cOMS/models/event/EventTaskType.h
2024-08-04 00:09:16 +02:00

937 lines
79 KiB
C

#ifndef TOS_QUEST_EVENT_TASK_TYPE_H
#define TOS_QUEST_EVENT_TASK_TYPE_H
enum EventTaskType {
TASK_COLLECT, // Collect a specific item or set of items
TASK_KILL, // Kill a certain number of enemies
TASK_ACCOMPANY, // Escort an NPC to a location
TASK_DISCOVER, // Discover a specific location
TASK_DELIVER, // Deliver an item to an NPC or location
TASK_RESCUE, // Rescue an NPC or group of NPCs
TASK_RETRIEVE, // Retrieve a stolen or lost item
TASK_GATHER_INFORMATION, // Gather information or clues
TASK_TALK, // Speak to a specific NPC or group of NPCs
TASK_DEFEND, // Defend a location or NPC for a certain period of time
TASK_SURVIVE, // Survive waves of enemies or a hazardous environment
TASK_INVESTIGATE, // Investigate a mystery or event
TASK_CONSTRUCT, // Build or repair a structure or object
TASK_CRAFT, // Craft a specific item or set of items
TASK_TRAIN, // Train a skill or teach an NPC
TASK_FOLLOW, // Follow an NPC or creature without being detected
TASK_SABOTAGE, // Sabotage an enemy structure or plan
TASK_CAPTURE, // Capture or trap an enemy or creature
TASK_ESCAPE, // Escape from a location or situation
TASK_EXPLORE, // Explore a new area or region
TASK_NEGOTIATE, // Negotiate peace or a trade agreement
TASK_BARGAIN, // Bargain for a better price or outcome
TASK_SPY, // Gather intelligence on enemies or allies
TASK_INFILTRATE, // Infiltrate an enemy base or organization
TASK_ASSASSINATE, // Assassinate a key target
TASK_RECON, // Perform reconnaissance on a location
TASK_HACK, // Hack a computer system or device
TASK_REPAIR, // Repair a damaged object or system
TASK_ENCHANT, // Enchant a weapon, armor, or item
TASK_BREW, // Brew a potion or drink
TASK_FISH, // Catch a certain type or number of fish
TASK_HUNT, // Hunt a specific animal or creature
TASK_COLLECT_TAX, // Collect taxes or tribute from NPCs
TASK_RECRUIT, // Recruit allies or troops for a cause
TASK_ESCAPE_PRISON, // Escape from captivity or imprisonment
TASK_EXTRACT, // Extract resources or an NPC from a location
TASK_SHADOW, // Shadow an NPC or enemy without being seen
TASK_FIND_LOST, // Find a lost or missing NPC or item
TASK_PLANT, // Plant seeds or objects in specific locations
TASK_SELL, // Sell specific items to merchants or NPCs
TASK_BUY, // Purchase specific items or goods
TASK_PROTECT, // Protect a caravan or convoy
TASK_RELOCATE, // Relocate an NPC or item to a new location
TASK_RESTORE, // Restore a broken artifact or relationship
TASK_SURVEY, // Survey land or resources
TASK_SMUGGLE, // Smuggle contraband past guards or checkpoints
TASK_INTERROGATE, // Interrogate an NPC for information
TASK_INTERCEPT, // Intercept a message or courier
TASK_ESCORT, // Escort an important NPC through dangerous territory
TASK_MINE, // Mine specific ores or minerals
TASK_BOUNTY, // Collect a bounty on a specific target
TASK_TRAP, // Set traps for enemies or animals
TASK_CONQUER, // Conquer a specific area or territory
TASK_SURRENDER, // Surrender to an enemy or superior
TASK_NEGLECT, // Avoid or neglect a responsibility (e.g., a moral choice)
TASK_SUPPORT, // Provide support or aid to allies in a conflict
TASK_DELIVER_MESSAGE, // Deliver a message or letter to an NPC
TASK_LAY_SIEGE, // Lay siege to a fortress or city
TASK_BREAK_SIEGE, // Break a siege and liberate a location
TASK_FORAGE, // Forage for food, herbs, or supplies
TASK_SEARCH, // Search for clues or specific items in an area
TASK_TAME, // Tame a wild animal or creature
TASK_CHARM, // Charm or persuade an NPC or creature
TASK_CONVINCE, // Convince an NPC to take a certain action
TASK_DEFECT, // Defect from one faction to another
TASK_BETRAY, // Betray an ally or group for personal gain
TASK_DECRYPT, // Decrypt a coded message or puzzle
TASK_PUZZLE, // Solve a puzzle or riddle
TASK_RACE, // Participate in a race or timed event
TASK_TOURNAMENT, // Compete in a tournament or competition
TASK_SCARE, // Scare off or intimidate an NPC or creature
TASK_SHOOT, // Shoot targets or enemies with a ranged weapon
TASK_USE_ITEM, // Use a specific item at a location or on an NPC
TASK_PERSUADE, // Persuade an NPC to do something or believe something
TASK_MEDITATE, // Meditate to gain insights or abilities
TASK_DUEL, // Duel an NPC in combat
TASK_TRIAL, // Complete a trial or test of skill
TASK_PREACH, // Preach to NPCs to gain followers or influence
TASK_CONVERT, // Convert NPCs to a religion or cause
TASK_COLLECT_DEBT, // Collect a debt from an NPC
TASK_LIGHT, // Light torches or beacons
TASK_EXTINGUISH, // Extinguish fires or light sources
TASK_RECONCILE, // Reconcile a conflict between NPCs or groups
TASK_DISARM, // Disarm traps or enemies
TASK_RELOCATE_VILLAGERS, // Relocate villagers to a safe area
TASK_CALM, // Calm a panicked NPC or creature
TASK_INVOKE_RITUAL, // Invoke or complete a ritual
TASK_PERFORM, // Perform music, dance, or a play for an audience
TASK_OBTAIN_PERMISSION, // Obtain permission to enter a location or take an action
TASK_HIDE, // Hide from enemies or during a stealth mission
TASK_CLIMB, // Climb a mountain, tree, or other structure
TASK_SWIM, // Swim across a body of water or retrieve an item from underwater
TASK_DIVE, // Dive into deep water or a cave
TASK_RESIST, // Resist temptation or a magical effect
TASK_SNEAK, // Sneak into a location without being detected
TASK_SURVEY_TERRITORY, // Survey territory for strategic purposes
TASK_COMMUNE, // Commune with spirits, gods, or nature
TASK_EXORCISE, // Exorcise a spirit or demon from a location or person
TASK_SUMMON, // Summon a creature, spirit, or other entity
TASK_DECEIVE, // Deceive an NPC or group
TASK_GATHER_ARMY, // Gather an army or group of followers
TASK_REPEL_INVASION, // Repel an invasion or attack
TASK_HARVEST, // Harvest crops or resources
TASK_OPERATE_MACHINE, // Operate a complex machine or vehicle
TASK_NEGOTIATE_RANSOM, // Negotiate the ransom of a captured NPC
TASK_CONVICT, // Convict or acquit an NPC in a trial
TASK_TRACK, // Track a person, creature, or object
TASK_CONCEAL, // Conceal evidence or an object from others
TASK_APPREHEND, // Apprehend a criminal or fugitive
TASK_TEACH, // Teach an NPC a skill or knowledge
TASK_CURE, // Cure a disease or ailment affecting an NPC
TASK_RECLAIM, // Reclaim lost or stolen property
TASK_HUNT_TREASURE, // Hunt for hidden or buried treasure
TASK_PROPHESY, // Deliver a prophecy or prediction
TASK_ENACT_REVENGE, // Enact revenge on an enemy or traitor
TASK_UPHOLD_OATH, // Uphold an oath or pledge
TASK_FIND_PATH, // Find a path through difficult terrain
TASK_ESCORT_CONVOY, // Escort a convoy through dangerous territory
TASK_INTERFERE, // Interfere with an enemy's plans or operations
TASK_ENFORCE_LAW, // Enforce the law in a chaotic or lawless area
TASK_RESTORE_HONOR, // Restore the honor of a disgraced NPC or family
TASK_PEACE_TREATY, // Negotiate or enforce a peace treaty
TASK_GATHER_HERBS, // Gather specific herbs or plants
TASK_CAMP, // Set up or break down a camp
TASK_SET_TRAPS, // Set traps for animals or enemies
TASK_CREATE_POTION, // Create a potion using specific ingredients
TASK_RECONSTITUTE, // Reconstitute a broken or damaged artifact
TASK_RENOVATE, // Renovate or repair a building or structure
TASK_EXTRACT_ORE, // Extract ore from a mine or vein
TASK_DOUSE_FLAMES, // Douse flames in a burning building or area
TASK_BLESS, // Bless an object, location, or person
TASK_PLUNDER, // Plunder a village, ship, or enemy camp
TASK_CONSECRATE, // Consecrate a temple, altar, or sacred ground
TASK_EVACUATE, // Evacuate civilians or troops from a dangerous area
TASK_DISGUISE, // Disguise yourself or an NPC to infiltrate or avoid detection
TASK_CONFRONT, // Confront an NPC or creature about their actions
TASK_WAGER, // Wager on a game, race, or duel
TASK_SAIL, // Sail a ship to a specific destination
TASK_MAINTAIN, // Maintain equipment, a building, or machinery
TASK_CLEANSE, // Cleanse a cursed or polluted area
TASK_HOLD_POSITION, // Hold a position against enemies for a certain time
TASK_MAP_TERRITORY, // Map uncharted territory or a region
TASK_INTERPRET, // Interpret a prophecy, dream, or message
TASK_TRANSLATE, // Translate an ancient or foreign language
TASK_ENFORCE_ORDER, // Enforce order in a chaotic environment
TASK_REPENT, // Repent for a past mistake or sin
TASK_INITIATE, // Initiate a new member into a guild, order, or faction
TASK_TEST_LOYALTY, // Test the loyalty of an NPC or group
TASK_SACRIFICE, // Sacrifice an item, creature, or person for a greater cause
TASK_COLLECT_TITHE, // Collect a tithe or offering from NPCs
TASK_PERFORM_RITUAL, // Perform a ritual to summon, banish, or bless
TASK_RESCUE_HOSTAGE, // Rescue a hostage from enemy forces
TASK_PROVOKE, // Provoke an enemy or rival into action
TASK_NEUTRALIZE, // Neutralize a threat without killing
TASK_SCOUR, // Scour an area for resources, clues, or enemies
TASK_MARK_LOCATION, // Mark a location for future use or for others to find
TASK_NAVIGATE, // Navigate through dangerous or unknown territory
TASK_MANAGE_RESOURCES, // Manage resources such as food, water, or materials
TASK_APPEASE, // Appease an angry deity, spirit, or powerful NPC
TASK_MOURN, // Mourn the loss of a person, place, or thing
