mirror of
https://github.com/Karaka-Management/cOMS.git
synced 2026-01-10 19:08:39 +00:00
88 lines
2.4 KiB
C
Executable File
88 lines
2.4 KiB
C
Executable File
/**
|
|
* Jingga
|
|
*
|
|
* @copyright Jingga
|
|
* @license OMS License 2.0
|
|
* @version 1.0.0
|
|
* @link https://jingga.app
|
|
*/
|
|
#ifndef COMS_ENTITY_H
|
|
#define COMS_ENTITY_H
|
|
|
|
#include "../stdlib/Types.h"
|
|
#include "../stdlib/HashMap.h"
|
|
|
|
#define MAX_ENTITY_NAME_LENGTH 32
|
|
|
|
struct Entity {
|
|
// The id is the same as its location in memory/in the ecs array
|
|
// This is is only an internal id and NOT the same as a db id (e.g. player id)
|
|
uint32 internal_id;
|
|
|
|
uint32 last_access;
|
|
|
|
// Which entity is used
|
|
byte type;
|
|
|
|
byte state;
|
|
|
|
// This entity represents the schema for this entity (most likely stored in a separate ecs)
|
|
uint32 schema;
|
|
|
|
// Actual memory address and specific entity data
|
|
byte* self;
|
|
};
|
|
|
|
struct EntitySchema {
|
|
// The id is the same as its location in memory/in the ecs array
|
|
// This is is only an internal id and NOT the same as a db id (e.g. player id)
|
|
uint64 internal_id;
|
|
|
|
// Could be 0 if there is no official id
|
|
uint64 official_id;
|
|
|
|
byte type;
|
|
|
|
// Counts the references to this entity
|
|
// e.g. textures
|
|
int16 reference_count;
|
|
|
|
// Describes how much ram/vram the asset uses
|
|
// E.g. vram_size = 0 but ram_size > 0 means that it never uses any gpu memory
|
|
uint64 ram_size;
|
|
uint64 vram_size;
|
|
uint64 last_access;
|
|
|
|
// Usually 1 but in some cases an ECS may hold entities of variable chunk length
|
|
// For textures for example a 128x128 is of size 1 but 256x256 is of size 4
|
|
uint32 size;
|
|
|
|
// Variable used for thread safety
|
|
bool is_loaded;
|
|
|
|
// Describes if the memory is currently available in ram/vram
|
|
// E.g. a entity might be uploaded to the gpu and no longer held in ram (or the other way around)
|
|
bool is_ram;
|
|
bool is_vram;
|
|
|
|
// Describes if the asset can be removed/garbage collected IF necessary
|
|
// This however only happens if space is needed
|
|
bool can_garbage_collect_ram;
|
|
bool can_garbage_collect_vram;
|
|
|
|
EntitySchema* next;
|
|
EntitySchema* prev;
|
|
|
|
// A entity can reference up to N other entities
|
|
// This allows us to quickly update the other entities
|
|
// Example: A player pulls N mobs
|
|
// @bug This means there are hard limits on how many mobs can be pulled by a player
|
|
// @question should this be an entity id?
|
|
EntitySchema* references[50];
|
|
uint64 free_references; // bits show which is free
|
|
|
|
// Actual memory address and specific schema data
|
|
byte* self;
|
|
};
|
|
|
|
#endif |