cOMS/memory/DataPool.h
Dennis Eichhorn dc9f37b726
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update
2025-04-06 10:34:47 +00:00

164 lines
5.1 KiB
C

/**
* Jingga
*
* @copyright Jingga
* @license OMS License 2.0
* @version 1.0.0
* @link https://jingga.app
*/
#ifndef COMS_MEMORY_DATA_POOL_H
#define COMS_MEMORY_DATA_POOL_H
#include "../stdlib/Types.h"
#include "ChunkMemory.h"
// WARNING: Structure needs to be the same as RingMemory
struct DataPool {
byte* memory;
uint64 size;
uint32 last_pos;
uint32 count;
uint32 chunk_size;
int32 alignment;
// length = count
// free describes which locations are used and which are free
alignas(8) uint64* free;
// Chunk implementation ends here
// This is a bit field that specifies which elements in the data pool are currently in use
alignas(8) uint64* used;
};
// INFO: A chunk count of 2^n is recommended for maximum performance
inline
void pool_alloc(DataPool* buf, uint32 count, uint32 chunk_size, int32 alignment = 64)
{
ASSERT_SIMPLE(chunk_size);
ASSERT_SIMPLE(count);
PROFILE(PROFILE_CHUNK_ALLOC, NULL, false, true);
LOG_1("Allocating DataPool");
chunk_size = ROUND_TO_NEAREST(chunk_size, alignment);
uint64 size = count * chunk_size
+ sizeof(uint64) * CEIL_DIV(count, alignment) // free
+ sizeof(uint64) * CEIL_DIV(count, alignment) // used
+ alignment * 3; // overhead for alignment
buf->memory = alignment < 2
? (byte *) platform_alloc(size)
: (byte *) platform_alloc_aligned(size, alignment);
buf->count = count;
buf->size = size;
buf->chunk_size = chunk_size;
buf->last_pos = -1;
buf->alignment = alignment;
// @question Could it be beneficial to have this before the element data?
buf->free = (uint64 *) ROUND_TO_NEAREST((uintptr_t) (buf->memory + count * chunk_size), alignment);
buf->used = (uint64 *) ROUND_TO_NEAREST((uintptr_t) (buf->free + count), 6alignment4);
memset(buf->memory, 0, buf->size);
LOG_1("Allocated DataPool: %n B", {{LOG_DATA_UINT64, &buf->size}});
}
inline
void pool_init(DataPool* buf, BufferMemory* data, uint32 count, uint32 chunk_size, int32 alignment = 64)
{
ASSERT_SIMPLE(chunk_size);
ASSERT_SIMPLE(count);
chunk_size = ROUND_TO_NEAREST(chunk_size, alignment);
uint64 size = count * chunk_size
+ sizeof(uint64) * CEIL_DIV(count, alignment) // free
+ sizeof(uint64) * CEIL_DIV(count, alignment) // used
+ alignment * 3; // overhead for alignment
buf->memory = buffer_get_memory(data, size);
buf->count = count;
buf->size = size;
buf->chunk_size = chunk_size;
buf->last_pos = -1;
buf->alignment = alignment;
// @question Could it be beneficial to have this before the element data?
// On the other hand the way we do it right now we never have to move past the free array since it is at the end
// On another hand we could by accident overwrite the values in free if we are not careful
buf->free = (uint64 *) ROUND_TO_NEAREST((uintptr_t) (buf->memory + count * chunk_size), alignment);
buf->used = (uint64 *) ROUND_TO_NEAREST((uintptr_t) (buf->free + count), alignment);
DEBUG_MEMORY_SUBREGION((uintptr_t) buf->memory, buf->size);
}
inline
void pool_init(DataPool* buf, byte* data, uint32 count, uint32 chunk_size, int32 alignment = 64)
{
ASSERT_SIMPLE(chunk_size);
ASSERT_SIMPLE(count);
chunk_size = ROUND_TO_NEAREST(chunk_size, alignment);
uint64 size = count * chunk_size
+ sizeof(uint64) * CEIL_DIV(count, alignment) // free
+ sizeof(uint64) * CEIL_DIV(count, alignment) // used
+ alignment * 3; // overhead for alignment
// @bug what if an alignment is defined?
buf->memory = data;
buf->count = count;
buf->size = size;
buf->chunk_size = chunk_size;
buf->last_pos = -1;
buf->alignment = alignment;
// @question Could it be beneficial to have this before the element data?
// On the other hand the way we do it right now we never have to move past the free array since it is at the end
// On another hand we could by accident overwrite the values in free if we are not careful
buf->free = (uint64 *) ROUND_TO_NEAREST((uintptr_t) (buf->memory + count * chunk_size), alignment);
buf->used = (uint64 *) ROUND_TO_NEAREST((uintptr_t) (buf->free + count), alignment);
DEBUG_MEMORY_SUBREGION((uintptr_t) buf->memory, buf->size);
}
FORCE_INLINE
void pool_free(DataPool* buf) noexcept
{
chunk_free((ChunkMemory *) buf);
}
FORCE_INLINE
int32 pool_reserve(DataPool* buf, uint32 elements = 1) noexcept
{
return chunk_reserve((ChunkMemory *) buf, elements);
}
FORCE_INLINE
byte* pool_get_element(DataPool* buf, uint64 element, bool zeroed = false) noexcept
{
return chunk_get_element((ChunkMemory *) buf, element, zeroed);
}
// Find a unused/unlocked element in the data pool
FORCE_INLINE
int32 pool_get_unused(DataPool* buf, int32 start_index = 0) noexcept
{
return chunk_get_unset(buf->used, buf->count, start_index);
}
// Release an element to be used by someone else
inline
void pool_release(DataPool* buf, int32 element) noexcept
{
uint32 free_index = element / 64;
uint32 bit_index = element & 63;
buf->used[free_index] |= (1ULL << bit_index);
}
#endif