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20 lines
648 B
C
Executable File
20 lines
648 B
C
Executable File
#ifndef COMS_SCENE_INFO_H
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#define COMS_SCENE_INFO_H
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#include "../stdlib/Types.h"
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#include "../ui/UILayout.h"
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#include "../ui/UITheme.h"
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struct SceneInfo {
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// @todo Find a better way to handle state data, the problem is we need the maximum scene size
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// I'm pretty sure for the main scene we probably need a couple MB
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// We also cannot pull the SceneGeneral out since it has different sizes based on gpuapi, unless we force it to a fixed size
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byte data[8192];
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UILayout ui_layout;
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// This is scene specific theme data
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// We also have global theme data, which is not defined in here
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UIThemeStyle ui_theme;
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};
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#endif |