TASK_ORGANIZE_EVENT, // Organize an event such as a festival, gathering, or meeting
TASK_ESCORT_PRISONER, // Escort a prisoner to a specific location
TASK_ENDURE, // Endure a hardship or trial for a certain time
TASK_BOND_WITH_CREATURE, // Bond with a creature or animal to gain its loyalty
TASK_RECONCILE_FACTIONS, // Reconcile two or more factions that are at odds
TASK_CONDUCT_RITUAL, // Conduct a complex ritual with multiple steps
TASK_OFFER_TRIBUTE, // Offer tribute to a ruler, deity, or spirit
TASK_EXILE, // Exile an NPC or group from a community or region
TASK_SUMMON_ALLY, // Summon an ally or familiar to aid in a quest
TASK_DEFUSE, // Defuse a bomb or dangerous situation
TASK_RELAY_MESSAGE, // Relay a message between two parties
TASK_FIND_RELIC, // Find a lost or ancient relic
TASK_DECIPHER_CODE, // Decipher a code, puzzle, or riddle
TASK_JUDGE_CONTEST, // Judge a contest, competition, or duel
TASK_ESTABLISH_BASE, // Establish a base of operations in a new location
TASK_DEFEAT_CHAMPION, // Defeat a champion in battle or competition
TASK_EMBARK_JOURNEY, // Embark on a long and dangerous journey
TASK_OVERTHROW, // Overthrow a ruler or government
TASK_PERFORM_CEREMONY, // Perform a ceremonial duty or rite
TASK_DEPLOY_TROOPS, // Deploy troops to a strategic location
TASK_CONDUCT_RESEARCH, // Conduct research on a subject, item, or creature
TASK_COUNTERFEIT, // Create a counterfeit item, document, or currency
TASK_OBTAIN_FAVOR, // Obtain the favor of a powerful NPC or faction
TASK_CHALLENGE_RIVAL, // Challenge a rival to a duel, contest, or battle
TASK_RECLAIM_LAND, // Reclaim land from enemies or the wilderness
TASK_PROTECT_ARTIFACT, // Protect an artifact from theft or damage
TASK_CREATE_ALLIANCE, // Create an alliance between factions or NPCs
TASK_TRAVERSE_DUNGEON, // Traverse a dungeon or dangerous area
TASK_DEFEND_STRONGHOLD, // Defend a stronghold from an attack or siege
TASK_UNDERGO_TRIAL, // Undergo a trial of strength, wisdom, or courage
TASK_REDEEM, // Redeem an NPC or yourself from a past wrong
TASK_RESTORE_BALANCE, // Restore balance to a chaotic situation or ecosystem
TASK_CONQUER_FORTRESS, // Conquer a fortress or enemy stronghold
TASK_DEPLOY_TRAP, // Deploy a trap in a strategic location
TASK_HARNESS_POWER, // Harness a source of power or magic
TASK_PLANT_EVIDENCE, // Plant evidence to frame an NPC or mislead others
TASK_RECON_VILLAGE, // Recon a village or settlement for information
TASK_ESCORT_VIP, // Escort a VIP to a safe or strategic location
TASK_CREATE_ART, // Create a piece of art, music, or literature
TASK_REPAIR_REPUTATION, // Repair the reputation of an NPC, faction, or yourself
TASK_FIND_HEIR, // Find a missing heir to a throne or legacy
TASK_REPAIR_BRIDGE, // Repair a bridge to allow safe passage
TASK_CONSTRUCT_BARRICADE,// Construct a barricade to defend against enemies
TASK_INVOKE_DIVINE_HELP, // Invoke divine help or blessings in a dire situation
TASK_PREPARE_FEAST, // Prepare a feast or banquet for a special occasion
TASK_OBSERVE, // Observe an event or person without intervening
TASK_MANAGE_SUPPLY_LINES,// Manage supply lines during a campaign or mission
TASK_ARRANGE_MARRIAGE, // Arrange a marriage for political or personal reasons
TASK_FIND_CURE, // Find a cure for a disease or curse
TASK_RESCUE_ANIMAL, // Rescue an endangered or trapped animal
TASK_CONSTRUCT_MONUMENT, // Construct a monument to commemorate an event or person
TASK_INVEST_FORTUNE, // Invest a fortune in business, property, or trade
TASK_HOST_GATHERING, // Host a gathering or meeting of importance
TASK_RESCUE_CHILD, // Rescue a lost or kidnapped child
TASK_SUBDUE_CREATURE, // Subdue a rampaging creature without killing it
TASK_MEDIATE, // Mediate a dispute between NPCs or factions
TASK_DESTROY_EVIDENCE, // Destroy evidence of a crime or secret
TASK_DEVELOP_TECH, // Develop new technology, magic, or strategy
TASK_NAVIGATE_POLITICS, // Navigate complex political situations
TASK_REVIVE, // Revive an NPC from death or unconsciousness
TASK_ESCORT_MERCHANT, // Escort a merchant and their goods to a market or town
TASK_INTERFERE_CEREMONY, // Interfere with a rival's ceremony or ritual
TASK_DISMISS_ALLY, // Dismiss an ally or companion from your service
TASK_PERFORM_EXORCISM, // Perform an exorcism to banish a spirit or demon
TASK_SECURE_BORDER, // Secure a border against invasion or smuggling
TASK_RETRIEVE_TREASURE, // Retrieve a treasure from a dangerous location
TASK_HOST_CONTEST, // Host a contest or tournament
TASK_REUNITE_FAMILY, // Reunite a family separated by conflict or tragedy
TASK_SMELT_ORE, // Smelt ore into usable metal
TASK_ENCHANT_WEAPON, // Enchant a weapon with special powers
TASK_CREATE_GOLEM, // Create or animate a golem or other construct
TASK_REPLANT_FOREST, // Replant a forest that has been destroyed
TASK_REPLANT_FOREST, // Replant a forest that has been destroyed
TASK_RESURRECT, // Resurrect an NPC or creature from the dead
TASK_SILENCE, // Silence an NPC or group to prevent them from speaking out
TASK_SUBVERT, // Subvert a rival or enemy's plans from within
TASK_INVESTIGATE_CRIME, // Investigate a crime scene or mystery
TASK_DEFEND_CIVILIANS, // Defend civilians from an attack or disaster
TASK_TRAVEL_UNDERCOVER, // Travel undercover to avoid detection
TASK_EXTRACT_INFO, // Extract information from a captured enemy or informant
TASK_AWAKEN_ANCIENT, // Awaken an ancient being or power
TASK_CLEAR_DUNGEON, // Clear a dungeon of enemies or traps
TASK_CONDUCT_RAID, // Conduct a raid on an enemy stronghold or village
TASK_INTERCEPT_CARGO, // Intercept a shipment of goods or weapons
TASK_BUILD_FORTRESS, // Build a fortress or stronghold
TASK_ENFORCE_QUARANTINE, // Enforce a quarantine in a plague-ridden area
TASK_MAINTAIN_MORALITY, // Maintain the morality or faith of a group
TASK_RECOVER_BODY, // Recover a fallen ally's body from a dangerous location
TASK_BRIBE_OFFICIAL, // Bribe an official to gain favor or bypass a law
TASK_PREVENT_WAR, // Prevent a war between factions or nations
TASK_INTERROGATE_PRISONER,// Interrogate a prisoner for vital information
TASK_FORGE_ALLIANCE, // Forge an alliance between warring factions
TASK_OPERATE_VEHICLE, // Operate a vehicle, such as a ship or airship
TASK_HARNESS_ELEMENT, // Harness the power of an elemental force
TASK_BREED_ANIMALS, // Breed animals for a specific purpose or trait
TASK_QUELL_REBELLION, // Quell a rebellion or uprising
TASK_RECRUIT_SOLDIERS, // Recruit soldiers for a military campaign
TASK_SEEK_REDEMPTION, // Seek redemption for past sins or failures
TASK_ESCAPE_DUNGEON, // Escape from a dungeon or prison
TASK_TRACK_ENEMY, // Track an enemy's movements and plans
TASK_REPAIR_SHIP, // Repair a damaged ship or vehicle
TASK_MANAGE_ECONOMY, // Manage the economy of a town or region
TASK_CONSTRUCT_TEMPLE, // Construct a temple or place of worship
TASK_DEVELOP_CURE, // Develop a cure for a deadly disease or poison
TASK_EXCAVATE_RUINS, // Excavate ruins to uncover lost artifacts or knowledge
TASK_BARTER, // Barter goods or services with NPCs or factions
TASK_COMPOSE_LETTER, // Compose an important letter or message
TASK_NAVIGATE_SEAS, // Navigate treacherous seas or waterways
TASK_PROTECT_SECRET, // Protect a secret from being discovered or revealed
TASK_DISRUPT_RITUAL, // Disrupt an enemy's ritual or ceremony
TASK_NEGOTIATE_PEACE, // Negotiate peace between warring factions
TASK_REPAIR_RELIC, // Repair a damaged or broken relic
TASK_DISCOVER_ARTIFACT, // Discover a lost or hidden artifact
TASK_LEAD_EXPEDITION, // Lead an expedition into unknown or dangerous territory
TASK_TRAIN_COMPANION, // Train a companion or pet in new skills
TASK_CONVERT_ENEMY, // Convert an enemy to your side or cause
TASK_GATHER_REINFORCEMENTS, // Gather reinforcements to aid in a battle
TASK_FREE_SLAVES, // Free slaves or captives from bondage
TASK_STOP_ASSASSINATION, // Stop an assassination attempt on an important NPC
TASK_DISCOVER_LORE, // Discover ancient lore or knowledge
TASK_HARVEST_CROPS, // Harvest crops from a field or farm
TASK_EXTEND_TERRITORY, // Extend the territory of a kingdom or faction
TASK_REPEL_ATTACK, // Repel an attack on a settlement or fortress
TASK_PERFORM_SABOTAGE, // Perform sabotage on enemy equipment or plans
TASK_HIDE_EVIDENCE, // Hide evidence of a crime or conspiracy
TASK_CAPTURE_ANIMAL, // Capture a wild or dangerous animal
TASK_DEFUSE_CONFLICT, // Defuse a conflict between NPCs or factions
TASK_CONFRONT_FEARS, // Confront and overcome personal fears or nightmares
TASK_PROTECT_TRADER, // Protect a trader on their journey through dangerous lands
TASK_EXPAND_INFLUENCE, // Expand the influence of your faction or cause
TASK_RESTORE_ANCIENT_ORDER, // Restore an ancient order or organization
TASK_INVESTIGATE_RUINS, // Investigate ancient ruins for clues or treasure
TASK_REINFORCE_WALLS, // Reinforce the walls of a castle or city
TASK_NAVIGATE_MOUNTAINS, // Navigate treacherous mountain paths
TASK_PURIFY_SOURCE, // Purify a corrupted or polluted source of water or power
TASK_HEAL_WOUNDED, // Heal the wounded after a battle or disaster
TASK_ENCHANT_ARMOR, // Enchant armor with magical properties
TASK_AVENGE_DEATH, // Avenge the death of a loved one or comrade
TASK_LEARN_SPELL, // Learn a new spell or magical ability
