cOMS/ui/UIWindow.h
Dennis Eichhorn 39fbcf4300
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linux bug fixes
2025-03-22 01:10:19 +00:00

112 lines
3.5 KiB
C
Executable File

#ifndef COMS_UI_WINDOW_H
#define COMS_UI_WINDOW_H
#include "../stdlib/Types.h"
#include "attribute/UIAttributeBorder.h"
#include "attribute/UIAttributeShadow.h"
#include "attribute/UIAttributeFont.h"
#include "attribute/UIAttributeBackground.h"
#include "attribute/UIAttributeDimension.h"
#include "UIAnimation.h"
#include "UIPanel.h"
#include "UIStyleType.h"
struct UIWindowState {
};
struct UIWindow {
UIAttributeDimension dimension;
UIAnimation animation;
byte padding;
byte alignment;
byte opacity;
uintptr_t background;
UIBackgroundStyle background_style;
UIAttributeBorder border;
UIAttributeShadow shadow_outer;
UIAttributeShadow shadow_inner;
UIWindow* styles[UI_STYLE_TYPE_SIZE];
};
void ui_window_state_serialize(const UIWindowState* __restrict state, byte** __restrict pos)
{
(void *) state;
(void **) pos;
}
void ui_window_state_unserialize(UIWindowState* __restrict state, const byte** __restrict pos)
{
(void *) state;
(void **) pos;
}
void ui_window_state_populate(const UIAttributeGroup* __restrict group, UIWindowState* __restrict state)
{
(void *) group;
(void *) state;
}
void ui_window_element_serialize(const UIWindow* __restrict details, byte** __restrict pos)
{
(void *) details;
(void **) pos;
}
void ui_window_element_unserialize(UIWindow* __restrict details, const byte** __restrict pos)
{
(void *) details;
(void **) pos;
}
void ui_window_element_populate(
UILayout* layout,
UIElement* element,
const UIAttributeGroup* __restrict group,
UIWindow* __restrict window
) {
v4_f32 parent_dimension = {};
if (element->parent) {
UIElement* parent = element->parent ? (UIElement *) (layout->data + element->parent) : NULL;
// @bug How to ensure that the parent is initialized before the child element
// Currently the order of the initialization depends on the theme file, NOT the layout file
// We could fix it by loading the style based on the layout order but this would result in many misses when looking up styles
// The reason for these misses are, that often only 1-2 style_types exist per element
switch (parent->type) {
case UI_ELEMENT_TYPE_VIEW_PANEL: {
UIPanel* parent_window = (UIPanel *) (layout->data + parent->style_types[UI_STYLE_TYPE_ACTIVE]);
parent_dimension = parent_window->dimension.dimension;
} break;
default:
UNREACHABLE();
}
}
if (!element->vertices_active_offset && !element->vertex_count_max) {
element->vertices_active_offset = layout->active_vertex_offset;
UIAttribute* vertex_attr = ui_attribute_from_group(group, UI_ATTRIBUTE_TYPE_VERTEX_COUNT);
// @todo Strongly depends on the window components (e.g. title bar, close button, ...)
element->vertex_count_max = (uint16) (vertex_attr ? vertex_attr->value_int : 8);
layout->active_vertex_offset += element->vertex_count_max;
}
UIAttribute* attributes = (UIAttribute *) (group + 1);
// First set all values, which we can set immediately
for (uint32 i = 0; i < group->attribute_count; ++i) {
switch (attributes[i].attribute_id) {
case UI_ATTRIBUTE_TYPE_POSITION_X:
case UI_ATTRIBUTE_TYPE_DIMENSION_WIDTH:
case UI_ATTRIBUTE_TYPE_POSITION_Y:
case UI_ATTRIBUTE_TYPE_DIMENSION_HEIGHT: {
ui_theme_assign_dimension(&window->dimension, &attributes[i]);
} break;
}
}
}
#endif