cOMS/models/mob/player/Guild.h
Dennis Eichhorn 4f1cbd98f9
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C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef COMS_MODELS_GUILD_H
#define COMS_MODELS_GUILD_H
#include "../../../stdlib/Types.h"
#ifndef MAX_CHAR_NAME_LENGTH
#define MAX_CHAR_NAME_LENGTH 32
#endif
#if SERVER
struct SGuild {
int id = 0;
char name[MAX_CHAR_NAME_LENGTH];
byte rank = 0x00;
};
#endif
// @performance The client should cache the guild names -> avoid sending guild names through network
struct CGuild {
int id = 0;
char name[MAX_CHAR_NAME_LENGTH];
byte rank = 0x00;
};
#endif