TASK_FORM_COVENANT, // Form a covenant with a powerful entity or faction
TASK_TRAVERSE_DESERT, // Traverse a dangerous desert region
TASK_OVERCOME_CURSE, // Overcome or lift a powerful curse
TASK_BATTLE_ARENA, // Battle in an arena for glory or rewards
TASK_LOCATE_PORTAL, // Locate a portal to another realm or dimension
TASK_MANAGE_VILLAGE, // Manage the affairs of a village or small town
TASK_NEGOTIATE_TRADE, // Negotiate trade agreements between factions
TASK_REPEL_MONSTER, // Repel a monster that threatens a town or settlement
TASK_CONDUCT_RITUAL, // Conduct a ritual to summon or banish a being
TASK_EXPLORE_CAVES, // Explore caves or underground tunnels
TASK_CRAFT_WEAPON, // Craft a weapon using special materials
TASK_CLEAR_FOREST, // Clear a forest of dangerous creatures or obstacles
TASK_REPAIR_MACHINERY, // Repair complex machinery or constructs
TASK_RETRIEVE_SCROLL, // Retrieve a lost or stolen scroll
TASK_DEFEND_CARGO, // Defend cargo during transport
TASK_RECOVER_LOST_ITEM, // Recover a lost or stolen item of importance
TASK_NAVIGATE_SWAMP, // Navigate through a treacherous swamp
TASK_EXORCISE_HAUNTING, // Exorcise a haunting from a location
TASK_INVOKE_ANCIENT_RITES, // Invoke ancient rites or rituals for protection or power
TASK_CONSTRUCT_BRIDGE, // Construct a bridge to cross a river or chasm
TASK_UNCOVER_HIDDEN_PATH,// Uncover a hidden path or secret passage
TASK_FIND_LOST_CITY, // Find a lost city or civilization
TASK_BIND_DEMON, // Bind a demon or spirit to prevent harm
TASK_CREATE_ARMOR, // Create armor for protection or battle
TASK_MAP_CAVERNS, // Map unexplored caverns or tunnels
TASK_LIFT_SIEGE, // Lift a siege on a city or fortress
TASK_NAVIGATE_JUNGLE, // Navigate through a dense jungle
TASK_PURGE_CORRUPTION, // Purge corruption from a person, place, or thing
TASK_RETRIEVE_REMAINS, // Retrieve the remains of a fallen ally or enemy
TASK_CREATE_AMULET, // Create a protective amulet or charm
TASK_RESOLVE_DISPUTE, // Resolve a dispute between NPCs or factions
TASK_STOP_REBELLION, // Stop a rebellion before it gains momentum
TASK_REPEL_HORDE, // Repel a horde of enemies attacking a settlement
TASK_EXAMINE_ARTIFACT, // Examine an artifact for clues or knowledge
TASK_ARRANGE_TREATY, // Arrange a treaty between warring factions
TASK_PROTECT_REFUGEES, // Protect refugees fleeing from war or disaster
TASK_INTERCEPT_SPY, // Intercept a spy before they deliver critical information
TASK_DISCOVER_NEW_LAND, // Discover new land for exploration or colonization
TASK_RESCUE_SURVIVORS, // Rescue survivors from a disaster or battle
TASK_CULTIVATE_CROPS, // Cultivate crops to ensure a harvest
TASK_REPAIR_WEAPON, // Repair a broken or damaged weapon
TASK_REPAIR_WEAPON, // Repair a broken or damaged weapon
TASK_CONDUCT_INVESTIGATION, // Conduct an investigation into a mystery or crime
TASK_DEFEND_VILLAGE, // Defend a village from invaders or monsters
TASK_INTERCEPT_COURIER, // Intercept a courier carrying important messages or items
TASK_PREPARE_DEFENSES, // Prepare defenses for an impending attack
TASK_SEEK_OUTLAW, // Seek and capture or eliminate an outlaw
TASK_CONVERT_FOLLOWERS, // Convert followers to a new faith or cause
TASK_SMUGGLE_GOODS, // Smuggle goods past enemy lines or authorities
TASK_PREPARE_RITUAL, // Prepare a complex ritual requiring multiple steps
TASK_REPAIR_ARMOR, // Repair damaged armor
TASK_CONDUCT_SURVEILLANCE, // Conduct surveillance on a target or location
TASK_ACQUIRE_BLUEPRINTS, // Acquire blueprints for a device or building
TASK_ESCORT_DIGNITARY, // Escort a dignitary through dangerous territory
TASK_RECRUIT_ALLIES, // Recruit allies to support your cause
TASK_CONSTRUCT_BARRACKS, // Construct barracks for housing soldiers
TASK_REPAIR_FORTIFICATIONS, // Repair damaged fortifications or walls
TASK_DEFUSE_AMBUSH, // Defuse an ambush set by enemies
TASK_GATHER_INTEL, // Gather intelligence on enemy positions or plans
TASK_CONDUCT_DIPLOMACY, // Conduct diplomatic negotiations with a foreign power
TASK_RETRIEVE_BLUEPRINTS,// Retrieve stolen or lost blueprints
TASK_INTERCEPT_SMUGGLERS,// Intercept smugglers transporting illegal goods
TASK_ESCAPE_PURSUIT, // Escape from pursuers tracking you or your group
TASK_REPAIR_GATE, // Repair a damaged or broken gate
TASK_CONSTRUCT_TOWER, // Construct a tower for defense or observation
TASK_RESUPPLY, // Resupply a forward base or outpost with necessary goods
TASK_CONDUCT_HEIST, // Conduct a heist to steal valuable items or information
TASK_NAVIGATE_MARSH, // Navigate through a dangerous marsh or bog
TASK_REPAIR_BRIDGE, // Repair a bridge to restore a critical route
TASK_DISRUPT_SMUGGLING, // Disrupt smuggling operations in a region
TASK_ENFORCE_LAW, // Enforce the law in a lawless area or situation
TASK_ESCORT_CONVOY, // Escort a convoy through dangerous territory
TASK_EXTINGUISH_FIRE, // Extinguish a fire threatening a village or forest
TASK_INVESTIGATE_MURDER, // Investigate a murder and find the culprit
TASK_GATHER_MEDICINE, // Gather medicine or herbs to treat the sick
TASK_REPEL_RAIDERS, // Repel raiders attacking a settlement
TASK_DEFEND_CITADEL, // Defend a citadel from an attacking force
TASK_RECRUIT_MERCENARIES,// Recruit mercenaries for a specific mission or battle
TASK_DISMANTLE_BOMB, // Dismantle a bomb or explosive device
TASK_RECONSTRUCT_EVENT, // Reconstruct events of a crime or mystery
TASK_CONDUCT_INTERVIEW, // Conduct an interview to gather information or clues
TASK_CLEAR_RUBBLE, // Clear rubble from a road, building, or path
TASK_DEFEND_TEMPLE, // Defend a temple from desecration or attack
TASK_CONSTRUCT_PALISADE, // Construct a palisade for temporary defense
TASK_OBTAIN_PERMIT, // Obtain a permit or authorization from authorities
TASK_EXAMINE_CORPSE, // Examine a corpse to determine cause of death
TASK_PROTECT_MERCHANT, // Protect a merchant from bandits or pirates
TASK_FIND_LOST_MAP, // Find a lost map leading to treasure or important locations
TASK_RECLAIM_POSSESSION, // Reclaim a possession taken by enemies or thieves
TASK_DISMANTLE_TRAP, // Dismantle a trap set by enemies
TASK_ACQUIRE_SEAL, // Acquire a seal of authority or authenticity
TASK_DEFEND_CARAVAN, // Defend a caravan traveling through dangerous territory
TASK_ESTABLISH_OUTPOST, // Establish an outpost in a remote or strategic location
TASK_RESOLVE_HOSTAGE_SITUATION, // Resolve a hostage situation peacefully or by force
TASK_REPAIR_WELL, // Repair a well to restore access to water
TASK_SALVAGE_SHIPWRECK, // Salvage a shipwreck for valuable goods or information
TASK_AVERT_DISASTER, // Avert a natural or magical disaster threatening a region
TASK_EXORCISE_SPIRIT, // Exorcise a malevolent spirit from a location or person
TASK_SMUGGLE_PERSON, // Smuggle a person out of a dangerous area
TASK_NAVIGATE_WILDERNESS, // Navigate through a dense and perilous wilderness
TASK_PROTECT_ARTISAN, // Protect an artisan while they complete a crucial task
TASK_REPAIR_ROAD, // Repair a road to ensure safe travel
TASK_COUNTER_INFILTRATION, // Counter enemy infiltration efforts within your ranks
TASK_RESCUE_SAILORS, // Rescue sailors stranded at sea or on a deserted island
TASK_RECLAIM_TERRITORY, // Reclaim territory lost to enemies or natural forces
TASK_DISPEL_ILLUSION, // Dispel an illusion hiding a truth or danger
TASK_RESOLVE_FEUD, // Resolve a feud between families, factions, or individuals
TASK_RETRIEVE_KEY, // Retrieve a key to unlock a door, chest, or magical barrier
TASK_DEFEND_FARMSTEAD, // Defend a farmstead from bandits or wild animals
TASK_CONSTRUCT_AQUEDUCT, // Construct an aqueduct to bring water to a settlement
TASK_FIND_LOST_CREW, // Find and rescue a lost or missing crew from a ship or expedition
TASK_EXCAVATE_TUNNEL, // Excavate a tunnel for mining or escape purposes
TASK_BOLSTER_MORALE, // Bolster the morale of troops or a community facing hardship
TASK_GUARD_PRISONER, // Guard a high-profile prisoner until their trial or transport
TASK_SECURE_RELIC, // Secure a relic of great power or significance from enemies
TASK_DEFEND_MARKET, // Defend a marketplace from thieves or invaders
TASK_GATHER_SUPPLIES, // Gather supplies for an upcoming expedition or siege
TASK_RECLAIM_WEAPONS, // Reclaim weapons stolen by enemies or lost in battle
TASK_CONDUCT_FORAGING, // Conduct foraging in the wilderness for food and resources
TASK_INVESTIGATE_OMEN, // Investigate an ominous sign or prophecy
TASK_RESCUE_DIPLOMAT, // Rescue a diplomat captured by hostile forces
TASK_PREPARE_SIEGE, // Prepare for a siege by gathering resources and fortifying defenses
TASK_CONSTRUCT_TREBUCHET, // Construct a trebuchet or other siege weapon
TASK_CONTAIN_PLAGUE, // Contain an outbreak of plague or disease in a community
TASK_SUBDUE_REVOLT, // Subdue a revolt among soldiers or civilians
TASK_EXAMINE_DOCUMENTS, // Examine documents for clues, forgery, or hidden information
TASK_RESCUE_VILLAGERS, // Rescue villagers taken captive by raiders or monsters
TASK_INTERCEPT_REINFORCEMENTS, // Intercept enemy reinforcements before they can reach the battlefield
TASK_DEFEND_LIBRARY, // Defend a library or archive from destruction or theft
TASK_REPAIR_WALL, // Repair a breach in a wall or fortification
TASK_GATHER_RESEARCH_MATERIALS, // Gather materials needed for important research
