cOMS/gpuapi/direct3d/Shader.h
Dennis Eichhorn 4f1cbd98f9
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C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef COMS_GPUAPI_DIRECT3D_SHADER_H
#define COMS_GPUAPI_DIRECT3D_SHADER_H
#include "../../stdlib/Types.h"
#include <d3d12.h>
struct Shader {
ID3D12PipelineState* id;
uint32 locations[7];
byte data[16];
};
#endif