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audio
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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input
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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network
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implemented asset archives and more threading. kinda working
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2024-12-11 21:03:47 +01:00 |
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threading
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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Allocator.h
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |
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Clipboard.h
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fix framebuffer resize and impl. ctrl+v
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2025-01-11 18:15:51 +01:00 |
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ExceptionHandler.h
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first attempt at fixing toolset
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2024-10-24 02:47:29 +02:00 |
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FastPipes.h
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some system info improvements (CpuInfo, SystemInfo, SIMD helper)
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2025-01-18 18:23:44 +01:00 |
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FileUtils.cpp
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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LeanWin32.h
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huge disaster with double frame buffer fixed, still no manual support but we are at least alive again
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2024-12-31 09:39:49 +01:00 |
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Library.cpp
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huge re-write of ams. impl. of command buffer, ...
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2025-01-07 20:47:16 +01:00 |
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SystemInfo.cpp
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some system info improvements (CpuInfo, SystemInfo, SIMD helper)
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2025-01-18 18:23:44 +01:00 |
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TimeUtils.h
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started to implement audio mixer, game working but no audio yet
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2024-11-29 22:56:22 +01:00 |
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UtilsWin32.h
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fix framebuffer resize and impl. ctrl+v
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2025-01-11 18:15:51 +01:00 |
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UtilsWindows.h
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optimized build script and started to split shaders. not yet working, opengl only handles one asset file and vulkan and directx still need the remaining code impl.
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2024-12-17 02:38:06 +01:00 |
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Window.h
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bug fixes, improved input handling and started testing with typing mode
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2025-01-11 01:26:44 +01:00 |