TASK_CONSTRUCT_BATTERING_RAM, // Construct a battering ram to breach enemy gates
TASK_NAVIGATE_CANYON, // Navigate through a dangerous canyon or ravine
TASK_DEFEND_TREASURY, // Defend a treasury from robbers or enemy forces
TASK_RESCUE_HOSTAGES, // Rescue multiple hostages from a heavily guarded location
TASK_RESTORE_HOPE, // Restore hope to a demoralized community or group
TASK_NEGOTIATE_RANSOM, // Negotiate the ransom for a captured ally or valuable item
TASK_REINFORCE_OUTPOST, // Reinforce a vulnerable outpost with troops and supplies
TASK_EXAMINE_ARTEFACT, // Examine an artifact for magical properties or historical significance
TASK_ESCAPE_TRAP, // Escape from a trap set by enemies or natural forces
TASK_CLEAR_INFESTATION, // Clear an infestation of dangerous creatures from a location
TASK_REPAIR_BRIDGE, // Repair a damaged bridge to restore travel routes
TASK_FORM_DEFENSIVE_PACT, // Form a defensive pact with another faction to deter aggression
TASK_CONTAIN_MAGIC, // Contain a runaway magical effect or creature
TASK_CONSTRUCT_WATCHTOWER, // Construct a watchtower to oversee strategic areas
TASK_SECURE_BORDERS, // Secure the borders of a territory against incursions
TASK_RECOVER_RELIC, // Recover a stolen or lost relic of great importance
TASK_CREATE_DIVERSION, // Create a diversion to distract enemies or draw them away
TASK_RESCUE_TRAPPED_MINERS, // Rescue miners trapped underground by a cave-in or collapse
TASK_CONFRONT_WARLORD, // Confront a warlord threatening regional stability
TASK_NEGOTIATE_ALLIANCE, // Negotiate an alliance with a powerful faction or group
TASK_DEFEND_WAYPOINT, // Defend a strategic waypoint from enemy control
TASK_RESCUE_SPY, // Rescue a spy who has been captured behind enemy lines
TASK_REPEL_SEIGE, // Repel a siege on a fortress or city
TASK_INTERCEPT_CARGO, // Intercept valuable cargo being transported by enemies
TASK_DEFEND_OUTPOST, // Defend an outpost from being overrun by enemies
TASK_ESCORT_PRISONERS, // Escort prisoners safely to their destination
TASK_SECURE_INTEL, // Secure vital intelligence from enemy hands
TASK_DEFEND_STRATEGIC_POINT, // Defend a strategic point critical to the overall battle plan
TASK_RETRIEVE_ENCHANTED_ITEM, // Retrieve an enchanted item from a guarded location
TASK_CONSTRUCT_TRENCH, // Construct a trench for defensive purposes in battle
TASK_PREPARE_AMBUSH, // Prepare an ambush against approaching enemies
TASK_DISCOVER_HIDDEN_TREASURE, // Discover hidden treasure in an unexplored area
TASK_RESCUE_ROYALTY, // Rescue a member of royalty from enemy capture
TASK_DEFEND_CAPITAL, // Defend the capital city from an invading force
TASK_RECOVER_ANCIENT_TEXTS, // Recover ancient texts containing lost knowledge
TASK_CONSTRUCT_CATAPULT, // Construct a catapult for siege warfare
TASK_DEFEND_BRIDGE, // Defend a bridge from enemy forces attempting to cross
TASK_CLEAR_RIVER_BLOCKAGE, // Clear a blockage in a river to restore water flow
TASK_REINFORCE_FORTRESS, // Reinforce a fortress under threat of attack
TASK_CONDUCT_ESPIONAGE, // Conduct espionage to gather enemy secrets or plans
TASK_EXAMINE_RUINS, // Examine ancient ruins for clues or artifacts
TASK_CONSTRUCT_FORT, // Construct a fort to secure a strategic location
TASK_RECOVER_STOLEN_GOODS, // Recover stolen goods from bandits or pirates
TASK_PREVENT_ASSASSINATION, // Prevent an assassination attempt on a key figure
TASK_RESCUE_KIDNAPPED_CHILD, // Rescue a kidnapped child from their captors
TASK_ESTABLISH_TRADE_ROUTE, // Establish a new trade route between distant regions
TASK_DEFEND_SETTLEMENT, // Defend a settlement from raiders or wild animals
TASK_REPAIR_DAMAGED_DAM, // Repair a dam that is at risk of collapsing
TASK_RESCUE_STRANDED_TRAVELERS, // Rescue stranded travelers from a remote location
TASK_DEFEND_CASTLE, // Defend a castle under siege by enemy forces
TASK_RETRIEVE_MAGIC_SCROLL, // Retrieve a powerful magic scroll from a dangerous location
TASK_CONSTRUCT_GATE, // Construct a gate to protect a town or city
TASK_REINFORCE_BRIDGE, // Reinforce a bridge to withstand heavy use or attack
TASK_EXAMINE_RELIC, // Examine a relic for hidden powers or dangers
TASK_CONSTRUCT_FENCE, // Construct a fence to keep animals or enemies out
TASK_NAVIGATE_STORMY_SEAS, // Navigate through stormy seas to reach a destination
TASK_EXAMINE_MAGICAL_ARTIFACT, // Examine a magical artifact to determine its purpose or power
TASK_CONSTRUCT_OUTPOST, // Construct an outpost in a strategic or remote location
TASK_RECOVER_SACRED_ITEM, // Recover a sacred item stolen from a temple or shrine
TASK_ESCORT_WOUNDED, // Escort wounded allies to a safe location for treatment
TASK_DEFEND_FORT, // Defend a fort from a concentrated enemy attack
TASK_REPAIR_TOWN_WALL, // Repair a damaged town wall to protect against invasion
TASK_RESOLVE_POLITICAL_DISPUTE, // Resolve a political dispute before it escalates into conflict
TASK_REPEL_INVADERS, // Repel invaders from a territory or settlement
TASK_CONSTRUCT_MOAT, // Construct a moat around a fortress or castle
TASK_ESCORT_SUPPLIES, // Escort supplies to a besieged location
TASK_DEFEND_BARRICADE, // Defend a barricade from being breached by enemies
TASK_RETRIEVE_LOST_TREASURE, // Retrieve lost treasure from a dangerous or hidden location
TASK_NAVIGATE_BLIZZARD, // Navigate through a blizzard to reach a destination safely
TASK_REPEL_ENEMY_SCOUTS, // Repel enemy scouts from discovering strategic positions
TASK_CONDUCT_RESCUE_OPERATION, // Conduct a rescue operation to save captured allies or civilians
TASK_DEFEND_TOWER, // Defend a tower from enemy assault
TASK_CONSTRUCT_DEFENSIVE_POSITION, // Construct a defensive position to prepare for an imminent attack
TASK_INTERCEPT_ENEMY_COMMANDER, // Intercept an enemy commander to disrupt their plans
TASK_ESTABLISH_COMMUNICATION_LINE, // Establish a communication line between distant allies or outposts
TASK_DEFEND_RIVER_CROSSING, // Defend a river crossing from enemy control
TASK_RETRIEVE_ANCIENT_WEAPON, // Retrieve an ancient weapon of great power from a guarded location
TASK_ESCORT_CIVILIANS, // Escort civilians to safety during a crisis
TASK_REPAIR_SHIP_HULL, // Repair a ship's hull to prevent it from sinking
TASK_DEFEND_FERRY, // Defend a ferry from bandits or pirates during a crossing
TASK_RESCUE_ABDUCTED_PRIEST, // Rescue an abducted priest from a hostile cult
TASK_CONSTRUCT_RAMPARTS, // Construct ramparts to strengthen a defensive position
TASK_CLEAR_CAVE_IN, // Clear a cave-in to rescue trapped miners or adventurers
TASK_DEFEND_ARCHIVE, // Defend an archive containing valuable records or artifacts
TASK_REINFORCE_WATCHTOWER, // Reinforce a watchtower to improve surveillance and defense
TASK_REPEL_ENEMY_BOARDERS, // Repel enemy boarders attempting to seize control of a ship
TASK_ESTABLISH_DEFENSIVE_RING, // Establish a defensive ring to protect a key location
TASK_RECOVER_LOST_MANUSCRIPT, // Recover a lost manuscript of significant importance
TASK_CONSTRUCT_BULWARK, // Construct a bulwark to provide extra defense against attacks
TASK_NAVIGATE_TREACHEROUS_TERRAIN, // Navigate treacherous terrain to reach an objective
TASK_REPEL_ENEMY_PATROL, // Repel an enemy patrol from gaining information or territory
TASK_CONDUCT_DEFENSIVE_DRILL, // Conduct a defensive drill to prepare for potential attacks
TASK_REINFORCE_STRATEGIC_POSITION, // Reinforce a strategic position to prevent enemy advance
TASK_RESCUE_MISSING_SCOUTS, // Rescue scouts who have gone missing behind enemy lines
TASK_SECURE_WATER_SUPPLY, // Secure a water supply crucial for a settlement's survival
TASK_DEFEND_BORDERS, // Defend the borders of a kingdom or territory from incursions
TASK_REPAIR_DOCKS, // Repair docks to ensure ships can safely dock and unload supplies
TASK_RECLAIM_ANCIENT_CITADEL, // Reclaim an ancient citadel taken over by enemies
TASK_DEFEND_PORT, // Defend a port city from enemy naval forces
TASK_CONDUCT_SAFETY_INSPECTION, // Conduct a safety inspection of critical infrastructure
TASK_REPAIR_DAMAGED_MONUMENT, // Repair a damaged monument of cultural or historical significance
TASK_CONSTRUCT_BARRIERS, // Construct barriers to slow down or block enemy movement
TASK_DEFEND_STRONGHOLD, // Defend a stronghold from a major enemy offensive
TASK_REPEL_NAVAL_INVASION, // Repel a naval invasion threatening coastal defenses
TASK_ESTABLISH_TRADE_AGREEMENT, // Establish a trade agreement between distant kingdoms
TASK_RESCUE_ABANDONED_CHILDREN, // Rescue abandoned children left in a dangerous area
TASK_REINFORCE_CITY_WALLS, // Reinforce city walls to withstand a prolonged siege
TASK_CONDUCT_COVERT_OP, // Conduct a covert operation behind enemy lines
TASK_DEFEND_HIGHLANDS, // Defend the highlands from encroaching enemy forces
TASK_RECOVER_LOST_ARTIFACT, // Recover a lost artifact with significant power
TASK_CONSTRUCT_MOUNTAIN_PASS, // Construct a mountain pass to improve travel and trade routes
TASK_RESCUE_ENDANGERED_ANIMALS, // Rescue endangered animals from poachers or habitat destruction
TASK_DEFEND_AGAINST_RAID, // Defend a settlement against a raid from bandits or enemy troops
TASK_RECLAIM_STOLEN_PROPERTY, // Reclaim stolen property taken by criminals or rival factions
TASK_REPAIR_CITADEL_DEFENSES, // Repair the defenses of a citadel under threat
