/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef TOS_PLATFORM_WIN32_INPUT_CONTROLLER_DUALSHOCK4_H #define TOS_PLATFORM_WIN32_INPUT_CONTROLLER_DUALSHOCK4_H #include "../../../../stdlib/Types.h" #include "../../../../input/ControllerInput.h" #include "../../../../utils/BitUtils.h" inline void input_map_dualshock4(ControllerInput* controller, byte* data) { ++data; // 0 is not the origin -> need to shift controller->button[CONTROLLER_BUTTON_STICK_LEFT_HORIZONTAL] = *data++; controller->button[CONTROLLER_BUTTON_STICK_LEFT_HORIZONTAL] = OMS_MIN(controller->button[CONTROLLER_BUTTON_STICK_LEFT_HORIZONTAL] - 128, 127); controller->is_analog[CONTROLLER_BUTTON_STICK_LEFT_HORIZONTAL] = true; controller->button[CONTROLLER_BUTTON_STICK_LEFT_VERTICAL] = *data++; controller->button[CONTROLLER_BUTTON_STICK_LEFT_VERTICAL] = OMS_MIN(controller->button[CONTROLLER_BUTTON_STICK_LEFT_VERTICAL] - 128, 127); controller->is_analog[CONTROLLER_BUTTON_STICK_LEFT_VERTICAL] = true; controller->button[CONTROLLER_BUTTON_STICK_RIGHT_HORIZONTAL] = *data++; controller->button[CONTROLLER_BUTTON_STICK_RIGHT_HORIZONTAL] = OMS_MIN(controller->button[CONTROLLER_BUTTON_STICK_RIGHT_HORIZONTAL] - 128, 127); controller->is_analog[CONTROLLER_BUTTON_STICK_RIGHT_HORIZONTAL] = true; controller->button[CONTROLLER_BUTTON_STICK_RIGHT_VERTICAL] = *data++; controller->button[CONTROLLER_BUTTON_STICK_RIGHT_VERTICAL] = OMS_MIN(controller->button[CONTROLLER_BUTTON_STICK_RIGHT_VERTICAL] - 128, 127); controller->is_analog[CONTROLLER_BUTTON_STICK_RIGHT_VERTICAL] = true; controller->button[CONTROLLER_BUTTON_T] = BITS_GET_8_L2R(*data, 0, 1); controller->button[CONTROLLER_BUTTON_C] = BITS_GET_8_L2R(*data, 1, 1); controller->button[CONTROLLER_BUTTON_X] = BITS_GET_8_L2R(*data, 2, 1); controller->button[CONTROLLER_BUTTON_S] = BITS_GET_8_L2R(*data, 3, 1); uint32 d_pad_state = BITS_GET_8_L2R(*data, 4, 4); if (d_pad_state == 8) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 0; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 0; } else if (d_pad_state == 0) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 127; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 0; } else if (d_pad_state == 1) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 127; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 127; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 0; } else if (d_pad_state == 2) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 127; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 0; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 0; } else if (d_pad_state == 3) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 127; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 0; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 127; } else if (d_pad_state == 4) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 0; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 127; } else if (d_pad_state == 5) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 127; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 0; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 127; } else if (d_pad_state == 6) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 127; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 0; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 0; } else if (d_pad_state == 7) { controller->button[CONTROLLER_BUTTON_DPAD_LEFT] = 127; controller->button[CONTROLLER_BUTTON_DPAD_RIGHT] = 0; controller->button[CONTROLLER_BUTTON_DPAD_UP] = 127; controller->button[CONTROLLER_BUTTON_DPAD_DOWN] = 0; } ++data; controller->button[CONTROLLER_BUTTON_STICK_LEFT_BUTTON] = BITS_GET_8_L2R(*data, 0, 1); controller->button[CONTROLLER_BUTTON_STICK_RIGHT_BUTTON] = BITS_GET_8_L2R(*data, 1, 1); controller->button[CONTROLLER_BUTTON_OTHER_0] = BITS_GET_8_L2R(*data, 2, 1); // option controller->button[CONTROLLER_BUTTON_OTHER_1] = BITS_GET_8_L2R(*data, 3, 1); // share controller->button[CONTROLLER_BUTTON_SHOULDER_RIGHT_BUTTON] = BITS_GET_8_L2R(*data, 6, 1); controller->button[CONTROLLER_BUTTON_SHOULDER_LEFT_BUTTON] = BITS_GET_8_L2R(*data, 7, 1); ++data; controller->button[CONTROLLER_BUTTON_OTHER_2] = BITS_GET_8_L2R(*data, 6, 1); // tpad controller->button[CONTROLLER_BUTTON_OTHER_3] = BITS_GET_8_L2R(*data, 7, 1); // ps ++data; controller->button[CONTROLLER_BUTTON_SHOULDER_RIGHT_TRIGGER] = *data++; controller->is_analog[CONTROLLER_BUTTON_SHOULDER_RIGHT_TRIGGER] = true; controller->button[CONTROLLER_BUTTON_SHOULDER_LEFT_TRIGGER] = *data++; controller->is_analog[CONTROLLER_BUTTON_SHOULDER_LEFT_TRIGGER] = true; data += 3; controller->gyro_x = *data++; controller->gyro_y = *data++; controller->gyro_z = *data++; } #endif