cOMS/animation/Animation.h
Dennis Eichhorn 39fbcf4300
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linux bug fixes
2025-03-22 01:10:19 +00:00

356 lines
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C
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/**
* Jingga
*
* @package Utils
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef COMS_ANIMATION_H
#define COMS_ANIMATION_H
#include <math.h>
#include "../stdlib/Types.h"
#include "AnimationEaseType.h"
inline
f32 lerp(f32 a, f32 b, f32 t)
{
return a + t * (b - a);
}
f32 smoothstep(f32 t) {
return t * t * (3 - 2 * t);
}
inline
f32 anim_discrete(f32 t) {
return t >= 1.0f ? 1.0f : 0.0f;
}
inline
f32 anim_ease_linear(f32 t) {
return t;
}
inline
f32 anim_ease_in_sine(f32 t) {
return 1.0f - cosf((t * OMS_PI) / 2.0f);
}
inline
f32 anim_ease_out_sine(f32 t) {
return sinf((t * OMS_PI) / 2.0f);
}
inline
f32 anim_ease_in_out_sine(f32 t) {
return -(cosf(OMS_PI * t) - 1) / 2.0f;
}
inline
f32 anim_ease_in_quad(f32 t) {
return t * t;
}
inline
f32 anim_ease_out_quad(f32 t) {
return 1.0f - (1.0f - t) * (1.0f - t);
}
inline
f32 anim_ease_in_out_quad(f32 t) {
return t < 0.5f
? 2 * t * t
: 1.0f - powf(-2 * t + 2, 2) / 2.0f;
}
inline
f32 anim_ease_in_cubic(f32 t) {
return t * t * t;
}
inline
f32 anim_ease_out_cubic(f32 t) {
return 1.0f - powf(1.0f - t, 3);
}
inline
f32 anim_ease_in_out_cubic(f32 t) {
return t < 0.5f
? 4 * t * t * t
: 1.0f - powf(-2 * t + 2, 3) / 2.0f;
}
inline
f32 anim_ease_in_quart(f32 t) {
return t * t * t * t;
}
inline
f32 anim_ease_out_quart(f32 t) {
return 1.0f - powf(1.0f - t, 4);
}
inline
f32 anim_ease_in_perlin(f32 t) {
return t * t * t * (t * (t * 6 - 15) + 10);
}
inline
f32 anim_ease_in_out_quart(f32 t) {
return t < 0.5f
? 8 * t * t * t * t
: 1.0f - powf(-2 * t + 2, 4) / 2.0f;
}
inline
f32 anim_ease_in_quint(f32 t) {
return t * t * t * t * t;
}
inline
f32 anim_ease_out_quint(f32 t) {
return 1.0f - powf(1.0f - t, 5);
}
inline
f32 anim_ease_in_out_quint(f32 t) {
return t < 0.5f
? 16 * t * t * t * t * t
: 1.0f - powf(-2 * t + 2, 5) / 2.0f;
}
inline
f32 anim_ease_in_expo(f32 t) {
return t == 0.0f
? 0.0f
: powf(2, 10 * t - 10);
}
inline
f32 anim_ease_out_expo(f32 t) {
return t == 1.0f
? 1.0f
: 1.0f - powf(2, -10 * t);
}
inline
f32 anim_ease_in_out_expo(f32 t) {
if (t == 0.0f || t == 1.0f) {
return t;
}
return t < 0.5f
? powf(2, 20 * t - 10) / 2.0f
: (2 - powf(2, -20 * t + 10)) / 2.0f;
}
inline
f32 anim_ease_in_circ(f32 t) {
return 1.0f - sqrtf(1.0f - powf(t, 2));
}
inline
f32 anim_ease_out_circ(f32 t) {
return sqrtf(1.0f - powf(t - 1, 2));
}
inline
f32 anim_ease_in_out_circ(f32 t) {
return t < 0.5f
? (1.0f - sqrtf(1.0f - powf(2 * t, 2))) / 2.0f
: (sqrtf(1.0f - powf(-2 * t + 2, 2)) + 1) / 2.0f;
}
inline
f32 anim_ease_in_back(f32 t) {
const f32 c1 = 1.70158f;
const f32 c3 = c1 + 1.0f;
return c3 * t * t * t - c1 * t * t;
}
inline
f32 anim_ease_out_back(f32 t) {
const f32 c1 = 1.70158f;
const f32 c3 = c1 + 1.0f;
return 1 + c3 * powf(t - 1, 3) + c1 * powf(t - 1, 2);
}
inline
f32 anim_ease_in_out_back(f32 t) {
const f32 c1 = 1.70158f;
const f32 c2 = c1 * 1.525f;
return t < 0.5f
? (powf(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2.0f
: (powf(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2.0f;
}
inline
f32 anim_ease_in_elastic(f32 t) {
const f32 c4 = OMS_TWO_PI / 3;
if (t == 0.0f || t == 1.0f) {