TASK_CONDUCT_STRATEGIC_RETREAT, // Conduct a strategic retreat to regroup and fortify
TASK_REPEL_FOREST_INVASION, // Repel an invasion of hostile forces in a forested area
TASK_RESCUE_TRAPPED_SOLDIERS, // Rescue soldiers trapped behind enemy lines or in a collapsed structure
TASK_DEFEND_HILLTOP, // Defend a hilltop position from enemy forces trying to gain the high ground
TASK_ESTABLISH_BORDER_OUTPOST, // Establish an outpost on the border to monitor enemy movements
TASK_RETRIEVE_ABANDONED_SUPPLIES, // Retrieve abandoned supplies left in a dangerous location
TASK_DEFEND_WINDMILL, // Defend a windmill from being sabotaged or destroyed
TASK_RESCUE_DOWNED_PILOT, // Rescue a downed pilot stranded in enemy territory
TASK_REINFORCE_FORTIFIED_POSITION, // Reinforce a fortified position to prepare for a heavy attack
TASK_CONSTRUCT_NAVAL_BASE, // Construct a naval base to strengthen maritime defenses
TASK_SECURE_FOREST_EDGE, // Secure the edge of a forest to prevent enemy infiltration
TASK_RECOVER_ROYAL_HEIRLOOM, // Recover a royal heirloom of immense value and significance
TASK_DEFEND_MOUNTAIN_PASS, // Defend a mountain pass from being overtaken by enemy forces
TASK_REPAIR_BARRACKS, // Repair barracks to house soldiers or refugees
TASK_ESTABLISH_SUPPLY_DEPOT, // Establish a supply depot to support ongoing operations
TASK_REPEL_SEA_MONSTER, // Repel a sea monster attacking ships or coastal settlements
TASK_RESCUE_ABANDONED_ANIMALS, // Rescue abandoned animals left in a dangerous area
TASK_DEFEND_OUTSKIRTS, // Defend the outskirts of a town or city from enemy raids
TASK_RECOVER_MAGIC_CRYSTAL, // Recover a magic crystal stolen by enemies
TASK_CONDUCT_NIGHT_RAID, // Conduct a night raid on an enemy camp or supply line
TASK_REPEL_BORDER_INCURSION, // Repel an enemy incursion across the border
TASK_REPAIR_RIVER_DAM, // Repair a river dam to prevent flooding
TASK_SECURE_ANCIENT_TOMB, // Secure an ancient tomb from grave robbers or enemies
TASK_RESCUE_CIVILIANS_FROM_CONFLICT_ZONE, // Rescue civilians caught in a conflict zone
TASK_DEFEND_TRADE_ROUTE, // Defend a trade route from bandits or hostile forces
TASK_RECOVER_ENEMY_PLANS, // Recover enemy plans to prevent them from executing their strategy
TASK_CONSTRUCT_OBSERVATION_POST, // Construct an observation post to monitor enemy activity
TASK_SECURE_SECRET_PASSAGE, // Secure a secret passage to ensure safe travel or escape
TASK_REPEL_INVADING_ARMY, // Repel an invading army from your homeland
TASK_REPAIR_FISHING_VILLAGE, // Repair a fishing village after a storm or raid
TASK_RESCUE_PRISONERS_OF_WAR, // Rescue prisoners of war held by the enemy
TASK_DEFEND_COASTLINE, // Defend a coastline from enemy landings or raids
TASK_CONDUCT_COUNTERINTELLIGENCE, // Conduct counterintelligence to prevent enemy espionage
TASK_REINFORCE_SEIGE_DEFENSES, // Reinforce defenses during an ongoing siege
TASK_CONSTRUCT_SUPPLY_LINE, // Construct a supply line to maintain troop morale and effectiveness
TASK_RESOLVE_DISPUTE_OVER_TERRITORY, // Resolve a dispute between factions over territorial claims
TASK_REPEL_NIGHT_ATTACK, // Repel a night attack by enemy forces
TASK_REPAIR_TEMPLE_SHRINE, // Repair a temple or shrine damaged by conflict or disaster
TASK_DEFEND_MOUNTAIN_FORTRESS, // Defend a mountain fortress from a major offensive
TASK_CONDUCT_LONG_RANGE_RECONNAISSANCE, // Conduct long-range reconnaissance to gather critical intel
TASK_RECLAIM_ABANDONED_FORT, // Reclaim an abandoned fort from enemies or wild creatures
TASK_RESCUE_SHIPWRECKED_CREW, // Rescue a crew stranded after a shipwreck
TASK_DEFEND_WAR_CAMP, // Defend a war camp from enemy sabotage or attack
TASK_CONSTRUCT_WATCHTOWER_NETWORK, // Construct a network of watchtowers for enhanced surveillance
TASK_REPEL_SKIRMISHERS, // Repel skirmishers attempting to harass your forces
TASK_REPAIR_BATTLEFIELD_DEFENSES, // Repair battlefield defenses during or after an engagement
TASK_RECOVER_LOST_SCOUTS, // Recover scouts who have been lost or captured during a mission
TASK_DEFEND_HARBOR, // Defend a harbor from a naval or amphibious assault
TASK_ESTABLISH_SAFEHOUSE, // Establish a safehouse for intelligence or resistance operations
TASK_REINFORCE_BATTALION, // Reinforce a battalion under heavy attack or low on morale
TASK_REPEL_AMBUSH, // Repel an ambush set by enemies during a march or expedition
TASK_REPAIR_TREBUCHET, // Repair a trebuchet damaged during siege warfare
TASK_DEFEND_TRADING_POST, // Defend a trading post from bandits or hostile forces
TASK_RESCUE_ARTISAN, // Rescue an artisan kidnapped to force them into making weapons or art
TASK_CONSTRUCT_BATTERY, // Construct a battery of artillery or defensive weapons
TASK_RECOVER_STOLEN_DOCUMENTS, // Recover documents stolen by enemy spies or thieves
TASK_DEFEND_BARRACKS, // Defend barracks housing soldiers or important personnel
TASK_SECURE_ESCAPE_ROUTE, // Secure an escape route for retreating forces or refugees
TASK_REPEL_DESERT_RAIDERS, // Repel raiders attacking from a desert region
TASK_REPAIR_CATAPULT, // Repair a catapult damaged in combat or through sabotage
TASK_DEFEND_DESERT_OASIS, // Defend a desert oasis from hostile forces or nomads
TASK_CONDUCT_TUNNEL_INSPECTION, // Conduct an inspection of tunnels to prevent collapses or enemy use
TASK_RECOVER_WOUNDED_ALLIES, // Recover wounded allies from the battlefield
TASK_CONSTRUCT_TRENCH_SYSTEM, // Construct a trench system for defense or assault preparation
TASK_SECURE_MOUNTAIN_PEAK, // Secure a mountain peak for observation or tactical advantage
TASK_REPEL_SWAMP_CREATURES, // Repel creatures attacking from a nearby swamp
TASK_DEFEND_FOREST_GROVE, // Defend a forest grove sacred to local inhabitants or druidic orders
TASK_RESCUE_HISTORIAN, // Rescue a historian who has been captured or lost in a dangerous area
TASK_CONSTRUCT_DEFENSIVE_FORTIFICATIONS, // Construct defensive fortifications to protect against invasions
TASK_REPEL_WILDERNESS_ATTACK, // Repel an attack by hostile forces emerging from the wilderness
TASK_REPAIR_RAMPARTS, // Repair ramparts damaged during an ongoing siege or conflict
TASK_SECURE_STRATEGIC_HILL, // Secure a hilltop offering a strategic advantage in battle
TASK_DEFEND_BORDER_FORT, // Defend a fort on the border of enemy territory
TASK_RESOLVE_CONFLICT_BETWEEN_CLANS, // Resolve a conflict between rival clans threatening regional stability
TASK_REPEL_FOREST_RAIDERS, // Repel raiders attacking from the forest or jungle
TASK_CONDUCT_DEEP_RECONNAISSANCE, // Conduct deep reconnaissance into enemy territory
TASK_RECLAIM_OCCUPIED_TERRITORY, // Reclaim territory occupied by enemy forces or hostile creatures
TASK_SECURE_RIVERBANK, // Secure a riverbank to prevent enemy crossings or incursions
TASK_DEFEND_SECRET_ENTRANCE, // Defend a secret entrance to a hidden base or stronghold
TASK_RECOVER_FORGOTTEN_KNOWLEDGE, // Recover knowledge lost to time or hidden in ancient texts
TASK_REPEL_MOUNTAIN_BANDITS, // Repel bandits attacking from the mountains
TASK_RESCUE_MYSTIC, // Rescue a mystic or seer captured by enemies or cultists
TASK_CONSTRUCT_SPY_NETWORK, // Construct a network of spies to gather intelligence across a region
TASK_DEFEND_ANCIENT_TEMPLE, // Defend an ancient temple from looters or invading forces
TASK_REPAIR_ANCIENT_MONUMENT, // Repair an ancient monument of cultural or historical significance
TASK_SECURE_FOREST_PASSAGE, // Secure a passage through a dense or enchanted forest
TASK_RECOVER_STOLEN_TREASURE, // Recover treasure stolen by thieves or rival factions
TASK_REPEL_JUNGLE_BEASTS, // Repel beasts attacking from a jungle or tropical region
TASK_DEFEND_ANCIENT_LIBRARY, // Defend an ancient library from being ransacked or destroyed
TASK_CONSTRUCT_FORTRESS_GATE, // Construct a gate to secure a fortress or walled city
TASK_RESOLVE_CIVIL_UPRISING, // Resolve a civil uprising threatening stability in a city or region
TASK_REPEL_MARAUDERS, // Repel marauders attacking villages or supply lines
TASK_CONDUCT_SEARCH_AND_DESTROY, // Conduct a search and destroy mission against a specific target
TASK_RECOVER_LIFESAVING_MEDICINE, // Recover life-saving medicine from a dangerous or remote location
TASK_DEFEND_SHIPPING_LANES, // Defend shipping lanes from pirates or enemy navies
TASK_RESCUE_CAPTURED_LEADER, // Rescue a captured leader before they are executed or turned against you
TASK_SECURE_FORTIFIED_CAMP, // Secure a camp heavily fortified but under threat of attack
TASK_REPEL_ENEMY_RAID, // Repel an enemy raid on your base or territory
TASK_REPAIR_BREACHED_WALL, // Repair a wall breached by enemy forces during an assault
TASK_DEFEND_WATER_SUPPLY, // Defend a water supply from being poisoned or cut off
TASK_RECOVER_DANGEROUS_ARTIFACT, // Recover an artifact that could cause great harm if left in the wrong hands
TASK_CONDUCT_RECON_MISSION, // Conduct a reconnaissance mission to gather vital information
TASK_RECLAIM_ABANDONED_MINE, // Reclaim an abandoned mine overrun by enemies or dangerous creatures
TASK_REPEL_WINTER_OFFENSIVE, // Repel a winter offensive launched by the enemy
TASK_DEFEND_TRADING_HUB, // Defend a trading hub crucial for economic stability
TASK_SECURE_SECRET_DOCUMENTS, // Secure documents that contain secret or sensitive information
