cOMS/entity/CursorEntity.h
Dennis Eichhorn 4f1cbd98f9
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/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef COMS_ENTITY_CURSOR_H
#define COMS_ENTITY_CURSOR_H
#include "Entity.h"
#include "AnimationEntityComponent.h"
struct EntityCursor {
Entity* general;
AnimationEntityComponent* anim;
};
#endif