return t;
}
return -powf(2, 10 * t - 10) * sinf((t * 10 - 10.75f) * c4);
}
inline
f32 anim_ease_out_elastic(f32 t) {
const f32 c4 = OMS_TWO_PI / 3;
if (t == 0.0f || t == 1.0f) {
return t;
}
return powf(2, -10 * t) * sinf((t * 10 - 0.75f) * c4) + 1;
}
inline
f32 anim_ease_in_out_elastic(f32 t) {
const f32 c5 = OMS_TWO_PI / 4.5f;
if (t == 0.0f || t == 1.0f) {
return t;
} else if (t < 0.5f) {
return -(powf(2, 20 * t - 10) * sinf((20 * t - 11.125f) * c5)) / 2.0f;
}
return (powf(2, -20 * t + 10) * sinf((20 * t - 11.125f) * c5)) / 2.0f + 1.0f;
}
inline
f32 anim_ease_out_bounce(f32 t) {
const f32 n1 = 7.5625f;
const f32 d1 = 2.75f;
if (t < 1.0f / d1) {
return n1 * t * t;
} else if (t < 2.0f / d1) {
return n1 * (t -= 1.5f / d1) * t + 0.75f;
} else if (t < 2.5f / d1) {
return n1 * (t -= 2.25f / d1) * t + 0.9375f;
}
return n1 * (t -= 2.625f / d1) * t + 0.984375f;
}
inline
f32 anim_ease_in_bounce(f32 t) {
return 1.0f - anim_ease_out_bounce(1.0f - t);
}
inline
f32 anim_ease_in_out_bounce(f32 t) {
return t < 0.5f
? (1.0f - anim_ease_out_bounce(1.0f - 2.0f * t)) / 2.0f
: (1.0f + anim_ease_out_bounce(2.0f * t - 1.0f)) / 2.0f;
}
f32 anim_ease(f32 t, AnimationEaseType type) {
switch(type) {
case ANIMATION_EASE_DISCRETE: {
return anim_discrete(t);
};
case ANIMATION_EASE_IN_SINE: {
return anim_ease_in_sine(t);
};
case ANIMATION_EASE_OUT_SINE: {
return anim_ease_out_sine(t);
};
case ANIMATION_EASE_IN_OUT_SINE: {
return anim_ease_in_out_sine(t);
};
case ANIMATION_EASE_IN_QUAD: {
return anim_ease_in_quad(t);
};
case ANIMATION_EASE_OUT_QUAD: {
return anim_ease_out_quad(t);
};
case ANIMATION_EASE_IN_OUT_QUAD: {
return anim_ease_in_out_quad(t);
};
case ANIMATION_EASE_IN_CUBIC: {
return anim_ease_in_cubic(t);
};
case ANIMATION_EASE_OUT_CUBIC: {
return anim_ease_out_cubic(t);
};
case ANIMATION_EASE_IN_OUT_CUBIC: {
return anim_ease_in_out_cubic(t);
};
case ANIMATION_EASE_IN_QUART: {
return anim_ease_in_quart(t);
};
case ANIMATION_EASE_OUT_QUART: {
return anim_ease_out_quart(t);
};
case ANIMATION_EASE_IN_OUT_QUART: {
return anim_ease_in_out_quart(t);
};
case ANIMATION_EASE_IN_QUINT: {
return anim_ease_in_quint(t);
};
case ANIMATION_EASE_OUT_QUINT: {
return anim_ease_out_quint(t);
};
case ANIMATION_EASE_IN_OUT_QUINT: {
return anim_ease_in_out_quint(t);
};
case ANIMATION_EASE_IN_EXPO: {
return anim_ease_in_expo(t);
};
case ANIMATION_EASE_OUT_EXPO: {
return anim_ease_out_expo(t);
};
case ANIMATION_EASE_IN_OUT_EXPO: {
return anim_ease_in_out_expo(t);
};
case ANIMATION_EASE_IN_CIRC: {
return anim_ease_in_circ(t);
};
case ANIMATION_EASE_OUT_CIRC: {
return anim_ease_out_circ(t);
};
case ANIMATION_EASE_IN_OUT_CIRC: {
return anim_ease_in_out_circ(t);
};
case ANIMATION_EASE_IN_BACK: {
return anim_ease_in_back(t);
};
case ANIMATION_EASE_OUT_BACK: {
return anim_ease_out_back(t);
};
case ANIMATION_EASE_IN_OUT_BACK: {
return anim_ease_in_out_back(t);
};
case ANIMATION_EASE_IN_ELASTIC: {
return anim_ease_in_elastic(t);
};
case ANIMATION_EASE_OUT_ELASTIC: {
return anim_ease_out_elastic(t);
};
case ANIMATION_EASE_IN_OUT_ELASTIC: {
return anim_ease_in_out_elastic(t);
};
case ANIMATION_EASE_IN_BOUNCE: {
return anim_ease_in_bounce(t);
};
case ANIMATION_EASE_OUT_BOUNCE: {
return anim_ease_out_bounce(t);
};
case ANIMATION_EASE_IN_OUT_BOUNCE: {
return anim_ease_in_out_bounce(t);
};
default:
return t;
}
}
#endif