TASK_RECOVER_STOLEN_HORSES, // Recover horses stolen by bandits or enemy forces
TASK_CONSTRUCT_WATCHTOWER_AT_BORDER, // Construct a watchtower at the border for surveillance and defense
TASK_REPEL_NAVAL_RAIDERS, // Repel raiders attacking from the sea or river
TASK_DEFEND_BORDER_WATCHTOWER, // Defend a border watchtower from being overrun by enemy forces
TASK_RESCUE_CAPTIVE_CHILDREN, // Rescue children taken captive by enemies or slavers
TASK_RECOVER_STOLEN_IDOLS, // Recover idols stolen from a temple or sacred site
TASK_DEFEND_MINING_OPERATION, // Defend a mining operation from hostile forces or sabotage
TASK_CONSTRUCT_SIEGE_ENGINE, // Construct a siege engine for an upcoming battle
TASK_REPEL_ENEMY_CHAMPION, // Repel an enemy champion challenging your forces or territory
TASK_SECURE_SMUGGLER_ROUTE, // Secure a smuggler's route to prevent illegal trade or enemy infiltration
TASK_DEFEND_TOWN_HALL, // Defend the town hall from an insurrection or attack
TASK_RESCUE_ABANDONED_WAGON, // Rescue a wagon left behind in enemy territory or dangerous conditions
TASK_RECOVER_MAGIC_AMULET, // Recover a magic amulet of significant power or importance
TASK_REPEL_BARBARIAN_RAID, // Repel a raid by barbarian tribes attacking a settlement or outpost
TASK_DEFEND_SUPPLY_CONVOY, // Defend a supply convoy transporting crucial goods
TASK_RECLAIM_HOLY_SITE, // Reclaim a holy site taken over by enemies or desecrated by invaders
TASK_SECURE_TRADE_AGREEMENT, // Secure a trade agreement to strengthen economic ties between regions
TASK_REPEL_ENEMY_VANGUARD, // Repel an enemy vanguard seeking to establish a foothold
TASK_DEFEND_FARM, // Defend a farm from being raided or destroyed
TASK_RECOVER_LAWLESS_TERRITORY, // Recover a territory overrun by outlaws or bandits
TASK_REPAIR_FORTRESS_WALL, // Repair a damaged fortress wall to prevent further breaches
TASK_CONSTRUCT_CITY_GATE, // Construct a gate to secure a city or major settlement
TASK_REPEL_ENEMY_INVADERS, // Repel enemy invaders from your territory or homeland
TASK_DEFEND_MOUNTAIN_OUTPOST, // Defend a mountain outpost from being overtaken by enemies
TASK_RECLAIM_ANCIENT_WEAPON, // Reclaim an ancient weapon lost or hidden in enemy territory
TASK_SECURE_VALLEY_PASSAGE, // Secure a valley passage critical for movement or trade
TASK_REPEL_SWAMP_RAIDERS, // Repel raiders attacking from a swampy region
TASK_CONSTRUCT_HILL_FORT, // Construct a fort on a hill for strategic defense
TASK_REPAIR_MILITARY_BASE, // Repair a military base damaged by enemy action
TASK_DEFEND_ANCIENT_FORT, // Defend an ancient fort from modern threats
TASK_RECOVER_ENCHANTED_TALISMAN, // Recover an enchanted talisman from a dangerous location
TASK_REPEL_NOMADIC_RAID, // Repel a raid by nomadic tribes
TASK_SECURE_OLD_CASTLE, // Secure an old castle to use as a stronghold
TASK_CONDUCT_EVACUATION, // Conduct an evacuation of civilians from a dangerous area
TASK_DEFEND_RURAL_VILLAGE, // Defend a rural village from raiders or invaders
TASK_RETRIEVE_HIDDEN_TREASURE, // Retrieve treasure hidden in a well-guarded location
TASK_CONSTRUCT_BUNKERS, // Construct bunkers for troops or civilians
TASK_REPAIR_BATTLEFIELD_EQUIPMENT, // Repair equipment used in recent battles
TASK_DEFEND_TEMPLE, // Defend a temple from desecration or attack
TASK_REPEL_INVADING_HORDES, // Repel hordes of enemies attacking from multiple directions
TASK_SECURE_SUPPLY_ROUTE, // Secure a route used for transporting supplies
TASK_RECOVER_ANTIQUITIES, // Recover valuable antiquities from thieves or looters
TASK_DEFEND_TREASURE_VAULT, // Defend a vault containing valuable treasure
TASK_CONSTRUCT_FIELD_DEFENSES, // Construct defenses in an open field to resist an assault
TASK_REPAIR_OLD_WATCHTOWER, // Repair an old watchtower for improved surveillance
TASK_REPEL_SIEGE_WEAPONS, // Repel enemy siege weapons targeting your defenses
TASK_SECURE_ENCHANTED_FOREST, // Secure a forest with magical properties from intruders
TASK_DEFEND_REMOTE_OUTPOST, // Defend a remote outpost from encroaching enemies
TASK_REPAIR_MAGE_TOWER, // Repair a tower used by mages for their magical operations
TASK_RECOVER_VITAL_SUPPLIES, // Recover essential supplies lost or stolen in conflict
TASK_CONSTRUCT_DEFENSIVE_GATES, // Construct gates to enhance the defense of a fortification
TASK_REPEL_CLAN_WARLORD, // Repel a warlord leading a clan assault
TASK_DEFEND_HISTORICAL_SITE, // Defend a site of historical significance from destruction
TASK_REPAIR_FORTIFIED_WALLS, // Repair walls of a fortification to restore its defensive capability
TASK_SECURE_TACTICAL_POSITION, // Secure a position of tactical importance in an ongoing conflict
TASK_RECOVER_STOLEN_EQUIPMENT, // Recover equipment stolen by enemies or thieves
TASK_DEFEND_CIVILIAN_CONVOY, // Defend a convoy of civilians traveling through dangerous areas
TASK_CONSTRUCT_REINFORCED_BARRICADES, // Construct barricades reinforced for extra protection
TASK_REPEL_WILD_CREATURES, // Repel wild creatures threatening settlements or supply lines
TASK_DEFEND_IMPORTANT_BRIDGE, // Defend a bridge critical for transportation and defense
TASK_RECOVER_ENEMY_WEAPONS, // Recover weapons lost or captured from the enemy
TASK_SECURE_HIDDEN_LAIR, // Secure a hidden lair from intruders or hostile forces
TASK_REPAIR_DAMAGED_PALACE, // Repair a palace damaged by conflict or disaster
TASK_DEFEND_CULTURAL_CENTER, // Defend a cultural center from attack or vandalism
TASK_CONSTRUCT_SHIELD_WALL, // Construct a shield wall to protect against a siege or assault
TASK_REPEL_TROLLS, // Repel trolls attacking from mountainous or rocky terrain
TASK_RECOVER_ANCIENT_SCROLLS, // Recover ancient scrolls from a protected location
TASK_DEFEND_FOREST_VILLAGE, // Defend a village situated within a dense forest from invaders
TASK_REPAIR_MYSTIC_OBELISK, // Repair a mystic obelisk of significance to local magical traditions
TASK_CONSTRUCT_FORTRESS_TOWER, // Construct a tower within a fortress for better defense and observation
TASK_SECURE_ABANDONED_OUTPOST, // Secure an outpost that was previously abandoned
TASK_DEFEND_NATIONAL_MONUMENT, // Defend a monument of national importance from damage or theft
TASK_RECOVER_HEIRLOOM_WEAPON, // Recover a weapon of significant familial or historical value
TASK_CONDUCT_STRATEGIC_SURVEY, // Conduct a survey to assess strategic locations and conditions
TASK_REPEL_DARK_MAGIC_USERS, // Repel dark magic users attempting to infiltrate or attack
TASK_SECURE_HIDDEN_TREASURE, // Secure treasure hidden in a secret location
TASK_DEFEND_RITUAL_SITE, // Defend a site used for important rituals from disruption or attack
TASK_REPAIR_MAGICAL_BARRIER, // Repair a magical barrier protecting a critical location
TASK_CONSTRUCT_ARTILLERY_EMPLACEMENTS, // Construct emplacements for artillery to enhance defensive capabilities
TASK_RECOVER_ANCESTRAL_TREASURE, // Recover treasure passed down through generations from a safe location
TASK_DEFEND_MYSTICAL_SPRING, // Defend a mystical spring with significant magical properties
TASK_REPAIR_AIRSHIP, // Repair an airship damaged during aerial conflict or travel
TASK_SECURE_AIRSPACE, // Secure airspace from aerial threats or intrusions
TASK_CONDUCT_MASS_EVACUATION, // Conduct an evacuation of a large population from a threatened area
TASK_DEFEND_VITAL_INFRASTRUCTURE, // Defend critical infrastructure from sabotage or attack
TASK_RECOVER_DAMAGED_ARTIFACTS, // Recover artifacts damaged during conflicts or raids
TASK_CONSTRUCT_REPAIR_STATIONS, // Construct stations for repairing equipment or fortifications
TASK_REPEL_CULT_INVADERS, // Repel invaders from a cult or religious faction
TASK_SECURE_ANCIENT_TREASURE_TROVE, // Secure a trove of ancient treasures from being plundered
TASK_DEFEND_ELITE_TROOPS, // Defend a unit of elite troops from enemy assault or capture
TASK_REPAIR_FORTRESS_CANNONS, // Repair cannons within a fortress to restore their effectiveness
TASK_CONSTRUCT_REINFORCED_BUNKERS, // Construct bunkers with additional reinforcement for strategic protection
TASK_RECOVER_ILLUMINATED_MANUSCRIPTS, // Recover manuscripts with illuminated texts of great value
TASK_DEFEND_SECRET_BASE, // Defend a base hidden from enemy eyes from being discovered or attacked
TASK_REPAIR_DEFENSIVE_TURRETS, // Repair turrets used for defending against enemy attacks
TASK_SECURE_HIGHLY_ENCHANTED_ITEM, // Secure an item of significant magical enchantment
TASK_CONDUCT_ELITE_STRIKE_MISSION, // Conduct a high-risk strike mission with elite operatives
TASK_DEFEND_AGAINST_MAGIC_ATTACKS, // Defend against magical attacks from enemy spellcasters
TASK_RECOVER_HISTORICAL_RELICS, // Recover relics of historical importance from a secure location
TASK_REPAIR_ANCIENT_DEFENSES, // Repair ancient defenses to restore their original protective capability
TASK_CONSTRUCT_MAGICALLY_ENCHANTED_BARRIERS, // Construct barriers with magical enchantments for enhanced defense
TASK_DEFEND_CULTURAL_HERITAGE, // Defend a site of cultural heritage from being attacked or damaged
TASK_SECURE_VITAL_MAGIC_ARTIFACT, // Secure a magic artifact crucial to your forces or plans
TASK_REPAIR_DILAPIDATED_KEEP, // Repair a keep that has fallen into disrepair and disuse
TASK_DEFEND_CRUCIAL_RESOURCE, // Defend a resource essential for survival or strategic advantage
