define GL_SOURCE0_ALPHA 0x8588
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#define GL_SOURCE1_ALPHA 0x8589
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#define GL_SOURCE2_ALPHA 0x858A
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#define GL_OPERAND0_RGB 0x8590
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#define GL_OPERAND1_RGB 0x8591
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#define GL_OPERAND2_RGB 0x8592
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#define GL_OPERAND0_ALPHA 0x8598
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#define GL_OPERAND1_ALPHA 0x8599
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#define GL_OPERAND2_ALPHA 0x859A
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
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#define GL_TEXTURE_COMPRESSED 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DOT3_RGB 0x86AE
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#define GL_DOT3_RGBA 0x86AF
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#define GL_MULTISAMPLE_BIT 0x20000000
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//
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#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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#define GL_FLOAT_MAT2x3 0x8B65
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#define GL_FLOAT_MAT2x4 0x8B66
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#define GL_FLOAT_MAT3x2 0x8B67
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#define GL_FLOAT_MAT3x4 0x8B68
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#define GL_FLOAT_MAT4x2 0x8B69
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#define GL_FLOAT_MAT4x3 0x8B6A
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#define GL_SRGB 0x8C40
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#define GL_SRGB8 0x8C41
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#define GL_SRGB_ALPHA 0x8C42
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#define GL_SRGB8_ALPHA8 0x8C43
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#define GL_SLUMINANCE_ALPHA 0x8C44
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#define GL_SLUMINANCE8_ALPHA8 0x8C45
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#define GL_SLUMINANCE 0x8C46
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#define GL_SLUMINANCE8 0x8C47
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#define GL_COMPRESSED_SRGB 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
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//
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#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
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#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
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#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
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#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
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#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
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#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
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#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
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#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
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#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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#define GL_NUM_EXTENSIONS 0x821D
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#define GL_CONTEXT_FLAGS 0x821E
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#define GL_DEPTH_BUFFER 0x8223
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#define GL_STENCIL_BUFFER 0x8224
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#define GL_RGBA32F 0x8814
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#define GL_RGB32F 0x8815
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#define GL_RGBA16F 0x881A
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#define GL_RGB16F 0x881B
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#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
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#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
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#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
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#define GL_CLAMP_VERTEX_COLOR 0x891A
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#define GL_CLAMP_FRAGMENT_COLOR 0x891B
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#define GL_CLAMP_READ_COLOR 0x891C
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#define GL_FIXED_ONLY 0x891D
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#define GL_TEXTURE_RED_TYPE 0x8C10
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#define GL_TEXTURE_GREEN_TYPE 0x8C11
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#define GL_TEXTURE_BLUE_TYPE 0x8C12
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#define GL_TEXTURE_ALPHA_TYPE 0x8C13
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#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16
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#define GL_TEXTURE_1D_ARRAY 0x8C18
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#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
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#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
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#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
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#define GL_R11F_G11F_B10F 0x8C3A
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_ALPHA_INTEGER 0x8D97
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
|
|
//
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_RED_SNORM 0x8F90
|
|
#define GL_RG_SNORM 0x8F91
|
|
#define GL_RGB_SNORM 0x8F92
|
|
#define GL_RGBA_SNORM 0x8F93
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
|
|
//
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
|
|
//
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_RGB10_A2UI 0x906F
|
|
|
|
//
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
|
|
//
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
|
|
//
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
|
|
//
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
|
|
//
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
|
|
#define GL_PARAMETER_BUFFER 0x80EE
|
|
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
|
|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
|
|
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
|
|
#define GL_VERTICES_SUBMITTED 0x82EE
|
|
#define GL_PRIMITIVES_SUBMITTED 0x82EF
|
|
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
|
|
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
|
|
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
|
|
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
|
|
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
|
|
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
|
|
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
|
|
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
|
|
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
|
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
|
|
#define GL_SPIR_V_BINARY 0x9552
|
|
#define GL_SPIR_V_EXTENSIONS 0x9553
|
|
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
|
|
|
|
//
|
|
#define GL_MULTISAMPLE_3DFX 0x86B2
|
|
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
|
#define GL_SAMPLES_3DFX 0x86B4
|
|
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
|
|
|
//
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
|
|
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
|
|
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
|
|
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
|
|
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
|
|
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
|
|
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
|
|
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
|
|
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
|
|
#define GL_IMAGE_1D_EXT 0x904C
|
|
#define GL_IMAGE_2D_EXT 0x904D
|
|
#define GL_IMAGE_3D_EXT 0x904E
|
|
#define GL_IMAGE_2D_RECT_EXT 0x904F
|
|
#define GL_IMAGE_CUBE_EXT 0x9050
|
|
#define GL_IMAGE_BUFFER_EXT 0x9051
|
|
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
|
|
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
|
|
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
|
|
#define GL_INT_IMAGE_1D_EXT 0x9057
|
|
#define GL_INT_IMAGE_2D_EXT 0x9058
|
|
#define GL_INT_IMAGE_3D_EXT 0x9059
|
|
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
|
|
#define GL_INT_IMAGE_CUBE_EXT 0x905B
|
|
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
|
|
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
|
|
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
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#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
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#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
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#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
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#define GL_SAMPLE_POSITION 0x8E50
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#define GL_SAMPLE_MASK 0x8E51
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#define GL_SAMPLE_MASK_VALUE 0x8E52
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#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
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#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
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#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
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#define GL_TEXTURE_SAMPLES 0x9106
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#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
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#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
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#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
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#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
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#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
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#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
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#define GL_MAX_INTEGER_SAMPLES 0x9110
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#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
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#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
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#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
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#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
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#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
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#define GL_VBO_FREE_MEMORY_ATI 0x87FB
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#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
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#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
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typedef char GLchar;
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typedef ptrdiff_t GLsizeiptr;
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typedef ptrdiff_t GLintptr;
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#if _WIN32
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#include "OpenglWin32.h"
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#else
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#include "OpenglLinux.h"
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#endif
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#endif |