cOMS/entity/CursorEntity.h

20 lines
330 B
C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef TOS_ENTITY_CURSOR_H
#define TOS_ENTITY_CURSOR_H
#include "Entity.h"
#include "AnimationEntityComponent.h"
struct EntityCursor {
Entity* general;
AnimationEntityComponent* anim;
};
#endif