TASK_RECOVER_FAMOUS_BATTLE_STANDARD, // Recover a battle standard of historic significance
TASK_CONSTRUCT_TACTICAL_FORTIFICATIONS, // Construct fortifications designed for tactical advantage in battle
TASK_SECURE_ENCHANTED_WEAPONS, // Secure weapons imbued with enchantments from falling into enemy hands
TASK_REPEL_ARMORED_RAIDERS, // Repel raiders equipped with heavy armor and advanced weaponry
TASK_DEFEND_RITUAL_ALTAR, // Defend an altar used for significant rituals from desecration
TASK_RECOVER_MAGICAL_ENCHANTMENTS, // Recover enchantments lost or stolen from magical artifacts
TASK_REPAIR_UNDERGROUND_BUNKERS, // Repair bunkers located underground to ensure their functionality
TASK_CONSTRUCT_MAGICAL_OBELISKS, // Construct obelisks with magical properties for enhanced defense or power
TASK_DEFEND_VITAL_WAREHOUSE, // Defend a warehouse holding essential supplies or equipment
TASK_RECOVER_ANCESTRAL_ARTIFACTS, // Recover artifacts with ancestral or cultural importance
TASK_REPAIR_ENCHANTED_FORGE, // Repair a forge used for creating enchanted items
TASK_SECURE_COVERT_OPERATION_BASE, // Secure a base used for covert operations and intelligence gathering
TASK_DEFEND_COVERT_MEETING_PLACE, // Defend a location used for secret meetings from discovery or attack
TASK_RECOVER_ANCIENT_TEXTS, // Recover ancient texts of great knowledge
TASK_CONSTRUCT_ELITE_DEFENSIVE_LINE, // Construct a defensive line designed to withstand elite enemy forces
TASK_DEFEND_VITAL_TRANSPORT_HUB, // Defend a transport hub crucial for logistics and troop movement
TASK_SECURE_MYSTICAL_ARTIFACTS, // Secure artifacts with mystical properties from being stolen or destroyed
TASK_RECOVER_COVERT_DOCUMENTS, // Recover documents related to secret operations or intelligence
TASK_REPAIR_OBSOLETE_TURRETS, // Repair outdated turrets to bring them back into operational use
TASK_DEFEND_ENCHANTED_LIBRARY, // Defend a library containing powerful or magical knowledge from attack
TASK_CONSTRUCT_RITUAL_DEFENSES, // Construct defenses specifically designed to protect sacred or ritual sites
TASK_REPEL_INVASION_FROM_THE_SEA, // Repel an invasion force approaching by sea
TASK_SECURE_ANCIENT_TEMPLE_GATES, // Secure the gates of an ancient temple to prevent unauthorized access
TASK_RECOVER_SCARCE_RESOURCES, // Recover resources that are rare or critical for your operations
TASK_DEFEND_LANDMARK_STRUCTURE, // Defend a landmark structure of great significance from damage or occupation
TASK_CONSTRUCT_FORTIFIED_PERIMETER, // Construct a fortified perimeter around a key installation or settlement
TASK_REPAIR_CRUCIAL_COMMUNICATIONS, // Repair communication systems vital for coordinating defense or operations
TASK_SECURE_ENCHANTED_BARRIERS, // Secure barriers enhanced with magical protections from being breached
TASK_DEFEND_AIRBORNE_OPERATIONS, // Defend operations involving airborne units or assets from enemy interference
TASK_RECOVER_HISTORICAL_STATUES, // Recover statues of historical importance from potential damage or theft
TASK_REPAIR_MAGICAL_CONDUITS, // Repair conduits used to channel magical energy or spells
TASK_CONSTRUCT_REINFORCED_TRENCHE, // Construct a trench with additional reinforcements for better protection
TASK_SECURE_MYSTICAL_FOREST, // Secure a forest imbued with mystical properties from intruders
TASK_DEFEND_KEY_TRADING_POST, // Defend a trading post crucial for commerce and supply routes
TASK_RECOVER_ANCIENT_SCROLLS, // Recover ancient scrolls containing important historical or magical information
TASK_CONDUCT_HIGH_STAKES_NEGOTIATIONS, // Conduct negotiations of great importance to resolve conflicts or secure alliances
TASK_DEFEND_AGAINST_NECROMANCY, // Defend against necromantic forces or magic targeting your forces or territory
TASK_REPAIR_EARTHEN_WALLS, // Repair earthen walls that have been damaged or breached
TASK_SECURE_HIDDEN_MINE, // Secure a hidden mine containing valuable resources or artifacts
TASK_RECOVER_WOUNDED_VETERANS, // Recover and provide aid to wounded veterans from recent conflicts
TASK_DEFEND_ANCIENT_SHRINE, // Defend an ancient shrine from desecration or attack
TASK_CONSTRUCT_MAGICAL_WARDS, // Construct wards to protect against magical attacks or intrusions
TASK_REPAIR_HISTORICAL_BUILDINGS, // Repair buildings of historical importance damaged in recent events
TASK_SECURE_FORTIFIED_OUTPOST, // Secure an outpost with fortifications to prevent enemy capture
TASK_DEFEND_VITAL_CROSSROADS, // Defend a crossroads critical for movement and supply routes
TASK_RECOVER_DAMAGED_RITUAL_ARTIFACTS, // Recover artifacts used in rituals that have been damaged or lost
TASK_REPAIR_ENCHANTED_GATES, // Repair gates enhanced with magical protections to restore their functionality
TASK_CONSTRUCT_STRATEGIC_OBSERVATION_POSTS, // Construct posts for strategic observation of enemy movements and positions
TASK_SECURE_VITAL_WEAPONSTOCKS, // Secure stocks of vital weapons from being seized or destroyed
TASK_DEFEND_CRUCIAL_FORTIFICATION, // Defend a fortification crucial for maintaining control over a region
TASK_RECOVER_ANCIENT_WEAPONS, // Recover weapons of ancient origin with significant power or historical value
TASK_REPAIR_CIVILIAN_INFRASTRUCTURE, // Repair infrastructure essential for civilian life and support
TASK_SECURE_CRITICAL_LANDMARKS, // Secure landmarks of great strategic or symbolic importance from threat
TASK_DEFEND_AGAINST_SPY_INTRUSION, // Defend against espionage attempts targeting sensitive areas or information
TASK_RECOVER_SENSITIVE_DATA, // Recover data critical to operations or security from compromised sources
TASK_CONSTRUCT_ENCHANTED_CAVERN_DEFENSES, // Construct defenses within a cavern with magical enchantments
TASK_REPAIR_TREASURE_VAULTS, // Repair vaults used to store valuable treasures and artifacts
TASK_SECURE_GREAT_LIBRARY, // Secure a large library holding extensive and valuable knowledge
TASK_DEFEND_INFLUENTIAL_LEADER, // Defend a leader of great influence from threats or attempts on their life
TASK_RECOVER_CRITICAL_MEDICAL_SUPPLIES, // Recover medical supplies essential for treatment and recovery
TASK_REPAIR_DAMAGED_BATTLEFIELD_STRATEGY, // Repair and adjust strategies used on the battlefield based on recent damage
TASK_CONSTRUCT_ELITE_PROTECTIVE_ARMOR, // Construct armor designed for elite troops or high-value targets
TASK_SECURE_ANCIENT_SECRET_TREASURE, // Secure treasure hidden in ancient locations of historical importance
TASK_DEFEND_HIDDEN_MILITARY_BASE, // Defend a secret military base from discovery or attack
TASK_RECOVER_DAMAGED_MAGIC_ITEMS, // Recover magic items damaged during recent conflicts or raids
TASK_REPAIR_BATTLEFIELD_ARTIFACTS, // Repair artifacts found on the battlefield essential for historical or strategic reasons
TASK_CONSTRUCT_PROTECTIVE_RUNES, // Construct runes for protection against magical or physical threats
TASK_SECURE_LEGENDARY_SITES, // Secure sites of legendary significance from threats or exploitation
TASK_DEFEND_STRATEGIC_TRADE_ROUTE, // Defend a trade route vital for commerce and resource distribution
TASK_RECOVER_MYSTICAL_ARTIFACTS, // Recover artifacts with mystical significance from dangerous locations
TASK_REPAIR_CRITICAL_INDUSTRIAL_EQUIPMENT, // Repair equipment crucial for industrial operations and production
TASK_CONSTRUCT_RITUALISTIC_DEFENSES, // Construct defenses based on ritualistic or magical designs for enhanced protection
TASK_SECURE_HIDDEN_MYSTICAL_ARTIFACTS, // Secure mystical artifacts hidden from general knowledge or access
TASK_DEFEND_CULTURAL_INSTITUTIONS, // Defend institutions dedicated to culture and the arts from attack or damage
TASK_RECOVER_DAMAGED_STATUES, // Recover and restore statues of artistic or historical significance
TASK_REPAIR_DEMOLISHED_FORTIFICATIONS, // Repair fortifications that have been demolished or heavily damaged
TASK_CONSTRUCT_UNDERGROUND_BUNKERS, // Construct bunkers underground to provide protection and concealment
TASK_SECURE_HISTORICAL_SITES, // Secure sites of historical importance from damage, theft, or unauthorized access
TASK_DEFEND_MYSTICAL_CAVES, // Defend caves with mystical properties from intrusion or desecration
TASK_RECOVER_EXPERT_CRAFTSMAN, // Recover a skilled craftsman who can create or repair valuable items
TASK_REPAIR_ANCIENT_DEFENSIVE_STRUCTURES, // Repair ancient structures designed for defensive purposes
TASK_CONSTRUCT_ENCHANTED_PROTECTIVE_BARRIERS, // Construct barriers enhanced with enchantments for superior protection
TASK_SECURE_ECONOMICALLY_VITAL_RESOURCES, // Secure resources critical for economic stability and growth
TASK_DEFEND_AGAINST_MAGICAL_BEASTS, // Defend against beasts with magical properties or abilities
TASK_RECOVER_ENCHANTED_SCROLLS, // Recover scrolls imbued with magic from secure locations
TASK_REPAIR_HIGH_PRIORITY_EQUIPMENT, // Repair equipment deemed high priority for ongoing operations
TASK_CONSTRUCT_FORTIFIED_RESEARCH_LAB, // Construct a research lab with fortified defenses for scientific or magical work
TASK_SECURE_MAGICALLY_ENHANCED_TREASURE, // Secure treasure with magical enhancements from theft or damage
TASK_DEFEND_TACTICAL_OUTPOSTS, // Defend outposts critical for tactical operations and defense
TASK_RECOVER_RARE_ALCHEMICAL_REAGENTS, // Recover reagents used in alchemy that are rare or essential
