cOMS/scene/SceneInfo.h
Dennis Eichhorn 4f1cbd98f9
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C

#ifndef COMS_SCENE_INFO_H
#define COMS_SCENE_INFO_H
#include "../stdlib/Types.h"
#include "../ui/UILayout.h"
#include "../ui/UITheme.h"
struct SceneInfo {
// @todo Find a better way to handle state data, the problem is we need the maximum scene size
// I'm pretty sure for the main scene we probably need a couple MB
// We also cannot pull the SceneGeneral out since it has different sizes based on gpuapi, unless we force it to a fixed size
byte data[8192];
UILayout ui_layout;
// This is scene specific theme data
// We also have global theme data, which is not defined in here
UIThemeStyle ui_theme;
};
#endif