/** * Jingga * * @copyright Jingga * @license OMS License 2.0 * @version 1.0.0 * @link https://jingga.app */ #ifndef TOS_OBJECT_ANIMATION_H #define TOS_OBJECT_ANIMATION_H #include "../stdlib/Types.h" #include "../memory/RingMemory.h" #if _WIN32 #include "../platform/win32/UtilsWin32.h" #else #include "../platform/linux/UtilsLinux.h" #endif struct Skeleton { }; struct Animation { }; void animation_from_file_txt( RingMemory*, const char*, Animation* ) { } void animation_from_file() { } void animation_to_file() { } #endif