TASK_REPAIR_PROTECTIVE_MAGIC_CONDUITS, // Repair conduits used to channel protective magic or enchantments
TASK_CONSTRUCT_ADVANCED_DEFENSIVE_FORTIFICATIONS, // Construct advanced fortifications for improved defense against formidable threats
TASK_DEFEND_ENCHANTED_SPRING, // Defend a spring with magical properties from exploitation or attack
TASK_RECOVER_LOST_CIVILIZATION_ARTIFACTS, // Recover artifacts from a lost civilization of great historical or magical significance
TASK_REPAIR_ADVANCED_SEA_DEFENSES, // Repair advanced defenses designed to protect against sea-based attacks
TASK_CONSTRUCT_SECURE_RITUAL_CHAMBERS, // Construct chambers designed for performing high-security rituals
TASK_SECURE_CRITICAL_MAGE_TOWER, // Secure a mage tower vital for magical operations and research
TASK_DEFEND_HEAVILY_FORTIFIED_CITY, // Defend a city with extensive fortifications from sieges or attacks
TASK_RECOVER_ANCIENT_TECHNOLOGY, // Recover technology of ancient origin with significant power or utility
TASK_REPAIR_EXPERIMENTAL_WEAPONS, // Repair weapons of experimental design used for cutting-edge combat
TASK_CONSTRUCT_PROTECTIVE_ENCHANTMENTS, // Construct enchantments to protect key locations or items from magical harm
TASK_SECURE_ALCHEMICAL_REACTORS, // Secure reactors used in alchemy or magical experiments from threats
TASK_DEFEND_SUPPLY_DEPOT, // Defend a depot holding critical supplies from sabotage or theft
TASK_RECOVER_DAMAGED_ANTIQUITIES, // Recover and restore antiquities damaged in recent conflicts
TASK_REPAIR_TACTICAL_ENGINES, // Repair engines used in tactical operations or war machines
TASK_CONSTRUCT_RESEARCH_STATIONS, // Construct stations dedicated to research in strategic or magical fields
TASK_SECURE_MAGICAL_TRANSMISSION_TOWERS, // Secure towers used for transmitting magical energy or signals from interference
TASK_DEFEND_CONSTRUCTED_EMBASSIES, // Defend embassies constructed in dangerous regions from attack or breach
TASK_RECOVER_OBSOLETE_ARTIFACTS, // Recover artifacts that have fallen out of use but are still of historical value
TASK_REPAIR_SECURE_CHESTS, // Repair chests used to store valuable or sensitive items
TASK_CONSTRUCT_FORTIFIED_COMMAND_BUNKERS, // Construct command bunkers with advanced fortifications for strategic command
TASK_SECURE_ANCIENT_POWER_SOURCES, // Secure sources of ancient power from theft or misuse
TASK_DEFEND_INFLUENTIAL_ORGANIZATIONS, // Defend organizations of great influence or power from hostile actions
TASK_RECOVER_LOST_TREASURES, // Recover treasures that have been lost or hidden over time
TASK_REPAIR_EXOTIC_ARTIFACTS, // Repair artifacts of exotic origin that are crucial for various operations
TASK_CONSTRUCT_SUPPLY_CHAIN_DEFENSES, // Construct defenses to protect critical supply chains from disruption
TASK_SECURE_LEGENDARY_TREASURE_CACHES, // Secure caches of treasure with legendary status from plunder
TASK_DEFEND_HIGH_PRIORITY_RESEARCH_LABS, // Defend research labs with high-priority projects from attack
TASK_RECOVER_SENSITIVE_EQUIPMENT, // Recover equipment essential for operations that has been compromised or lost
TASK_REPAIR_ANCIENT_MILITARY_EQUIPMENT, // Repair equipment of ancient military origin for restoration and use
TASK_CONSTRUCT_ENCHANTED_SECURITY_SYSTEMS, // Construct security systems with enchantments for heightened protection
TASK_SECURE_HISTORICAL_RESEARCH_ARCHIVES, // Secure archives containing historical research from unauthorized access or damage
TASK_DEFEND_CRITICAL_WAR_SUPPLIES, // Defend supplies critical for ongoing war efforts from attack or theft
TASK_RECOVER_MAGICALLY_ENHANCED_GEAR, // Recover gear enhanced with magical properties that has been lost or stolen
TASK_REPAIR_FORTIFIED_MILITARY_OUTPOSTS, // Repair military outposts with fortifications to restore their effectiveness
TASK_CONSTRUCT_STRATEGIC_MAGICAL_OBSERVATORIES, // Construct observatories designed for monitoring magical events or phenomena
TASK_SECURE_ANCIENT_ENCHANTED_RELICS, // Secure relics with ancient enchantments from being disturbed or misused
TASK_DEFEND_HIGHLY_SENSITIVE_SITES, // Defend sites with highly sensitive information or assets from breaches
TASK_RECOVER_VITAL_MAGICAL_ESSENCES, // Recover essences crucial for magical operations or artifacts
TASK_REPAIR_ADVANCED_ENCHANTMENT_DEVICES, // Repair devices used for advanced enchantments or magical operations
TASK_CONSTRUCT_ENCHANTED_TACTICAL_GATES, // Construct gates with enchantments for tactical advantage in defense
TASK_SECURE_CRITICAL_ENCHANTED_RESOURCES, // Secure resources imbued with enchantments essential for various uses
TASK_DEFEND_AGAINST_MAGICAL_INTERFERENCE, // Defend against interference from magical sources or entities
TASK_RECOVER_OLD_TRADITIONAL_WEAPONS, // Recover traditional weapons with significant historical or cultural importance
TASK_REPAIR_HIGH_ECH_ARTIFACTS, // Repair artifacts with high technological advancements from damage or malfunction
TASK_CONSTRUCT_MAGICALLY_PROTECTED_BARRIERS, // Construct barriers protected with magic for superior defense
TASK_SECURE_ENCHANTED_TREASURE_VAULTS, // Secure vaults holding treasure with magical enhancements
TASK_DEFEND_KEY_SACRED_SITES, // Defend sacred sites of great importance from desecration or attack
TASK_RECOVER_HISTORIC_MILITARY_DOCUMENTS, // Recover documents of historic military importance from secure locations
TASK_REPAIR_ADVANCED_PROTECTIVE_SYSTEMS, // Repair systems designed for advanced protection against various threats
TASK_CONSTRUCT_DEFENSIVE_RITUALS, // Construct defensive measures based on rituals for enhanced protection
TASK_SECURE_HIDDEN_MAGIC_TREASURES, // Secure hidden treasures with magical properties from discovery or theft
TASK_DEFEND_CRITICAL_MAGICAL_GATES, // Defend gates with significant magical importance from breach or damage
TASK_RECOVER_ANCIENT_ENCHANTMENTS, // Recover enchantments from ancient sources that have been lost or hidden
TASK_REPAIR_SECURE_RESEARCH_EQUIPMENT, // Repair equipment used in secure research environments
TASK_CONSTRUCT_TACTICAL_ENCHANTED_FORTIFICATIONS, // Construct fortifications with tactical enchantments for strategic defense
TASK_SECURE_VITAL_ANCIENT_GRIMOIRES, // Secure grimoires containing ancient knowledge from unauthorized access
TASK_DEFEND_INTERNATIONAL_TREATY_SITES, // Defend sites related to international treaties from violations or attacks
TASK_RECOVER_HISTORIC_CONSTRUCTION_PLANS, // Recover plans related to historic constructions of strategic importance
TASK_REPAIR_DEFENSIVE_ENCHANTMENTS, // Repair enchantments used to protect key defensive structures or assets
TASK_CONSTRUCT_ADVANCED_MAGE_BARRIERS, // Construct barriers with advanced magical properties for high-level protection
TASK_SECURE_ENCHANTED_WEAPON_STORAGE, // Secure storage areas for weapons with magical enhancements
TASK_DEFEND_AGAINST_RITUALISTIC_ATTACKS, // Defend against attacks based on ritualistic or magical practices
TASK_RECOVER_HISTORICAL_ARTIFACTS, // Recover artifacts with significant historical value from secure locations
TASK_REPAIR_TACTICAL_MAGIC_BARRIERS, // Repair barriers designed for tactical use in magical defenses
TASK_CONSTRUCT_SUPPLY_CHAIN_SECURITY, // Construct security measures for protecting critical supply chains
TASK_SECURE_ENCHANTED_MILITARY_INSTALLATIONS, // Secure military installations with magical enhancements
TASK_DEFEND_HIGH_VALUE_RESEARCH_FACILITIES, // Defend research facilities of high value from threats and breaches
TASK_RECOVER_DAMAGED_MYSTICAL_ARTIFACTS, // Recover and restore artifacts of mystical importance that have been damaged
TASK_REPAIR_ADVANCED_DEFENSIVE_CONDUITS, // Repair conduits used for advanced defensive measures
TASK_CONSTRUCT_MAGICAL_HARVESTING_STATIONS, // Construct stations for harvesting magical resources or energy
TASK_SECURE_CRUCIAL_MAGICAL_TRANSPORTS, // Secure transport routes or vessels used for moving magical resources
TASK_DEFEND_RESEARCH_AND_DEVELOPMENT_SITES, // Defend sites dedicated to research and development from attacks or sabotage
TASK_RECOVER_EXOTIC_RITUAL_ARTIFACTS, // Recover artifacts used in exotic rituals from danger or theft
TASK_REPAIR_ADVANCED_STRATEGIC_ARTIFACTS, // Repair strategic artifacts with advanced features or technology
TASK_CONSTRUCT_FORTIFIED_MAGIC_WARDS, // Construct wards with fortifications to enhance magical protection
TASK_SECURE_LEGENDARY_ENCHANTED_ITEMS, // Secure items of legendary enchantment from theft or destruction
TASK_DEFEND_ANTIQUITY_STORAGE_FACILITIES, // Defend facilities storing valuable antiquities from breach or damage
TASK_RECOVER_HISTORICAL_RESEARCH_EQUIPMENT, // Recover equipment used in historical research from loss or damage
TASK_REPAIR_TACTICAL_ENCHANTED_ARTIFACTS, // Repair artifacts with tactical enchantments for improved functionality
TASK_CONSTRUCT_ENCHANTED_PROTECTIVE_SHELTERS, // Construct shelters with magical protection for safety and security
TASK_SECURE_ANCIENT_MAGIC_SECRETS, // Secure secrets related to ancient magic from being exposed or misused
TASK_DEFEND_CRITICAL_MAGIC_RESEARCH, // Defend research focused on magic from disruption or attack
TASK_RECOVER_DAMAGED_HISTORICAL_RELICS, // Recover and restore relics of historical significance that have been damaged
};
#endif