/** * Jingga * * @package Utils * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef TOS_PATHFINDING_METRIC3D_H #define TOS_PATHFINDING_METRIC3D_H #include #include #include "../stdlib/Types.h" #include "../memory/RingMemory.h" // Manhattan distance for 3D float manhattan_3d(v3_f32 a, v3_f32 b) { return fabs(a.x - b.x) + fabs(a.y - b.y) + fabs(a.z - b.z); } // Euclidean distance for 3D float euclidean_3d(v3_f32 a, v3_f32 b) { float dx = a.x - b.x; float dy = a.y - b.y; float dz = a.z - b.z; return sqrt(dx * dx + dy * dy + dz * dz); } // Chebyshev distance for 3D float chebyshev_3d(v3_f32 a, v3_f32 b) { float dx = fabs(a.x - b.x); float dy = fabs(a.y - b.y); float dz = fabs(a.z - b.z); return fmax(fmax(dx, dy), dz); } // Minkowski distance for 3D float minkowski_3d(v3_f32 a, v3_f32 b, int lambda) { float dx = fabs(a.x - b.x); float dy = fabs(a.y - b.y); float dz = fabs(a.z - b.z); return pow( pow(dx, lambda) + pow(dy, lambda) + pow(dz, lambda), 1.0 / lambda ); } // Canberra distance for 3D float canberra_3d(v3_f32 a, v3_f32 b) { return fabs(a.x - b.x) / (fabs(a.x) + fabs(b.x)) + fabs(a.y - b.y) / (fabs(a.y) + fabs(b.y)) + fabs(a.z - b.z) / (fabs(a.z) + fabs(b.z)); } // Bray-Curtis distance for 3D float bray_curtis_3d(v3_f32 a, v3_f32 b) { return (fabs(a.x - b.x) + fabs(a.y - b.y) + fabs(a.z - b.z)) / ((a.x + b.x) + (a.y + b.y) + (a.z + b.z)); } // Angular separation for 3D float angular_separation_3d(v3_f32 a, v3_f32 b) { return (a.x * b.x + a.y * b.y + a.z * b.z) / (sqrt(a.x * a.x + a.y * a.y + a.z * a.z) * sqrt(b.x * b.x + b.y * b.y + b.z * b.z)); } // Hamming distance for arrays int hamming(int* a, int* b, int size) { int dist = 0; for (int i = 0; i < size; ++i) { if (a[i] != b[i]) { ++dist; } } return dist; } #endif