#ifndef TOS_UI_BUTTON_H #define TOS_UI_BUTTON_H #include "UIElement.h" #include "UILayout.h" #include "../animation/AnimationEaseType.h" enum ButtonState { BUTTON_STATE_DEFAULT, BUTTON_STATE_HOVER, BUTTON_STATE_CLICK }; struct UIButton { UIElement element; ButtonState state_old; ButtonState state_new; // Is pointer becuase we probably want to have a global layout style that we re-use over and over UILayout* layout_default; UILayout* layout_hover; float layout_hover_anim_duration; AnimationEaseType layout_hover_anim_style; int hover_sound; UILayout* layout_click; float layout_click_anim_duration; AnimationEaseType layout_click_anim_style; int click_sound; }; #endif