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23 lines
515 B
C
23 lines
515 B
C
/**
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* Jingga
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*
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* @copyright Jingga
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* @license OMS License 2.0
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* @version 1.0.0
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* @link https://jingga.app
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*/
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#ifndef COMS_GPUAPI_VULKAN_SHADER_H
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#define COMS_GPUAPI_VULKAN_SHADER_H
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#include "../../stdlib/Types.h"
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#include <vulkan/vulkan.h>
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struct Shader {
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// @todo Consider to rename to pipeline (also in opengl, directx) if this makes sense.
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// @question Does this have to be a pointer to the gpuapi->pipeline var?
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VkPipeline id;
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uint32 locations[7];
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byte data[16];
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};
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#endif |